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91 lines
3.1 KiB
C++
91 lines
3.1 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkStructuredGridAppend.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkStructuredGridAppend
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* @brief Collects data from multiple inputs into one structured grid.
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*
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* vtkStructuredGridAppend takes the components from multiple inputs and merges
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* them into one output. All inputs must have the same number of scalar components.
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* All inputs must have the same scalar type.
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*/
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#ifndef vtkStructuredGridAppend_h
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#define vtkStructuredGridAppend_h
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#include "vtkFiltersCoreModule.h" // For export macro
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#include "vtkStructuredGridAlgorithm.h"
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class VTKFILTERSCORE_EXPORT vtkStructuredGridAppend : public vtkStructuredGridAlgorithm
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{
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public:
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static vtkStructuredGridAppend* New();
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vtkTypeMacro(vtkStructuredGridAppend, vtkStructuredGridAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Replace one of the input connections with a new input. You can
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* only replace input connections that you previously created with
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* AddInputConnection() or, in the case of the first input,
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* with SetInputConnection().
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*/
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virtual void ReplaceNthInputConnection(int idx, vtkAlgorithmOutput* input);
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//@{
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/**
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* Assign a data object as input. Note that this method does not
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* establish a pipeline connection. Use SetInputConnection() to
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* setup a pipeline connection.
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*/
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void SetInputData(int num, vtkDataObject* input);
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void SetInputData(vtkDataObject* input) { this->SetInputData(0, input); }
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//@}
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//@{
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/**
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* Get one input to this filter. This method is only for support of
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* old-style pipeline connections. When writing new code you should
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* use vtkAlgorithm::GetInputConnection(0, num).
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*/
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vtkDataObject* GetInput(int num);
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vtkDataObject* GetInput() { return this->GetInput(0); }
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//@}
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/**
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* Get the number of inputs to this filter. This method is only for
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* support of old-style pipeline connections. When writing new code
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* you should use vtkAlgorithm::GetNumberOfInputConnections(0).
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*/
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int GetNumberOfInputs() { return this->GetNumberOfInputConnections(0); }
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protected:
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vtkStructuredGridAppend();
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~vtkStructuredGridAppend() override;
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int RequestInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
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int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
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int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
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// see vtkAlgorithm for docs.
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int FillInputPortInformation(int, vtkInformation*) override;
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private:
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vtkStructuredGridAppend(const vtkStructuredGridAppend&) = delete;
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void operator=(const vtkStructuredGridAppend&) = delete;
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};
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#endif
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