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196 lines
6.0 KiB
C++
196 lines
6.0 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkThinPlateSplineTransform.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkThinPlateSplineTransform
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* @brief a nonlinear warp transformation
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*
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* vtkThinPlateSplineTransform describes a nonlinear warp transform defined
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* by a set of source and target landmarks. Any point on the mesh close to a
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* source landmark will be moved to a place close to the corresponding target
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* landmark. The points in between are interpolated smoothly using
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* Bookstein's Thin Plate Spline algorithm.
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*
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* To obtain a correct TPS warp, use the R2LogR kernel if your data is 2D, and
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* the R kernel if your data is 3D. Or you can specify your own RBF. (Hence this
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* class is more general than a pure TPS transform.)
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* @warning
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* 1) The inverse transform is calculated using an iterative method,
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* and is several times more expensive than the forward transform.
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* 2) Whenever you add, subtract, or set points you must call Modified()
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* on the vtkPoints object, or the transformation might not update.
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* 3) Collinear point configurations (except those that lie in the XY plane)
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* result in an unstable transformation. Forward transform can be computed
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* for any configuration by disabling bulk transform regularization.
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* @sa
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* vtkGridTransform vtkGeneralTransform
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*/
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#ifndef vtkThinPlateSplineTransform_h
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#define vtkThinPlateSplineTransform_h
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#include "vtkCommonTransformsModule.h" // For export macro
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#include "vtkWarpTransform.h"
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#define VTK_RBF_CUSTOM 0
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#define VTK_RBF_R 1
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#define VTK_RBF_R2LOGR 2
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class VTKCOMMONTRANSFORMS_EXPORT vtkThinPlateSplineTransform : public vtkWarpTransform
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{
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public:
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vtkTypeMacro(vtkThinPlateSplineTransform, vtkWarpTransform);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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static vtkThinPlateSplineTransform* New();
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//@{
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/**
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* Specify the 'stiffness' of the spline. The default is 1.0.
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*/
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vtkGetMacro(Sigma, double);
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vtkSetMacro(Sigma, double);
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//@}
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//@{
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/**
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* Specify the radial basis function to use. The default is
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* R2LogR which is appropriate for 2D. Use |R| (SetBasisToR)
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* if your data is 3D. Alternatively specify your own basis function,
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* however this will mean that the transform will no longer be a true
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* thin-plate spline.
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*/
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void SetBasis(int basis);
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vtkGetMacro(Basis, int);
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void SetBasisToR() { this->SetBasis(VTK_RBF_R); }
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void SetBasisToR2LogR() { this->SetBasis(VTK_RBF_R2LOGR); }
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const char* GetBasisAsString();
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//@}
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//@{
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/**
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* Set the radial basis function to a custom function. You must
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* supply both the function and its derivative with respect to r.
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*/
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void SetBasisFunction(double (*U)(double r))
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{
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if (this->BasisFunction == U)
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{
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return;
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}
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this->SetBasis(VTK_RBF_CUSTOM);
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this->BasisFunction = U;
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this->Modified();
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}
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void SetBasisDerivative(double (*dUdr)(double r, double& dU))
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{
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this->BasisDerivative = dUdr;
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this->Modified();
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}
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//@}
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//@{
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/**
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* Set the source landmarks for the warp. If you add or change the
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* vtkPoints object, you must call Modified() on it or the transformation
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* might not update.
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*/
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void SetSourceLandmarks(vtkPoints* source);
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vtkGetObjectMacro(SourceLandmarks, vtkPoints);
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//@}
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//@{
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/**
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* Set the target landmarks for the warp. If you add or change the
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* vtkPoints object, you must call Modified() on it or the transformation
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* might not update.
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*/
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void SetTargetLandmarks(vtkPoints* target);
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vtkGetObjectMacro(TargetLandmarks, vtkPoints);
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//@}
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/**
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* Get the MTime.
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*/
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vtkMTimeType GetMTime() override;
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/**
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* Make another transform of the same type.
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*/
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vtkAbstractTransform* MakeTransform() override;
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//@{
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/**
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* Get/set whether the bulk linear transformation matrix is regularized.
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*
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* If regularization is enabled: If all landmark points are on the
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* XY plane then forward and inverse transforms are computed correctly.
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* For other coplanar configurations, both forward an inverse transform
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* computation is unstable.
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*
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* If regularization is disabled: Forward transform is computed correctly
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* for all point configurations. Inverse transform computation is unstable
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* if source and/or target points are coplanar.
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*
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* If landmarks points are not coplanar then this setting has no effect.
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*
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* The default is true.
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*/
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vtkGetMacro(RegularizeBulkTransform, bool);
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vtkSetMacro(RegularizeBulkTransform, bool);
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vtkBooleanMacro(RegularizeBulkTransform, bool);
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//@}
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protected:
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vtkThinPlateSplineTransform();
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~vtkThinPlateSplineTransform() override;
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/**
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* Prepare the transformation for application.
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*/
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void InternalUpdate() override;
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/**
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* This method does no type checking, use DeepCopy instead.
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*/
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void InternalDeepCopy(vtkAbstractTransform* transform) override;
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void ForwardTransformPoint(const float in[3], float out[3]) override;
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void ForwardTransformPoint(const double in[3], double out[3]) override;
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void ForwardTransformDerivative(const float in[3], float out[3], float derivative[3][3]) override;
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void ForwardTransformDerivative(
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const double in[3], double out[3], double derivative[3][3]) override;
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double Sigma;
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vtkPoints* SourceLandmarks;
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vtkPoints* TargetLandmarks;
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// the radial basis function to use
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double (*BasisFunction)(double r);
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double (*BasisDerivative)(double r, double& dUdr);
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int Basis;
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int NumberOfPoints;
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double** MatrixW;
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bool RegularizeBulkTransform;
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private:
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vtkThinPlateSplineTransform(const vtkThinPlateSplineTransform&) = delete;
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void operator=(const vtkThinPlateSplineTransform&) = delete;
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};
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#endif
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