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/*=========================================================================
Program: Visualization Toolkit
Module: vtkSplineWidget.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkSplineWidget
* @brief 3D widget for manipulating a spline
*
* This 3D widget defines a spline that can be interactively placed in a
* scene. The spline has handles, the number of which can be changed, plus it
* can be picked on the spline itself to translate or rotate it in the scene.
* A nice feature of the object is that the vtkSplineWidget, like any 3D
* widget, will work with the current interactor style. That is, if
* vtkSplineWidget does not handle an event, then all other registered
* observers (including the interactor style) have an opportunity to process
* the event. Otherwise, the vtkSplineWidget will terminate the processing of
* the event that it handles.
*
* To use this object, just invoke SetInteractor() with the argument of the
* method a vtkRenderWindowInteractor. You may also wish to invoke
* "PlaceWidget()" to initially position the widget. The interactor will act
* normally until the "i" key (for "interactor") is pressed, at which point the
* vtkSplineWidget will appear. (See superclass documentation for information
* about changing this behavior.) Events that occur outside of the widget
* (i.e., no part of the widget is picked) are propagated to any other
* registered obsevers (such as the interaction style). Turn off the widget
* by pressing the "i" key again (or invoke the Off() method).
*
* The button actions and key modifiers are as follows for controlling the
* widget:
* 1) left button down on and drag one of the spherical handles to change the
* shape of the spline: the handles act as "control points".
* 2) left button or middle button down on a line segment forming the spline
* allows uniform translation of the widget.
* 3) ctrl + middle button down on the widget enables spinning of the widget
* about its center.
* 4) right button down on the widget enables scaling of the widget. By moving
* the mouse "up" the render window the spline will be made bigger; by moving
* "down" the render window the widget will be made smaller.
* 5) ctrl key + right button down on any handle will erase it providing there
* will be two or more points remaining to form a spline.
* 6) shift key + right button down on any line segment will insert a handle
* onto the spline at the cursor position.
*
* The vtkSplineWidget has several methods that can be used in conjunction with
* other VTK objects. The Set/GetResolution() methods control the number of
* subdivisions of the spline; the GetPolyData() method can be used to get the
* polygonal representation and can be used for things like seeding
* streamlines or probing other data sets. Typical usage of the widget is to
* make use of the StartInteractionEvent, InteractionEvent, and
* EndInteractionEvent events. The InteractionEvent is called on mouse motion;
* the other two events are called on button down and button up (either left or
* right button).
*
* Some additional features of this class include the ability to control the
* properties of the widget. You can set the properties of the selected and
* unselected representations of the spline. For example, you can set the
* property for the handles and spline. In addition there are methods to
* constrain the spline so that it is aligned with a plane. Note that a simple
* ruler widget can be derived by setting the resolution to 1, the number of
* handles to 2, and calling the GetSummedLength method!
*
* @par Thanks:
* Thanks to Dean Inglis for developing and contributing this class.
*
* @sa
* vtk3DWidget vtkBoxWidget vtkLineWidget vtkPointWidget vtkSphereWidget
* vtkImagePlaneWidget vtkImplicitPlaneWidget vtkPlaneWidget
*/
#ifndef vtkSplineWidget_h
#define vtkSplineWidget_h
#include "vtk3DWidget.h"
#include "vtkInteractionWidgetsModule.h" // For export macro
class vtkActor;
class vtkCellPicker;
class vtkParametricSpline;
class vtkParametricFunctionSource;
class vtkPlaneSource;
class vtkPoints;
class vtkPolyData;
class vtkProp;
class vtkProperty;
class vtkSphereSource;
class vtkTransform;
#define VTK_PROJECTION_YZ 0
#define VTK_PROJECTION_XZ 1
#define VTK_PROJECTION_XY 2
#define VTK_PROJECTION_OBLIQUE 3
class VTKINTERACTIONWIDGETS_EXPORT vtkSplineWidget : public vtk3DWidget
{
public:
/**
* Instantiate the object.
*/
static vtkSplineWidget* New();
vtkTypeMacro(vtkSplineWidget, vtk3DWidget);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Methods that satisfy the superclass' API.
*/
void SetEnabled(int) override;
void PlaceWidget(double bounds[6]) override;
void PlaceWidget() override { this->Superclass::PlaceWidget(); }
void PlaceWidget(
double xmin, double xmax, double ymin, double ymax, double zmin, double zmax) override
{
this->Superclass::PlaceWidget(xmin, xmax, ymin, ymax, zmin, zmax);
}
//@}
//@{
/**
* Force the spline widget to be projected onto one of the orthogonal planes.
* Remember that when the state changes, a ModifiedEvent is invoked.
* This can be used to snap the spline to the plane if it is originally
* not aligned. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY
* planes respectively and 3 for arbitrary oblique planes when the widget
* is tied to a vtkPlaneSource.
*/
vtkSetMacro(ProjectToPlane, vtkTypeBool);
vtkGetMacro(ProjectToPlane, vtkTypeBool);
vtkBooleanMacro(ProjectToPlane, vtkTypeBool);
//@}
/**
* Set up a reference to a vtkPlaneSource that could be from another widget
* object, e.g. a vtkPolyDataSourceWidget.
*/
void SetPlaneSource(vtkPlaneSource* plane);
vtkSetClampMacro(ProjectionNormal, int, VTK_PROJECTION_YZ, VTK_PROJECTION_OBLIQUE);
vtkGetMacro(ProjectionNormal, int);
void SetProjectionNormalToXAxes() { this->SetProjectionNormal(0); }
void SetProjectionNormalToYAxes() { this->SetProjectionNormal(1); }
void SetProjectionNormalToZAxes() { this->SetProjectionNormal(2); }
void SetProjectionNormalToOblique() { this->SetProjectionNormal(3); }
//@{
/**
* Set the position of spline handles and points in terms of a plane's
* position. i.e., if ProjectionNormal is 0, all of the x-coordinate
* values of the points are set to position. Any value can be passed (and is
* ignored) to update the spline points when Projection normal is set to 3
* for arbitrary plane orientations.
*/
void SetProjectionPosition(double position);
vtkGetMacro(ProjectionPosition, double);
//@}
/**
* Grab the polydata (including points) that defines the spline. The
* polydata consists of points and line segments numbering Resolution + 1
* and Resoltuion, respectively. Points are guaranteed to be up-to-date when
* either the InteractionEvent or EndInteraction events are invoked. The
* user provides the vtkPolyData and the points and polyline are added to it.
*/
void GetPolyData(vtkPolyData* pd);
//@{
/**
* Set/Get the handle properties (the spheres are the handles). The
* properties of the handles when selected and unselected can be manipulated.
*/
virtual void SetHandleProperty(vtkProperty*);
vtkGetObjectMacro(HandleProperty, vtkProperty);
virtual void SetSelectedHandleProperty(vtkProperty*);
vtkGetObjectMacro(SelectedHandleProperty, vtkProperty);
//@}
//@{
/**
* Set/Get the line properties. The properties of the line when selected
* and unselected can be manipulated.
*/
virtual void SetLineProperty(vtkProperty*);
vtkGetObjectMacro(LineProperty, vtkProperty);
virtual void SetSelectedLineProperty(vtkProperty*);
vtkGetObjectMacro(SelectedLineProperty, vtkProperty);
//@}
//@{
/**
* Set/Get the number of handles for this widget.
*/
virtual void SetNumberOfHandles(int npts);
vtkGetMacro(NumberOfHandles, int);
//@}
//@{
/**
* Set/Get the number of line segments representing the spline for
* this widget.
*/
void SetResolution(int resolution);
vtkGetMacro(Resolution, int);
//@}
//@{
/**
* Set the parametric spline object. Through vtkParametricSpline's API, the
* user can supply and configure one of currently two types of spline:
* vtkCardinalSpline, vtkKochanekSpline. The widget controls the open
* or closed configuration of the spline.
* WARNING: The widget does not enforce internal consistency so that all
* three are of the same type.
*/
virtual void SetParametricSpline(vtkParametricSpline*);
vtkGetObjectMacro(ParametricSpline, vtkParametricSpline);
//@}
//@{
/**
* Set/Get the position of the spline handles. Call GetNumberOfHandles
* to determine the valid range of handle indices.
*/
void SetHandlePosition(int handle, double x, double y, double z);
void SetHandlePosition(int handle, double xyz[3]);
void GetHandlePosition(int handle, double xyz[3]);
double* GetHandlePosition(int handle) VTK_SIZEHINT(3);
//@}
//@{
/**
* Control whether the spline is open or closed. A closed spline forms
* a continuous loop: the first and last points are the same, and
* derivatives are continuous. A minimum of 3 handles are required to
* form a closed loop. This method enforces consistency with
* user supplied subclasses of vtkSpline.
*/
void SetClosed(vtkTypeBool closed);
vtkGetMacro(Closed, vtkTypeBool);
vtkBooleanMacro(Closed, vtkTypeBool);
//@}
/**
* Convenience method to determine whether the spline is
* closed in a geometric sense. The widget may be set "closed" but still
* be geometrically open (e.g., a straight line).
*/
int IsClosed();
/**
* Get the approximate vs. the true arc length of the spline. Calculated as
* the summed lengths of the individual straight line segments. Use
* SetResolution to control the accuracy.
*/
double GetSummedLength();
/**
* Convenience method to allocate and set the handles from a vtkPoints
* instance. If the first and last points are the same, the spline sets
* Closed to the on state and disregards the last point, otherwise Closed
* remains unchanged.
*/
void InitializeHandles(vtkPoints* points);
//@{
/**
* Turn on / off event processing for this widget. If off, the widget will
* not respond to user interaction
*/
vtkSetClampMacro(ProcessEvents, vtkTypeBool, 0, 1);
vtkGetMacro(ProcessEvents, vtkTypeBool);
vtkBooleanMacro(ProcessEvents, vtkTypeBool);
//@}
protected:
vtkSplineWidget();
~vtkSplineWidget() override;
// Manage the state of the widget
int State;
enum WidgetState
{
Start = 0,
Moving,
Scaling,
Spinning,
Inserting,
Erasing,
Outside
};
// handles the events
static void ProcessEventsHandler(
vtkObject* object, unsigned long event, void* clientdata, void* calldata);
// ProcessEventsHandler() dispatches to these methods.
void OnLeftButtonDown();
void OnLeftButtonUp();
void OnMiddleButtonDown();
void OnMiddleButtonUp();
void OnRightButtonDown();
void OnRightButtonUp();
void OnMouseMove();
// Controlling vars
int ProjectionNormal;
double ProjectionPosition;
vtkTypeBool ProjectToPlane;
vtkPlaneSource* PlaneSource;
// Projection capabilities
void ProjectPointsToPlane();
void ProjectPointsToOrthoPlane();
void ProjectPointsToObliquePlane();
// The spline
vtkParametricSpline* ParametricSpline;
vtkParametricFunctionSource* ParametricFunctionSource;
int NumberOfHandles;
vtkTypeBool Closed;
void BuildRepresentation();
// The line segments
vtkActor* LineActor;
void HighlightLine(int highlight);
int Resolution;
// Glyphs representing hot spots (e.g., handles)
vtkActor** Handle;
vtkSphereSource** HandleGeometry;
void Initialize();
int HighlightHandle(vtkProp* prop); // returns handle index or -1 on fail
void SizeHandles() override;
void InsertHandleOnLine(double* pos);
void EraseHandle(const int&);
// Do the picking
vtkCellPicker* HandlePicker;
vtkCellPicker* LinePicker;
vtkActor* CurrentHandle;
int CurrentHandleIndex;
// Register internal Pickers within PickingManager
void RegisterPickers() override;
// Methods to manipulate the spline.
void MovePoint(double* p1, double* p2);
void Scale(double* p1, double* p2, int X, int Y);
void Translate(double* p1, double* p2);
void Spin(double* p1, double* p2, double* vpn);
// Transform the control points (used for spinning)
vtkTransform* Transform;
// Properties used to control the appearance of selected objects and
// the manipulator in general.
vtkProperty* HandleProperty;
vtkProperty* SelectedHandleProperty;
vtkProperty* LineProperty;
vtkProperty* SelectedLineProperty;
void CreateDefaultProperties();
// For efficient spinning
double Centroid[3];
void CalculateCentroid();
vtkTypeBool ProcessEvents;
private:
vtkSplineWidget(const vtkSplineWidget&) = delete;
void operator=(const vtkSplineWidget&) = delete;
};
#endif