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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkServerSocket.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkServerSocket
* @brief Encapsulate a socket that accepts connections.
*
*
*/
#ifndef vtkServerSocket_h
#define vtkServerSocket_h
#include "vtkCommonSystemModule.h" // For export macro
#include "vtkSocket.h"
class vtkClientSocket;
class VTKCOMMONSYSTEM_EXPORT vtkServerSocket : public vtkSocket
{
public:
static vtkServerSocket* New();
vtkTypeMacro(vtkServerSocket, vtkSocket);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Creates a server socket at a given port and binds to it.
* Returns -1 on error. 0 on success.
*/
int CreateServer(int port);
/**
* Waits for a connection. When a connection is received
* a new vtkClientSocket object is created and returned.
* Returns nullptr on timeout.
*/
vtkClientSocket* WaitForConnection(unsigned long msec = 0);
/**
* Returns the port on which the server is running.
*/
int GetServerPort();
protected:
vtkServerSocket();
~vtkServerSocket() override;
private:
vtkServerSocket(const vtkServerSocket&) = delete;
void operator=(const vtkServerSocket&) = delete;
};
#endif