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384 lines
13 KiB
C++
384 lines
13 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkSplineWidget.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkSplineWidget
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* @brief 3D widget for manipulating a spline
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*
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* This 3D widget defines a spline that can be interactively placed in a
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* scene. The spline has handles, the number of which can be changed, plus it
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* can be picked on the spline itself to translate or rotate it in the scene.
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* A nice feature of the object is that the vtkSplineWidget, like any 3D
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* widget, will work with the current interactor style. That is, if
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* vtkSplineWidget does not handle an event, then all other registered
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* observers (including the interactor style) have an opportunity to process
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* the event. Otherwise, the vtkSplineWidget will terminate the processing of
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* the event that it handles.
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*
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* To use this object, just invoke SetInteractor() with the argument of the
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* method a vtkRenderWindowInteractor. You may also wish to invoke
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* "PlaceWidget()" to initially position the widget. The interactor will act
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* normally until the "i" key (for "interactor") is pressed, at which point the
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* vtkSplineWidget will appear. (See superclass documentation for information
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* about changing this behavior.) Events that occur outside of the widget
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* (i.e., no part of the widget is picked) are propagated to any other
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* registered obsevers (such as the interaction style). Turn off the widget
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* by pressing the "i" key again (or invoke the Off() method).
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*
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* The button actions and key modifiers are as follows for controlling the
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* widget:
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* 1) left button down on and drag one of the spherical handles to change the
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* shape of the spline: the handles act as "control points".
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* 2) left button or middle button down on a line segment forming the spline
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* allows uniform translation of the widget.
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* 3) ctrl + middle button down on the widget enables spinning of the widget
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* about its center.
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* 4) right button down on the widget enables scaling of the widget. By moving
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* the mouse "up" the render window the spline will be made bigger; by moving
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* "down" the render window the widget will be made smaller.
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* 5) ctrl key + right button down on any handle will erase it providing there
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* will be two or more points remaining to form a spline.
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* 6) shift key + right button down on any line segment will insert a handle
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* onto the spline at the cursor position.
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*
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* The vtkSplineWidget has several methods that can be used in conjunction with
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* other VTK objects. The Set/GetResolution() methods control the number of
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* subdivisions of the spline; the GetPolyData() method can be used to get the
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* polygonal representation and can be used for things like seeding
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* streamlines or probing other data sets. Typical usage of the widget is to
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* make use of the StartInteractionEvent, InteractionEvent, and
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* EndInteractionEvent events. The InteractionEvent is called on mouse motion;
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* the other two events are called on button down and button up (either left or
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* right button).
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*
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* Some additional features of this class include the ability to control the
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* properties of the widget. You can set the properties of the selected and
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* unselected representations of the spline. For example, you can set the
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* property for the handles and spline. In addition there are methods to
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* constrain the spline so that it is aligned with a plane. Note that a simple
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* ruler widget can be derived by setting the resolution to 1, the number of
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* handles to 2, and calling the GetSummedLength method!
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*
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* @par Thanks:
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* Thanks to Dean Inglis for developing and contributing this class.
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*
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* @sa
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* vtk3DWidget vtkBoxWidget vtkLineWidget vtkPointWidget vtkSphereWidget
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* vtkImagePlaneWidget vtkImplicitPlaneWidget vtkPlaneWidget
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*/
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#ifndef vtkSplineWidget_h
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#define vtkSplineWidget_h
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#include "vtk3DWidget.h"
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#include "vtkInteractionWidgetsModule.h" // For export macro
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class vtkActor;
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class vtkCellPicker;
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class vtkParametricSpline;
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class vtkParametricFunctionSource;
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class vtkPlaneSource;
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class vtkPoints;
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class vtkPolyData;
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class vtkProp;
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class vtkProperty;
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class vtkSphereSource;
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class vtkTransform;
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#define VTK_PROJECTION_YZ 0
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#define VTK_PROJECTION_XZ 1
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#define VTK_PROJECTION_XY 2
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#define VTK_PROJECTION_OBLIQUE 3
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class VTKINTERACTIONWIDGETS_EXPORT vtkSplineWidget : public vtk3DWidget
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{
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public:
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/**
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* Instantiate the object.
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*/
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static vtkSplineWidget* New();
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vtkTypeMacro(vtkSplineWidget, vtk3DWidget);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Methods that satisfy the superclass' API.
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*/
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void SetEnabled(int) override;
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void PlaceWidget(double bounds[6]) override;
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void PlaceWidget() override { this->Superclass::PlaceWidget(); }
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void PlaceWidget(
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double xmin, double xmax, double ymin, double ymax, double zmin, double zmax) override
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{
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this->Superclass::PlaceWidget(xmin, xmax, ymin, ymax, zmin, zmax);
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}
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//@}
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//@{
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/**
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* Force the spline widget to be projected onto one of the orthogonal planes.
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* Remember that when the state changes, a ModifiedEvent is invoked.
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* This can be used to snap the spline to the plane if it is originally
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* not aligned. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY
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* planes respectively and 3 for arbitrary oblique planes when the widget
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* is tied to a vtkPlaneSource.
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*/
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vtkSetMacro(ProjectToPlane, vtkTypeBool);
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vtkGetMacro(ProjectToPlane, vtkTypeBool);
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vtkBooleanMacro(ProjectToPlane, vtkTypeBool);
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//@}
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/**
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* Set up a reference to a vtkPlaneSource that could be from another widget
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* object, e.g. a vtkPolyDataSourceWidget.
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*/
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void SetPlaneSource(vtkPlaneSource* plane);
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vtkSetClampMacro(ProjectionNormal, int, VTK_PROJECTION_YZ, VTK_PROJECTION_OBLIQUE);
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vtkGetMacro(ProjectionNormal, int);
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void SetProjectionNormalToXAxes() { this->SetProjectionNormal(0); }
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void SetProjectionNormalToYAxes() { this->SetProjectionNormal(1); }
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void SetProjectionNormalToZAxes() { this->SetProjectionNormal(2); }
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void SetProjectionNormalToOblique() { this->SetProjectionNormal(3); }
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//@{
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/**
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* Set the position of spline handles and points in terms of a plane's
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* position. i.e., if ProjectionNormal is 0, all of the x-coordinate
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* values of the points are set to position. Any value can be passed (and is
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* ignored) to update the spline points when Projection normal is set to 3
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* for arbitrary plane orientations.
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*/
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void SetProjectionPosition(double position);
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vtkGetMacro(ProjectionPosition, double);
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//@}
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/**
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* Grab the polydata (including points) that defines the spline. The
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* polydata consists of points and line segments numbering Resolution + 1
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* and Resoltuion, respectively. Points are guaranteed to be up-to-date when
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* either the InteractionEvent or EndInteraction events are invoked. The
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* user provides the vtkPolyData and the points and polyline are added to it.
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*/
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void GetPolyData(vtkPolyData* pd);
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//@{
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/**
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* Set/Get the handle properties (the spheres are the handles). The
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* properties of the handles when selected and unselected can be manipulated.
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*/
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virtual void SetHandleProperty(vtkProperty*);
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vtkGetObjectMacro(HandleProperty, vtkProperty);
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virtual void SetSelectedHandleProperty(vtkProperty*);
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vtkGetObjectMacro(SelectedHandleProperty, vtkProperty);
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//@}
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//@{
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/**
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* Set/Get the line properties. The properties of the line when selected
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* and unselected can be manipulated.
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*/
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virtual void SetLineProperty(vtkProperty*);
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vtkGetObjectMacro(LineProperty, vtkProperty);
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virtual void SetSelectedLineProperty(vtkProperty*);
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vtkGetObjectMacro(SelectedLineProperty, vtkProperty);
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//@}
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//@{
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/**
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* Set/Get the number of handles for this widget.
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*/
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virtual void SetNumberOfHandles(int npts);
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vtkGetMacro(NumberOfHandles, int);
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//@}
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//@{
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/**
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* Set/Get the number of line segments representing the spline for
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* this widget.
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*/
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void SetResolution(int resolution);
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vtkGetMacro(Resolution, int);
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//@}
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//@{
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/**
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* Set the parametric spline object. Through vtkParametricSpline's API, the
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* user can supply and configure one of currently two types of spline:
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* vtkCardinalSpline, vtkKochanekSpline. The widget controls the open
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* or closed configuration of the spline.
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* WARNING: The widget does not enforce internal consistency so that all
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* three are of the same type.
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*/
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virtual void SetParametricSpline(vtkParametricSpline*);
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vtkGetObjectMacro(ParametricSpline, vtkParametricSpline);
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//@}
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//@{
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/**
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* Set/Get the position of the spline handles. Call GetNumberOfHandles
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* to determine the valid range of handle indices.
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*/
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void SetHandlePosition(int handle, double x, double y, double z);
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void SetHandlePosition(int handle, double xyz[3]);
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void GetHandlePosition(int handle, double xyz[3]);
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double* GetHandlePosition(int handle) VTK_SIZEHINT(3);
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//@}
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//@{
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/**
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* Control whether the spline is open or closed. A closed spline forms
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* a continuous loop: the first and last points are the same, and
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* derivatives are continuous. A minimum of 3 handles are required to
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* form a closed loop. This method enforces consistency with
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* user supplied subclasses of vtkSpline.
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*/
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void SetClosed(vtkTypeBool closed);
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vtkGetMacro(Closed, vtkTypeBool);
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vtkBooleanMacro(Closed, vtkTypeBool);
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//@}
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/**
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* Convenience method to determine whether the spline is
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* closed in a geometric sense. The widget may be set "closed" but still
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* be geometrically open (e.g., a straight line).
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*/
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int IsClosed();
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/**
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* Get the approximate vs. the true arc length of the spline. Calculated as
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* the summed lengths of the individual straight line segments. Use
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* SetResolution to control the accuracy.
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*/
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double GetSummedLength();
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/**
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* Convenience method to allocate and set the handles from a vtkPoints
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* instance. If the first and last points are the same, the spline sets
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* Closed to the on state and disregards the last point, otherwise Closed
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* remains unchanged.
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*/
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void InitializeHandles(vtkPoints* points);
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//@{
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/**
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* Turn on / off event processing for this widget. If off, the widget will
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* not respond to user interaction
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*/
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vtkSetClampMacro(ProcessEvents, vtkTypeBool, 0, 1);
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vtkGetMacro(ProcessEvents, vtkTypeBool);
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vtkBooleanMacro(ProcessEvents, vtkTypeBool);
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//@}
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protected:
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vtkSplineWidget();
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~vtkSplineWidget() override;
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// Manage the state of the widget
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int State;
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enum WidgetState
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{
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Start = 0,
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Moving,
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Scaling,
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Spinning,
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Inserting,
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Erasing,
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Outside
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};
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// handles the events
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static void ProcessEventsHandler(
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vtkObject* object, unsigned long event, void* clientdata, void* calldata);
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// ProcessEventsHandler() dispatches to these methods.
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void OnLeftButtonDown();
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void OnLeftButtonUp();
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void OnMiddleButtonDown();
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void OnMiddleButtonUp();
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void OnRightButtonDown();
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void OnRightButtonUp();
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void OnMouseMove();
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// Controlling vars
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int ProjectionNormal;
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double ProjectionPosition;
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vtkTypeBool ProjectToPlane;
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vtkPlaneSource* PlaneSource;
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// Projection capabilities
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void ProjectPointsToPlane();
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void ProjectPointsToOrthoPlane();
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void ProjectPointsToObliquePlane();
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// The spline
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vtkParametricSpline* ParametricSpline;
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vtkParametricFunctionSource* ParametricFunctionSource;
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int NumberOfHandles;
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vtkTypeBool Closed;
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void BuildRepresentation();
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// The line segments
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vtkActor* LineActor;
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void HighlightLine(int highlight);
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int Resolution;
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// Glyphs representing hot spots (e.g., handles)
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vtkActor** Handle;
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vtkSphereSource** HandleGeometry;
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void Initialize();
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int HighlightHandle(vtkProp* prop); // returns handle index or -1 on fail
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void SizeHandles() override;
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void InsertHandleOnLine(double* pos);
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void EraseHandle(const int&);
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// Do the picking
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vtkCellPicker* HandlePicker;
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vtkCellPicker* LinePicker;
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vtkActor* CurrentHandle;
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int CurrentHandleIndex;
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// Register internal Pickers within PickingManager
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void RegisterPickers() override;
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// Methods to manipulate the spline.
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void MovePoint(double* p1, double* p2);
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void Scale(double* p1, double* p2, int X, int Y);
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void Translate(double* p1, double* p2);
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void Spin(double* p1, double* p2, double* vpn);
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// Transform the control points (used for spinning)
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vtkTransform* Transform;
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// Properties used to control the appearance of selected objects and
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// the manipulator in general.
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vtkProperty* HandleProperty;
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vtkProperty* SelectedHandleProperty;
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vtkProperty* LineProperty;
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vtkProperty* SelectedLineProperty;
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void CreateDefaultProperties();
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// For efficient spinning
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double Centroid[3];
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void CalculateCentroid();
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vtkTypeBool ProcessEvents;
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private:
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vtkSplineWidget(const vtkSplineWidget&) = delete;
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void operator=(const vtkSplineWidget&) = delete;
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};
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#endif
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