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171 lines
5.6 KiB
C++
171 lines
5.6 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkRendererSource.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkRendererSource
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* @brief take a renderer's image and/or depth map into the pipeline
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*
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*
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* vtkRendererSource is a source object whose input is a renderer's image
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* and/or depth map, which is then used to produce an output image. This
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* output can then be used in the visualization pipeline. You must explicitly
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* send a Modify() to this object to get it to reload its data from the
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* renderer. Consider also using vtkWindowToImageFilter instead of this
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* class.
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*
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* By default, the data placed into the output is the renderer's image RGB
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* values (these color scalars are represented by unsigned chars, one per
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* color channel). Optionally, you can also grab the image depth (e.g.,
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* z-buffer) values, and include it in the output in one of three ways. 1)
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* First, when the data member DepthValues is enabled, a separate float array
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* of these depth values is included in the output point data with array name
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* "ZBuffer". 2) If DepthValuesInScalars is enabled, then the z-buffer values
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* are shifted and scaled to fit into an unsigned char and included in the
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* output image (so the output image pixels are four components RGBZ). Note
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* that DepthValues and and DepthValuesInScalars can be enabled
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* simultaneously if desired. Finally 3) if DepthValuesOnly is enabled, then
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* the output image consists only of the z-buffer values represented by a
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* single component float array; and the data members DepthValues and
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* DepthValuesInScalars are ignored.
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*
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* @sa
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* vtkWindowToImageFilter vtkRendererPointCloudSource vtkRenderer
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* vtkImageData vtkDepthImageToPointCloud
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*/
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#ifndef vtkRendererSource_h
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#define vtkRendererSource_h
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#include "vtkAlgorithm.h"
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#include "vtkImageData.h" // makes things a bit easier
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#include "vtkRenderingCoreModule.h" // For export macro
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class vtkRenderer;
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class VTKRENDERINGCORE_EXPORT vtkRendererSource : public vtkAlgorithm
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{
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public:
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static vtkRendererSource* New();
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vtkTypeMacro(vtkRendererSource, vtkAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Return the MTime also considering the Renderer.
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*/
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vtkMTimeType GetMTime() override;
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/**
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* Indicates what renderer to get the pixel data from.
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*/
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void SetInput(vtkRenderer*);
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//@{
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/**
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* Returns which renderer is being used as the source for the pixel data.
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*/
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vtkGetObjectMacro(Input, vtkRenderer);
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//@}
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//@{
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/**
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* Use the entire RenderWindow as a data source or just the Renderer.
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* The default is zero, just the Renderer.
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*/
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vtkSetMacro(WholeWindow, vtkTypeBool);
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vtkGetMacro(WholeWindow, vtkTypeBool);
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vtkBooleanMacro(WholeWindow, vtkTypeBool);
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//@}
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//@{
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/**
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* If this flag is on, then filter execution causes a render first.
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*/
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vtkSetMacro(RenderFlag, vtkTypeBool);
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vtkGetMacro(RenderFlag, vtkTypeBool);
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vtkBooleanMacro(RenderFlag, vtkTypeBool);
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//@}
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//@{
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/**
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* A boolean value to control whether to grab z-buffer
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* (i.e., depth values) along with the image data. The z-buffer data
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* is placed into a field data attributes named "ZBuffer" .
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*/
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vtkSetMacro(DepthValues, vtkTypeBool);
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vtkGetMacro(DepthValues, vtkTypeBool);
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vtkBooleanMacro(DepthValues, vtkTypeBool);
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//@}
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//@{
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/**
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* A boolean value to control whether to grab z-buffer
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* (i.e., depth values) along with the image data. The z-buffer data
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* is placed in the scalars as a fourth Z component (shift and scaled
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* to map the full 0..255 range).
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*/
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vtkSetMacro(DepthValuesInScalars, vtkTypeBool);
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vtkGetMacro(DepthValuesInScalars, vtkTypeBool);
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vtkBooleanMacro(DepthValuesInScalars, vtkTypeBool);
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//@}
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//@{
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/**
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* A boolean value to control whether to grab only the z-buffer (i.e.,
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* depth values) without the associated image (color scalars) data. If
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* enabled, the output data contains only a depth image which is the
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* z-buffer values represented by float values. By default, this is
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* disabled. Note that if enabled, then the DepthValues and
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* DepthValuesInScalars are ignored.
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*/
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vtkSetMacro(DepthValuesOnly, vtkTypeBool);
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vtkGetMacro(DepthValuesOnly, vtkTypeBool);
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vtkBooleanMacro(DepthValuesOnly, vtkTypeBool);
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//@}
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/**
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* Get the output data object for a port on this algorithm.
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*/
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vtkImageData* GetOutput();
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/**
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* see vtkAlgorithm for details
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*/
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vtkTypeBool ProcessRequest(
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vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
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protected:
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vtkRendererSource();
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~vtkRendererSource() override;
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void RequestData(vtkInformation* request, vtkInformationVector** inputVector,
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vtkInformationVector* outputVector);
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virtual void RequestInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*);
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vtkRenderer* Input;
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vtkTypeBool WholeWindow;
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vtkTypeBool RenderFlag;
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vtkTypeBool DepthValues;
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vtkTypeBool DepthValuesInScalars;
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vtkTypeBool DepthValuesOnly;
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// see algorithm for more info
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int FillOutputPortInformation(int port, vtkInformation* info) override;
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private:
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vtkRendererSource(const vtkRendererSource&) = delete;
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void operator=(const vtkRendererSource&) = delete;
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};
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#endif
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