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233 lines
6.6 KiB
C++
233 lines
6.6 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkTreeHeatmapItem.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkTreeHeatmapItem
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* @brief A 2D graphics item for rendering a tree and
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* an associated heatmap.
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*
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*
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* This item draws a tree and a heatmap as a part of a vtkContextScene.
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* The input tree's vertex data must contain at least two arrays.
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* The first required array is a vtkStringArray called "node name".
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* This array corresponds to the first column of the input table.
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* The second required array is a scalar array called "node weight".
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* This array is used by vtkTreeLayoutStrategy to set any particular
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* node's distance from the root of the tree.
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*
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* The vtkNewickTreeReader automatically initializes both of these
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* required arrays in its output tree.
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*
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* .SEE ALSO
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* vtkDendrogramItem vtkHeatmapItem vtkTree vtkTable vtkNewickTreeReader
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*/
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#ifndef vtkTreeHeatmapItem_h
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#define vtkTreeHeatmapItem_h
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#include "vtkContextItem.h"
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#include "vtkViewsInfovisModule.h" // For export macro
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#include "vtkNew.h" // For vtkNew ivars
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#include "vtkSmartPointer.h" // For vtkSmartPointer ivars
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#include <map> // For string lookup tables
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#include <vector> // For lookup tables
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class vtkDendrogramItem;
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class vtkHeatmapItem;
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class vtkTable;
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class vtkTree;
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class VTKVIEWSINFOVIS_EXPORT vtkTreeHeatmapItem : public vtkContextItem
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{
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public:
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static vtkTreeHeatmapItem* New();
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vtkTypeMacro(vtkTreeHeatmapItem, vtkContextItem);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Set the tree that this item draws. Note that this tree's vertex data
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* must contain a vtkStringArray called "node name". Additionally, this
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* array must contain the same values as the first column of the input
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* table. See SetTable for more information. The vtkNewickTreeReader
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* automatically creates this required array for you.
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*/
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virtual void SetTree(vtkTree* tree);
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/**
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* Get the tree that this item draws.
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*/
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vtkTree* GetTree();
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/**
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* Set a tree to be drawn for the columns of the heatmap. This tree's
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* vertex data must contain a vtkStringArray called "node name" that
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* corresponds to the names of the columns in the heatmap.
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*/
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virtual void SetColumnTree(vtkTree* tree);
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/**
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* Get the tree that represents the columns of the heatmap (if one has
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* been set).
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*/
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vtkTree* GetColumnTree();
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/**
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* Set the table that this item draws. The first column of the table
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* must contain the names of the rows. These names, in turn, must correspond
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* with the nodes names in the input tree. See SetTree for more information.
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*/
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virtual void SetTable(vtkTable* table);
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/**
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* Get the table that this item draws.
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*/
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vtkTable* GetTable();
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//@{
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/**
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* Get/Set the dendrogram contained by this item.
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*/
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vtkDendrogramItem* GetDendrogram();
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void SetDendrogram(vtkDendrogramItem* dendrogram);
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//@}
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//@{
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/**
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* Get/Set the heatmap contained by this item.
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*/
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vtkHeatmapItem* GetHeatmap();
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void SetHeatmap(vtkHeatmapItem* heatmap);
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//@}
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/**
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* Reorder the rows in the table so they match the order of the leaf
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* nodes in our tree.
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*/
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void ReorderTable();
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/**
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* Reverse the order of the rows in our input table. This is used
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* to simplify the table layout for DOWN_TO_UP and RIGHT_TO_LEFT
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* orientations.
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*/
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void ReverseTableRows();
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/**
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* Reverse the order of the rows in our input table. This is used
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* to simplify the table layout for DOWN_TO_UP and UP_TO_DOWN
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* orientations.
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*/
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void ReverseTableColumns();
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/**
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* Set which way the tree / heatmap should face within the visualization.
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* The default is for both components to be drawn left to right.
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*/
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void SetOrientation(int orientation);
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/**
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* Get the current orientation.
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*/
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int GetOrientation();
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/**
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* Get the bounds of this item (xMin, xMax, yMin, Max) in pixel coordinates.
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*/
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void GetBounds(double bounds[4]);
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/**
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* Get the center point of this item in pixel coordinates.
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*/
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void GetCenter(double center[2]);
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/**
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* Get the size of this item in pixel coordinates.
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*/
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void GetSize(double size[2]);
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/**
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* Collapse subtrees until there are only n leaf nodes left in the tree.
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* The leaf nodes that remain are those that are closest to the root.
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* Any subtrees that were collapsed prior to this function being called
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* may be re-expanded. Use this function instead of
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* this->GetDendrogram->CollapseToNumberOfLeafNodes(), as this function
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* also handles the hiding of heatmap rows that correspond to newly
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* collapsed subtrees.
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*/
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void CollapseToNumberOfLeafNodes(unsigned int n);
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//@{
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/**
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* Get/Set how wide the edges of the trees should be. Default is one pixel.
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*/
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float GetTreeLineWidth();
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void SetTreeLineWidth(float width);
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//@}
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/**
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* Deprecated. Use this->GetDendrogram()->GetPrunedTree() instead.
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*/
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vtkTree* GetPrunedTree();
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/**
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* Deprecated. Use this->GetDendrogram()->SetColorArray(const char *arrayName)
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* instead.
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*/
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void SetTreeColorArray(const char* arrayName);
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/**
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* Returns true if the transform is interactive, false otherwise.
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*/
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bool Hit(const vtkContextMouseEvent& mouse) override;
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/**
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* Propagate any double click onto the dendrogram to check if any
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* subtrees should be collapsed or expanded.
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*/
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bool MouseDoubleClickEvent(const vtkContextMouseEvent& event) override;
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protected:
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vtkTreeHeatmapItem();
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~vtkTreeHeatmapItem() override;
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/**
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* Paints the tree & associated table as a heatmap.
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*/
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bool Paint(vtkContext2D* painter) override;
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/**
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* Mark heatmap rows as hidden when a subtree is collapsed.
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*/
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void CollapseHeatmapRows();
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/**
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* Mark heatmap columns as hidden when a subtree is collapsed.
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*/
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void CollapseHeatmapColumns();
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vtkSmartPointer<vtkDendrogramItem> Dendrogram;
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vtkSmartPointer<vtkDendrogramItem> ColumnDendrogram;
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vtkSmartPointer<vtkHeatmapItem> Heatmap;
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int Orientation;
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private:
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vtkTreeHeatmapItem(const vtkTreeHeatmapItem&) = delete;
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void operator=(const vtkTreeHeatmapItem&) = delete;
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vtkMTimeType TreeHeatmapBuildTime;
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};
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#endif
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