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/*=========================================================================
Program: Visualization Toolkit
Module: vtkStructuredGridAppend.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkStructuredGridAppend
* @brief Collects data from multiple inputs into one structured grid.
*
* vtkStructuredGridAppend takes the components from multiple inputs and merges
* them into one output. All inputs must have the same number of scalar components.
* All inputs must have the same scalar type.
*/
#ifndef vtkStructuredGridAppend_h
#define vtkStructuredGridAppend_h
#include "vtkFiltersCoreModule.h" // For export macro
#include "vtkStructuredGridAlgorithm.h"
class VTKFILTERSCORE_EXPORT vtkStructuredGridAppend : public vtkStructuredGridAlgorithm
{
public:
static vtkStructuredGridAppend* New();
vtkTypeMacro(vtkStructuredGridAppend, vtkStructuredGridAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Replace one of the input connections with a new input. You can
* only replace input connections that you previously created with
* AddInputConnection() or, in the case of the first input,
* with SetInputConnection().
*/
virtual void ReplaceNthInputConnection(int idx, vtkAlgorithmOutput* input);
//@{
/**
* Assign a data object as input. Note that this method does not
* establish a pipeline connection. Use SetInputConnection() to
* setup a pipeline connection.
*/
void SetInputData(int num, vtkDataObject* input);
void SetInputData(vtkDataObject* input) { this->SetInputData(0, input); }
//@}
//@{
/**
* Get one input to this filter. This method is only for support of
* old-style pipeline connections. When writing new code you should
* use vtkAlgorithm::GetInputConnection(0, num).
*/
vtkDataObject* GetInput(int num);
vtkDataObject* GetInput() { return this->GetInput(0); }
//@}
/**
* Get the number of inputs to this filter. This method is only for
* support of old-style pipeline connections. When writing new code
* you should use vtkAlgorithm::GetNumberOfInputConnections(0).
*/
int GetNumberOfInputs() { return this->GetNumberOfInputConnections(0); }
protected:
vtkStructuredGridAppend();
~vtkStructuredGridAppend() override;
int RequestInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
// see vtkAlgorithm for docs.
int FillInputPortInformation(int, vtkInformation*) override;
private:
vtkStructuredGridAppend(const vtkStructuredGridAppend&) = delete;
void operator=(const vtkStructuredGridAppend&) = delete;
};
#endif