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75 lines
2.4 KiB
C++
75 lines
2.4 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkStructuredPointsCollection.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkStructuredPointsCollection
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* @brief maintain a list of structured points data objects
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*
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* vtkStructuredPointsCollection is an object that creates and manipulates
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* ordered lists of structured points datasets. See also vtkCollection and
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* subclasses.
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*/
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#ifndef vtkStructuredPointsCollection_h
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#define vtkStructuredPointsCollection_h
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#include "vtkCollection.h"
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#include "vtkCommonDataModelModule.h" // For export macro
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#include "vtkStructuredPoints.h" // Needed for static cast
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class VTKCOMMONDATAMODEL_EXPORT vtkStructuredPointsCollection : public vtkCollection
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{
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public:
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static vtkStructuredPointsCollection* New();
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vtkTypeMacro(vtkStructuredPointsCollection, vtkCollection);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Add a pointer to a vtkStructuredPoints to the bottom of the list.
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*/
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void AddItem(vtkStructuredPoints* ds) { this->vtkCollection::AddItem(ds); }
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/**
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* Get the next item in the collection. nullptr is returned if the collection
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* is exhausted.
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*/
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vtkStructuredPoints* GetNextItem()
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{
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return static_cast<vtkStructuredPoints*>(this->GetNextItemAsObject());
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}
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/**
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* Reentrant safe way to get an object in a collection. Just pass the
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* same cookie back and forth.
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*/
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vtkStructuredPoints* GetNextStructuredPoints(vtkCollectionSimpleIterator& cookie)
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{
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return static_cast<vtkStructuredPoints*>(this->GetNextItemAsObject(cookie));
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}
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protected:
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vtkStructuredPointsCollection() {}
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~vtkStructuredPointsCollection() override {}
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private:
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// hide the standard AddItem from the user and the compiler.
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void AddItem(vtkObject* o) { this->vtkCollection::AddItem(o); }
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private:
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vtkStructuredPointsCollection(const vtkStructuredPointsCollection&) = delete;
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void operator=(const vtkStructuredPointsCollection&) = delete;
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};
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#endif
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