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/*=========================================================================
Program: Visualization Toolkit
Module: vtkTexturedActor2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkTexturedActor2D
* @brief actor that draws 2D data with texture support
*
* vtkTexturedActor2D is an Actor2D which has additional support for
* textures, just like vtkActor. To use textures, the geometry must have
* texture coordinates, and the texture must be set with SetTexture().
*
* @sa
* vtkActor2D vtkProp vtkMapper2D vtkProperty2D
*/
#ifndef vtkTexturedActor2D_h
#define vtkTexturedActor2D_h
#include "vtkActor2D.h"
#include "vtkRenderingCoreModule.h" // For export macro
class vtkProp;
class vtkTexture;
class vtkViewport;
class vtkWindow;
class VTKRENDERINGCORE_EXPORT vtkTexturedActor2D : public vtkActor2D
{
public:
static vtkTexturedActor2D* New();
void PrintSelf(ostream& os, vtkIndent indent) override;
vtkTypeMacro(vtkTexturedActor2D, vtkActor2D);
//@{
/**
* Set/Get the texture object to control rendering texture maps. This will
* be a vtkTexture object. An actor does not need to have an associated
* texture map and multiple actors can share one texture.
*/
virtual void SetTexture(vtkTexture* texture);
vtkGetObjectMacro(Texture, vtkTexture);
//@}
/**
* Release any graphics resources that are being consumed by this actor.
* The parameter window could be used to determine which graphic
* resources to release.
*/
void ReleaseGraphicsResources(vtkWindow* win) override;
//@{
/**
* Support the standard render methods.
*/
int RenderOverlay(vtkViewport* viewport) override;
int RenderOpaqueGeometry(vtkViewport* viewport) override;
int RenderTranslucentPolygonalGeometry(vtkViewport* viewport) override;
//@}
/**
* Return this object's modified time.
*/
vtkMTimeType GetMTime() override;
/**
* Shallow copy of this vtkTexturedActor2D. Overrides vtkActor2D method.
*/
void ShallowCopy(vtkProp* prop) override;
protected:
vtkTexturedActor2D();
~vtkTexturedActor2D() override;
vtkTexture* Texture;
private:
vtkTexturedActor2D(const vtkTexturedActor2D&) = delete;
void operator=(const vtkTexturedActor2D&) = delete;
};
#endif