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106 lines
2.8 KiB
C++
106 lines
2.8 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkSpherePuzzle.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkSpherePuzzle
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* @brief create a polygonal sphere centered at the origin
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*
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* vtkSpherePuzzle creates
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*/
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#ifndef vtkSpherePuzzle_h
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#define vtkSpherePuzzle_h
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#include "vtkFiltersModelingModule.h" // For export macro
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#include "vtkPolyDataAlgorithm.h"
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#define VTK_MAX_SPHERE_RESOLUTION 1024
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class vtkTransform;
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class VTKFILTERSMODELING_EXPORT vtkSpherePuzzle : public vtkPolyDataAlgorithm
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{
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public:
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vtkTypeMacro(vtkSpherePuzzle, vtkPolyDataAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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static vtkSpherePuzzle* New();
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/**
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* Reset the state of this puzzle back to its original state.
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*/
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void Reset();
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/**
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* Move the top/bottom half one segment either direction.
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*/
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void MoveHorizontal(int section, int percentage, int rightFlag);
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/**
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* Rotate vertical half of sphere along one of the longitude lines.
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*/
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void MoveVertical(int section, int percentage, int rightFlag);
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/**
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* SetPoint will be called as the mouse moves over the screen.
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* The output will change to indicate the pending move.
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* SetPoint returns zero if move is not activated by point.
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* Otherwise it encodes the move into a unique integer so that
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* the caller can determine if the move state has changed.
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* This will answer the question, "Should I render."
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*/
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int SetPoint(double x, double y, double z);
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/**
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* Move actually implements the pending move. When percentage
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* is 100, the pending move becomes inactive, and SetPoint
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* will have to be called again to setup another move.
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*/
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void MovePoint(int percentage);
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/**
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* For drawing state as arrows.
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*/
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int* GetState() { return this->State; }
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protected:
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vtkSpherePuzzle();
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~vtkSpherePuzzle() override;
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int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
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void MarkVertical(int section);
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void MarkHorizontal(int section);
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int State[32];
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// Stuff for storing a partial move.
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int PieceMask[32];
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vtkTransform* Transform;
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// Colors for faces.
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unsigned char Colors[96];
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// State for potential move.
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int Active;
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int VerticalFlag;
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int RightFlag;
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int Section;
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private:
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vtkSpherePuzzle(const vtkSpherePuzzle&) = delete;
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void operator=(const vtkSpherePuzzle&) = delete;
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};
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#endif
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