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93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkTexturedActor2D.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkTexturedActor2D
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* @brief actor that draws 2D data with texture support
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*
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* vtkTexturedActor2D is an Actor2D which has additional support for
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* textures, just like vtkActor. To use textures, the geometry must have
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* texture coordinates, and the texture must be set with SetTexture().
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*
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* @sa
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* vtkActor2D vtkProp vtkMapper2D vtkProperty2D
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*/
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#ifndef vtkTexturedActor2D_h
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#define vtkTexturedActor2D_h
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#include "vtkActor2D.h"
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#include "vtkRenderingCoreModule.h" // For export macro
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class vtkProp;
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class vtkTexture;
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class vtkViewport;
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class vtkWindow;
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class VTKRENDERINGCORE_EXPORT vtkTexturedActor2D : public vtkActor2D
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{
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public:
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static vtkTexturedActor2D* New();
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void PrintSelf(ostream& os, vtkIndent indent) override;
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vtkTypeMacro(vtkTexturedActor2D, vtkActor2D);
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//@{
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/**
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* Set/Get the texture object to control rendering texture maps. This will
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* be a vtkTexture object. An actor does not need to have an associated
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* texture map and multiple actors can share one texture.
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*/
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virtual void SetTexture(vtkTexture* texture);
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vtkGetObjectMacro(Texture, vtkTexture);
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//@}
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/**
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* Release any graphics resources that are being consumed by this actor.
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* The parameter window could be used to determine which graphic
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* resources to release.
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*/
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void ReleaseGraphicsResources(vtkWindow* win) override;
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//@{
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/**
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* Support the standard render methods.
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*/
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int RenderOverlay(vtkViewport* viewport) override;
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int RenderOpaqueGeometry(vtkViewport* viewport) override;
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int RenderTranslucentPolygonalGeometry(vtkViewport* viewport) override;
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//@}
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/**
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* Return this object's modified time.
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*/
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vtkMTimeType GetMTime() override;
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/**
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* Shallow copy of this vtkTexturedActor2D. Overrides vtkActor2D method.
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*/
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void ShallowCopy(vtkProp* prop) override;
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protected:
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vtkTexturedActor2D();
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~vtkTexturedActor2D() override;
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vtkTexture* Texture;
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private:
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vtkTexturedActor2D(const vtkTexturedActor2D&) = delete;
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void operator=(const vtkTexturedActor2D&) = delete;
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};
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#endif
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