You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1048 lines
32 KiB
C++
1048 lines
32 KiB
C++
/*=========================================================================
|
|
|
|
Program: Visualization Toolkit
|
|
Module: vtkRenderer.h
|
|
|
|
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
|
|
All rights reserved.
|
|
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
|
|
|
|
This software is distributed WITHOUT ANY WARRANTY; without even
|
|
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
PURPOSE. See the above copyright notice for more information.
|
|
|
|
=========================================================================*/
|
|
/**
|
|
* @class vtkRenderer
|
|
* @brief abstract specification for renderers
|
|
*
|
|
* vtkRenderer provides an abstract specification for renderers. A renderer
|
|
* is an object that controls the rendering process for objects. Rendering
|
|
* is the process of converting geometry, a specification for lights, and
|
|
* a camera view into an image. vtkRenderer also performs coordinate
|
|
* transformation between world coordinates, view coordinates (the computer
|
|
* graphics rendering coordinate system), and display coordinates (the
|
|
* actual screen coordinates on the display device). Certain advanced
|
|
* rendering features such as two-sided lighting can also be controlled.
|
|
*
|
|
* @sa
|
|
* vtkRenderWindow vtkActor vtkCamera vtkLight vtkVolume
|
|
*/
|
|
|
|
#ifndef vtkRenderer_h
|
|
#define vtkRenderer_h
|
|
|
|
#include "vtkRenderingCoreModule.h" // For export macro
|
|
#include "vtkViewport.h"
|
|
|
|
#include "vtkActorCollection.h" // Needed for access in inline members
|
|
#include "vtkVolumeCollection.h" // Needed for access in inline members
|
|
|
|
class vtkFXAAOptions;
|
|
class vtkRenderWindow;
|
|
class vtkVolume;
|
|
class vtkCuller;
|
|
class vtkActor;
|
|
class vtkActor2D;
|
|
class vtkCamera;
|
|
class vtkFrameBufferObjectBase;
|
|
class vtkInformation;
|
|
class vtkLightCollection;
|
|
class vtkCullerCollection;
|
|
class vtkLight;
|
|
class vtkHardwareSelector;
|
|
class vtkRendererDelegate;
|
|
class vtkRenderPass;
|
|
class vtkTexture;
|
|
|
|
class VTKRENDERINGCORE_EXPORT vtkRenderer : public vtkViewport
|
|
{
|
|
public:
|
|
vtkTypeMacro(vtkRenderer, vtkViewport);
|
|
void PrintSelf(ostream& os, vtkIndent indent) override;
|
|
|
|
/**
|
|
* Create a vtkRenderer with a black background, a white ambient light,
|
|
* two-sided lighting turned on, a viewport of (0,0,1,1), and backface
|
|
* culling turned off.
|
|
*/
|
|
static vtkRenderer* New();
|
|
|
|
//@{
|
|
/**
|
|
* Add/Remove different types of props to the renderer.
|
|
* These methods are all synonyms to AddViewProp and RemoveViewProp.
|
|
* They are here for convenience and backwards compatibility.
|
|
*/
|
|
void AddActor(vtkProp* p);
|
|
void AddVolume(vtkProp* p);
|
|
void RemoveActor(vtkProp* p);
|
|
void RemoveVolume(vtkProp* p);
|
|
//@}
|
|
|
|
/**
|
|
* Add a light to the list of lights.
|
|
*/
|
|
void AddLight(vtkLight*);
|
|
|
|
/**
|
|
* Remove a light from the list of lights.
|
|
*/
|
|
void RemoveLight(vtkLight*);
|
|
|
|
/**
|
|
* Remove all lights from the list of lights.
|
|
*/
|
|
void RemoveAllLights();
|
|
|
|
/**
|
|
* Return the collection of lights.
|
|
*/
|
|
vtkLightCollection* GetLights();
|
|
|
|
/**
|
|
* Set the collection of lights.
|
|
* We cannot name it SetLights because of TestSetGet
|
|
* \pre lights_exist: lights!=0
|
|
* \post lights_set: lights==this->GetLights()
|
|
*/
|
|
void SetLightCollection(vtkLightCollection* lights);
|
|
|
|
/**
|
|
* Create and add a light to renderer.
|
|
*/
|
|
void CreateLight(void);
|
|
|
|
/**
|
|
* Create a new Light sutible for use with this type of Renderer.
|
|
* For example, a vtkMesaRenderer should create a vtkMesaLight
|
|
* in this function. The default is to just call vtkLight::New.
|
|
*/
|
|
virtual vtkLight* MakeLight();
|
|
|
|
//@{
|
|
/**
|
|
* Turn on/off two-sided lighting of surfaces. If two-sided lighting is
|
|
* off, then only the side of the surface facing the light(s) will be lit,
|
|
* and the other side dark. If two-sided lighting on, both sides of the
|
|
* surface will be lit.
|
|
*/
|
|
vtkGetMacro(TwoSidedLighting, vtkTypeBool);
|
|
vtkSetMacro(TwoSidedLighting, vtkTypeBool);
|
|
vtkBooleanMacro(TwoSidedLighting, vtkTypeBool);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Turn on/off the automatic repositioning of lights as the camera moves.
|
|
* If LightFollowCamera is on, lights that are designated as Headlights
|
|
* or CameraLights will be adjusted to move with this renderer's camera.
|
|
* If LightFollowCamera is off, the lights will not be adjusted.
|
|
|
|
* (Note: In previous versions of vtk, this light-tracking
|
|
* functionality was part of the interactors, not the renderer. For
|
|
* backwards compatibility, the older, more limited interactor
|
|
* behavior is enabled by default. To disable this mode, turn the
|
|
* interactor's LightFollowCamera flag OFF, and leave the renderer's
|
|
* LightFollowCamera flag ON.)
|
|
*/
|
|
vtkSetMacro(LightFollowCamera, vtkTypeBool);
|
|
vtkGetMacro(LightFollowCamera, vtkTypeBool);
|
|
vtkBooleanMacro(LightFollowCamera, vtkTypeBool);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Turn on/off a flag which disables the automatic light creation capability.
|
|
* Normally in VTK if no lights are associated with the renderer, then a light
|
|
* is automatically created. However, in special circumstances this feature is
|
|
* undesirable, so the following boolean is provided to disable automatic
|
|
* light creation. (Turn AutomaticLightCreation off if you do not want lights
|
|
* to be created.)
|
|
*/
|
|
vtkGetMacro(AutomaticLightCreation, vtkTypeBool);
|
|
vtkSetMacro(AutomaticLightCreation, vtkTypeBool);
|
|
vtkBooleanMacro(AutomaticLightCreation, vtkTypeBool);
|
|
//@}
|
|
|
|
/**
|
|
* Ask the lights in the scene that are not in world space
|
|
* (for instance, Headlights or CameraLights that are attached to the
|
|
* camera) to update their geometry to match the active camera.
|
|
*/
|
|
virtual vtkTypeBool UpdateLightsGeometryToFollowCamera(void);
|
|
|
|
/**
|
|
* Return the collection of volumes.
|
|
*/
|
|
vtkVolumeCollection* GetVolumes();
|
|
|
|
/**
|
|
* Return any actors in this renderer.
|
|
*/
|
|
vtkActorCollection* GetActors();
|
|
|
|
/**
|
|
* Specify the camera to use for this renderer.
|
|
*/
|
|
void SetActiveCamera(vtkCamera*);
|
|
|
|
/**
|
|
* Get the current camera. If there is not camera assigned to the
|
|
* renderer already, a new one is created automatically.
|
|
* This does *not* reset the camera.
|
|
*/
|
|
vtkCamera* GetActiveCamera();
|
|
|
|
/**
|
|
* Create a new Camera sutible for use with this type of Renderer.
|
|
* For example, a vtkMesaRenderer should create a vtkMesaCamera
|
|
* in this function. The default is to just call vtkCamera::New.
|
|
*/
|
|
virtual vtkCamera* MakeCamera();
|
|
|
|
//@{
|
|
/**
|
|
* When this flag is off, the renderer will not erase the background
|
|
* or the Zbuffer. It is used to have overlapping renderers.
|
|
* Both the RenderWindow Erase and Render Erase must be on
|
|
* for the camera to clear the renderer. By default, Erase is on.
|
|
*/
|
|
vtkSetMacro(Erase, vtkTypeBool);
|
|
vtkGetMacro(Erase, vtkTypeBool);
|
|
vtkBooleanMacro(Erase, vtkTypeBool);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* When this flag is off, render commands are ignored. It is used to either
|
|
* multiplex a vtkRenderWindow or render only part of a vtkRenderWindow.
|
|
* By default, Draw is on.
|
|
*/
|
|
vtkSetMacro(Draw, vtkTypeBool);
|
|
vtkGetMacro(Draw, vtkTypeBool);
|
|
vtkBooleanMacro(Draw, vtkTypeBool);
|
|
//@}
|
|
|
|
/**
|
|
* This function is called to capture an instance of vtkProp that requires
|
|
* special handling during vtkRenderWindow::CaptureGL2PSSpecialProps().
|
|
*/
|
|
int CaptureGL2PSSpecialProp(vtkProp*);
|
|
|
|
/**
|
|
* Set the prop collection object used during
|
|
* vtkRenderWindow::CaptureGL2PSSpecialProps(). Do not call manually, this
|
|
* is handled automatically by the render window.
|
|
*/
|
|
void SetGL2PSSpecialPropCollection(vtkPropCollection*);
|
|
|
|
/**
|
|
* Add an culler to the list of cullers.
|
|
*/
|
|
void AddCuller(vtkCuller*);
|
|
|
|
/**
|
|
* Remove an actor from the list of cullers.
|
|
*/
|
|
void RemoveCuller(vtkCuller*);
|
|
|
|
/**
|
|
* Return the collection of cullers.
|
|
*/
|
|
vtkCullerCollection* GetCullers();
|
|
|
|
//@{
|
|
/**
|
|
* Set the intensity of ambient lighting.
|
|
*/
|
|
vtkSetVector3Macro(Ambient, double);
|
|
vtkGetVectorMacro(Ambient, double, 3);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Set/Get the amount of time this renderer is allowed to spend
|
|
* rendering its scene. This is used by vtkLODActor's.
|
|
*/
|
|
vtkSetMacro(AllocatedRenderTime, double);
|
|
virtual double GetAllocatedRenderTime();
|
|
//@}
|
|
|
|
/**
|
|
* Get the ratio between allocated time and actual render time.
|
|
* TimeFactor has been taken out of the render process.
|
|
* It is still computed in case someone finds it useful.
|
|
* It may be taken away in the future.
|
|
*/
|
|
virtual double GetTimeFactor();
|
|
|
|
/**
|
|
* CALLED BY vtkRenderWindow ONLY. End-user pass your way and call
|
|
* vtkRenderWindow::Render().
|
|
* Create an image. This is a superclass method which will in turn
|
|
* call the DeviceRender method of Subclasses of vtkRenderer.
|
|
*/
|
|
virtual void Render();
|
|
|
|
/**
|
|
* Create an image. Subclasses of vtkRenderer must implement this method.
|
|
*/
|
|
virtual void DeviceRender(){};
|
|
|
|
/**
|
|
* Render opaque polygonal geometry. Default implementation just calls
|
|
* UpdateOpaquePolygonalGeometry().
|
|
* Subclasses of vtkRenderer that can deal with, e.g. hidden line removal must
|
|
* override this method.
|
|
*/
|
|
virtual void DeviceRenderOpaqueGeometry(vtkFrameBufferObjectBase* fbo = nullptr);
|
|
|
|
/**
|
|
* Render translucent polygonal geometry. Default implementation just call
|
|
* UpdateTranslucentPolygonalGeometry().
|
|
* Subclasses of vtkRenderer that can deal with depth peeling must
|
|
* override this method.
|
|
* If UseDepthPeeling and UseDepthPeelingForVolumes are true, volumetric data
|
|
* will be rendered here as well.
|
|
* It updates boolean ivar LastRenderingUsedDepthPeeling.
|
|
*/
|
|
virtual void DeviceRenderTranslucentPolygonalGeometry(vtkFrameBufferObjectBase* fbo = nullptr);
|
|
|
|
/**
|
|
* Internal method temporarily removes lights before reloading them
|
|
* into graphics pipeline.
|
|
*/
|
|
virtual void ClearLights(void) {}
|
|
|
|
/**
|
|
* Clear the image to the background color.
|
|
*/
|
|
virtual void Clear() {}
|
|
|
|
/**
|
|
* Returns the number of visible actors.
|
|
*/
|
|
int VisibleActorCount();
|
|
|
|
/**
|
|
* Returns the number of visible volumes.
|
|
*/
|
|
int VisibleVolumeCount();
|
|
|
|
/**
|
|
* Compute the bounding box of all the visible props
|
|
* Used in ResetCamera() and ResetCameraClippingRange()
|
|
*/
|
|
void ComputeVisiblePropBounds(double bounds[6]);
|
|
|
|
/**
|
|
* Wrapper-friendly version of ComputeVisiblePropBounds
|
|
*/
|
|
double* ComputeVisiblePropBounds() VTK_SIZEHINT(6);
|
|
|
|
/**
|
|
* Reset the camera clipping range based on the bounds of the
|
|
* visible actors. This ensures that no props are cut off
|
|
*/
|
|
virtual void ResetCameraClippingRange();
|
|
|
|
//@{
|
|
/**
|
|
* Reset the camera clipping range based on a bounding box.
|
|
* This method is called from ResetCameraClippingRange()
|
|
* If Deering frustrum is used then the bounds get expanded
|
|
* by the camera's modelview matrix.
|
|
*/
|
|
virtual void ResetCameraClippingRange(double bounds[6]);
|
|
virtual void ResetCameraClippingRange(
|
|
double xmin, double xmax, double ymin, double ymax, double zmin, double zmax);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Specify tolerance for near clipping plane distance to the camera as a
|
|
* percentage of the far clipping plane distance. By default this will be
|
|
* set to 0.01 for 16 bit zbuffers and 0.001 for higher depth z buffers
|
|
*/
|
|
vtkSetClampMacro(NearClippingPlaneTolerance, double, 0, 0.99);
|
|
vtkGetMacro(NearClippingPlaneTolerance, double);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Specify enlargement of bounds when resetting the
|
|
* camera clipping range. By default the range is not expanded by
|
|
* any percent of the (far - near) on the near and far sides
|
|
*/
|
|
vtkSetClampMacro(ClippingRangeExpansion, double, 0, 0.99);
|
|
vtkGetMacro(ClippingRangeExpansion, double);
|
|
//@}
|
|
|
|
/**
|
|
* Automatically set up the camera based on the visible actors.
|
|
* The camera will reposition itself to view the center point of the actors,
|
|
* and move along its initial view plane normal (i.e., vector defined from
|
|
* camera position to focal point) so that all of the actors can be seen.
|
|
*/
|
|
virtual void ResetCamera();
|
|
|
|
/**
|
|
* Automatically set up the camera based on a specified bounding box
|
|
* (xmin,xmax, ymin,ymax, zmin,zmax). Camera will reposition itself so
|
|
* that its focal point is the center of the bounding box, and adjust its
|
|
* distance and position to preserve its initial view plane normal
|
|
* (i.e., vector defined from camera position to focal point). Note: is
|
|
* the view plane is parallel to the view up axis, the view up axis will
|
|
* be reset to one of the three coordinate axes.
|
|
*/
|
|
virtual void ResetCamera(double bounds[6]);
|
|
|
|
/**
|
|
* Alternative version of ResetCamera(bounds[6]);
|
|
*/
|
|
virtual void ResetCamera(
|
|
double xmin, double xmax, double ymin, double ymax, double zmin, double zmax);
|
|
|
|
//@{
|
|
/**
|
|
* Specify the rendering window in which to draw. This is automatically set
|
|
* when the renderer is created by MakeRenderer. The user probably
|
|
* shouldn't ever need to call this method.
|
|
*/
|
|
void SetRenderWindow(vtkRenderWindow*);
|
|
vtkRenderWindow* GetRenderWindow() { return this->RenderWindow; }
|
|
vtkWindow* GetVTKWindow() override;
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Turn on/off using backing store. This may cause the re-rendering
|
|
* time to be slightly slower when the view changes. But it is
|
|
* much faster when the image has not changed, such as during an
|
|
* expose event.
|
|
*/
|
|
vtkSetMacro(BackingStore, vtkTypeBool);
|
|
vtkGetMacro(BackingStore, vtkTypeBool);
|
|
vtkBooleanMacro(BackingStore, vtkTypeBool);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Turn on/off interactive status. An interactive renderer is one that
|
|
* can receive events from an interactor. Should only be set if
|
|
* there are multiple renderers in the same section of the viewport.
|
|
*/
|
|
vtkSetMacro(Interactive, vtkTypeBool);
|
|
vtkGetMacro(Interactive, vtkTypeBool);
|
|
vtkBooleanMacro(Interactive, vtkTypeBool);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Set/Get the layer that this renderer belongs to. This is only used if
|
|
* there are layered renderers.
|
|
|
|
* Note: Changing the layer will update the PreserveColorBuffer setting. If
|
|
* the layer is 0, PreserveColorBuffer will be set to false, making the
|
|
* bottom renderer opaque. If the layer is non-zero, PreserveColorBuffer will
|
|
* be set to true, giving the renderer a transparent background. If other
|
|
* PreserveColorBuffer configurations are desired, they must be adjusted after
|
|
* the layer is set.
|
|
*/
|
|
virtual void SetLayer(int layer);
|
|
vtkGetMacro(Layer, int);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* By default, the renderer at layer 0 is opaque, and all non-zero layer
|
|
* renderers are transparent. This flag allows this behavior to be overridden.
|
|
* If true, this setting will force the renderer to preserve the existing
|
|
* color buffer regardless of layer. If false, it will always be cleared at
|
|
* the start of rendering.
|
|
|
|
* This flag influences the Transparent() method, and is updated by calls to
|
|
* SetLayer(). For this reason it should only be set after changing the layer.
|
|
*/
|
|
vtkGetMacro(PreserveColorBuffer, vtkTypeBool);
|
|
vtkSetMacro(PreserveColorBuffer, vtkTypeBool);
|
|
vtkBooleanMacro(PreserveColorBuffer, vtkTypeBool);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* By default, the depth buffer is reset for each renderer. If this flag is
|
|
* true, this renderer will use the existing depth buffer for its rendering.
|
|
*/
|
|
vtkSetMacro(PreserveDepthBuffer, vtkTypeBool);
|
|
vtkGetMacro(PreserveDepthBuffer, vtkTypeBool);
|
|
vtkBooleanMacro(PreserveDepthBuffer, vtkTypeBool);
|
|
//@}
|
|
|
|
/**
|
|
* Returns a boolean indicating if this renderer is transparent. It is
|
|
* transparent if it is not in the deepest layer of its render window.
|
|
*/
|
|
int Transparent();
|
|
|
|
/**
|
|
* Convert world point coordinates to view coordinates.
|
|
*/
|
|
void WorldToView() override;
|
|
|
|
//@{
|
|
/**
|
|
* Convert view point coordinates to world coordinates.
|
|
*/
|
|
void ViewToWorld() override;
|
|
void ViewToWorld(double& wx, double& wy, double& wz) override;
|
|
//@}
|
|
|
|
/**
|
|
* Convert world point coordinates to view coordinates.
|
|
*/
|
|
void WorldToView(double& wx, double& wy, double& wz) override;
|
|
|
|
//@{
|
|
/**
|
|
* Convert to from pose coordinates
|
|
*/
|
|
void WorldToPose(double& wx, double& wy, double& wz) override;
|
|
void PoseToWorld(double& wx, double& wy, double& wz) override;
|
|
void ViewToPose(double& wx, double& wy, double& wz) override;
|
|
void PoseToView(double& wx, double& wy, double& wz) override;
|
|
//@}
|
|
|
|
/**
|
|
* Given a pixel location, return the Z value. The z value is
|
|
* normalized (0,1) between the front and back clipping planes.
|
|
*/
|
|
double GetZ(int x, int y);
|
|
|
|
/**
|
|
* Return the MTime of the renderer also considering its ivars.
|
|
*/
|
|
vtkMTimeType GetMTime() override;
|
|
|
|
//@{
|
|
/**
|
|
* Get the time required, in seconds, for the last Render call.
|
|
*/
|
|
vtkGetMacro(LastRenderTimeInSeconds, double);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Should be used internally only during a render
|
|
* Get the number of props that were rendered using a
|
|
* RenderOpaqueGeometry or RenderTranslucentPolygonalGeometry call.
|
|
* This is used to know if something is in the frame buffer.
|
|
*/
|
|
vtkGetMacro(NumberOfPropsRendered, int);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Return the prop (via a vtkAssemblyPath) that has the highest z value
|
|
* at the given x, y position in the viewport. Basically, the top most
|
|
* prop that renders the pixel at selectionX, selectionY will be returned.
|
|
* If nothing was picked then NULL is returned. This method selects from
|
|
* the renderers Prop list.
|
|
*/
|
|
vtkAssemblyPath* PickProp(double selectionX, double selectionY) override
|
|
{
|
|
return this->PickProp(selectionX, selectionY, selectionX, selectionY);
|
|
}
|
|
vtkAssemblyPath* PickProp(
|
|
double selectionX1, double selectionY1, double selectionX2, double selectionY2) override;
|
|
//@}
|
|
|
|
/**
|
|
* Do anything necessary between rendering the left and right viewpoints
|
|
* in a stereo render. Doesn't do anything except in the derived
|
|
* vtkIceTRenderer in ParaView.
|
|
*/
|
|
virtual void StereoMidpoint() { return; }
|
|
|
|
/**
|
|
* Compute the aspect ratio of this renderer for the current tile. When
|
|
* tiled displays are used the aspect ratio of the renderer for a given
|
|
* tile may be different that the aspect ratio of the renderer when rendered
|
|
* in it entirety
|
|
*/
|
|
double GetTiledAspectRatio();
|
|
|
|
/**
|
|
* This method returns 1 if the ActiveCamera has already been set or
|
|
* automatically created by the renderer. It returns 0 if the
|
|
* ActiveCamera does not yet exist.
|
|
*/
|
|
vtkTypeBool IsActiveCameraCreated() { return (this->ActiveCamera != nullptr); }
|
|
|
|
//@{
|
|
/**
|
|
* Turn on/off rendering of translucent material with depth peeling
|
|
* technique. The render window must have alpha bits (ie call
|
|
* SetAlphaBitPlanes(1)) and no multisample buffer (ie call
|
|
* SetMultiSamples(0) ) to support depth peeling.
|
|
* If UseDepthPeeling is on and the GPU supports it, depth peeling is used
|
|
* for rendering translucent materials.
|
|
* If UseDepthPeeling is off, alpha blending is used.
|
|
* Initial value is off.
|
|
*/
|
|
vtkSetMacro(UseDepthPeeling, vtkTypeBool);
|
|
vtkGetMacro(UseDepthPeeling, vtkTypeBool);
|
|
vtkBooleanMacro(UseDepthPeeling, vtkTypeBool);
|
|
//@}
|
|
|
|
/**
|
|
* This flag is on and the GPU supports it, depth-peel volumes along with
|
|
* the translucent geometry. Only supported on OpenGL2 with dual-depth
|
|
* peeling. Default is false.
|
|
*/
|
|
vtkSetMacro(UseDepthPeelingForVolumes, bool);
|
|
vtkGetMacro(UseDepthPeelingForVolumes, bool);
|
|
vtkBooleanMacro(UseDepthPeelingForVolumes, bool);
|
|
|
|
//@{
|
|
/**
|
|
* In case of use of depth peeling technique for rendering translucent
|
|
* material, define the threshold under which the algorithm stops to
|
|
* iterate over peel layers. This is the ratio of the number of pixels
|
|
* that have been touched by the last layer over the total number of pixels
|
|
* of the viewport area.
|
|
* Initial value is 0.0, meaning rendering have to be exact. Greater values
|
|
* may speed-up the rendering with small impact on the quality.
|
|
*/
|
|
vtkSetClampMacro(OcclusionRatio, double, 0.0, 0.5);
|
|
vtkGetMacro(OcclusionRatio, double);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* In case of depth peeling, define the maximum number of peeling layers.
|
|
* Initial value is 4. A special value of 0 means no maximum limit.
|
|
* It has to be a positive value.
|
|
*/
|
|
vtkSetMacro(MaximumNumberOfPeels, int);
|
|
vtkGetMacro(MaximumNumberOfPeels, int);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Tells if the last call to DeviceRenderTranslucentPolygonalGeometry()
|
|
* actually used depth peeling.
|
|
* Initial value is false.
|
|
*/
|
|
vtkGetMacro(LastRenderingUsedDepthPeeling, vtkTypeBool);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Set/Get a custom Render call. Allows to hook a Render call from an
|
|
* external project.It will be used in place of vtkRenderer::Render() if it
|
|
* is not NULL and its Used ivar is set to true.
|
|
* Initial value is NULL.
|
|
*/
|
|
void SetDelegate(vtkRendererDelegate* d);
|
|
vtkGetObjectMacro(Delegate, vtkRendererDelegate);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Get the current hardware selector. If the Selector is set, it implies the
|
|
* current render pass is for selection. Mappers/Properties may choose to
|
|
* behave differently when rendering for hardware selection.
|
|
*/
|
|
vtkGetObjectMacro(Selector, vtkHardwareSelector);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Set/Get the texture to be used for the monocular or stereo left eye
|
|
* background. If set and enabled this gets the priority over the gradient
|
|
* background.
|
|
*/
|
|
virtual void SetLeftBackgroundTexture(vtkTexture*);
|
|
vtkTexture* GetLeftBackgroundTexture();
|
|
virtual void SetBackgroundTexture(vtkTexture*);
|
|
vtkGetObjectMacro(BackgroundTexture, vtkTexture);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Set/Get the texture to be used for the right eye background. If set
|
|
* and enabled this gets the priority over the gradient background.
|
|
*/
|
|
virtual void SetRightBackgroundTexture(vtkTexture*);
|
|
vtkGetObjectMacro(RightBackgroundTexture, vtkTexture);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Set/Get whether this viewport should have a textured background.
|
|
* Default is off.
|
|
*/
|
|
vtkSetMacro(TexturedBackground, bool);
|
|
vtkGetMacro(TexturedBackground, bool);
|
|
vtkBooleanMacro(TexturedBackground, bool);
|
|
//@}
|
|
|
|
// method to release graphics resources in any derived renderers.
|
|
virtual void ReleaseGraphicsResources(vtkWindow*);
|
|
|
|
//@{
|
|
/**
|
|
* Turn on/off FXAA anti-aliasing, if supported. Initial value is off.
|
|
*/
|
|
vtkSetMacro(UseFXAA, bool);
|
|
vtkGetMacro(UseFXAA, bool);
|
|
vtkBooleanMacro(UseFXAA, bool);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* The configuration object for FXAA antialiasing.
|
|
*/
|
|
vtkGetObjectMacro(FXAAOptions, vtkFXAAOptions);
|
|
virtual void SetFXAAOptions(vtkFXAAOptions*);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Turn on/off rendering of shadows if supported
|
|
* Initial value is off.
|
|
*/
|
|
vtkSetMacro(UseShadows, vtkTypeBool);
|
|
vtkGetMacro(UseShadows, vtkTypeBool);
|
|
vtkBooleanMacro(UseShadows, vtkTypeBool);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* If this flag is true and the rendering engine supports it, wireframe
|
|
* geometry will be drawn using hidden line removal.
|
|
*/
|
|
vtkSetMacro(UseHiddenLineRemoval, vtkTypeBool);
|
|
vtkGetMacro(UseHiddenLineRemoval, vtkTypeBool);
|
|
vtkBooleanMacro(UseHiddenLineRemoval, vtkTypeBool);
|
|
//@}
|
|
|
|
// Set/Get a custom render pass.
|
|
// Initial value is NULL.
|
|
void SetPass(vtkRenderPass* p);
|
|
vtkGetObjectMacro(Pass, vtkRenderPass);
|
|
|
|
//@{
|
|
/**
|
|
* Set/Get the information object associated with this algorithm.
|
|
*/
|
|
vtkGetObjectMacro(Information, vtkInformation);
|
|
virtual void SetInformation(vtkInformation*);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* If this flag is true and the rendering engine supports it, image based
|
|
* lighting is enabled and surface rendering displays environment reflections.
|
|
* The input cube map have to be set with SetEnvironmentCubeMap.
|
|
* If not cubemap is specified, this feature is disable.
|
|
*/
|
|
vtkSetMacro(UseImageBasedLighting, bool);
|
|
vtkGetMacro(UseImageBasedLighting, bool);
|
|
vtkBooleanMacro(UseImageBasedLighting, bool);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Set/Get the environment texture used for image based lighting.
|
|
* This texture is supposed to represent the scene background.
|
|
* If it is not a cubemap, the texture is supposed to represent an equirectangular projection.
|
|
* If used with raytracing backends, the texture must be an equirectangular projection and must be
|
|
* constructed with a valid vtkImageData.
|
|
* Warning, this texture must be expressed in linear color space.
|
|
* If the texture is in sRGB color space, set the color flag on the texture or
|
|
* set the argument isSRGB to true.
|
|
* @sa vtkTexture::UseSRGBColorSpaceOn
|
|
*/
|
|
vtkGetObjectMacro(EnvironmentTexture, vtkTexture);
|
|
virtual void SetEnvironmentTexture(vtkTexture* texture, bool isSRGB = false);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Set/Get the environment up vector.
|
|
*/
|
|
vtkGetVector3Macro(EnvironmentUp, double);
|
|
vtkSetVector3Macro(EnvironmentUp, double);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Set/Get the environment right vector.
|
|
*/
|
|
vtkGetVector3Macro(EnvironmentRight, double);
|
|
vtkSetVector3Macro(EnvironmentRight, double);
|
|
//@}
|
|
|
|
protected:
|
|
vtkRenderer();
|
|
~vtkRenderer() override;
|
|
|
|
// internal method to expand bounding box to consider model transform
|
|
// matrix or model view transform matrix based on whether or not deering
|
|
// frustum is used.
|
|
virtual void ExpandBounds(double bounds[6], vtkMatrix4x4* matrix);
|
|
|
|
vtkCamera* ActiveCamera;
|
|
vtkLight* CreatedLight;
|
|
|
|
vtkLightCollection* Lights;
|
|
vtkCullerCollection* Cullers;
|
|
|
|
vtkActorCollection* Actors;
|
|
vtkVolumeCollection* Volumes;
|
|
|
|
double Ambient[3];
|
|
vtkRenderWindow* RenderWindow;
|
|
double AllocatedRenderTime;
|
|
double TimeFactor;
|
|
vtkTypeBool TwoSidedLighting;
|
|
vtkTypeBool AutomaticLightCreation;
|
|
vtkTypeBool BackingStore;
|
|
unsigned char* BackingImage;
|
|
int BackingStoreSize[2];
|
|
vtkTimeStamp RenderTime;
|
|
|
|
double LastRenderTimeInSeconds;
|
|
|
|
vtkTypeBool LightFollowCamera;
|
|
|
|
// Allocate the time for each prop
|
|
void AllocateTime();
|
|
|
|
// Internal variables indicating the number of props
|
|
// that have been or will be rendered in each category.
|
|
int NumberOfPropsRendered;
|
|
|
|
// A temporary list of props used for culling, and traversal
|
|
// of all props when rendering
|
|
vtkProp** PropArray;
|
|
int PropArrayCount;
|
|
|
|
// Indicates if the renderer should receive events from an interactor.
|
|
// Typically only used in conjunction with transparent renderers.
|
|
vtkTypeBool Interactive;
|
|
|
|
// Shows what layer this renderer belongs to. Only of interested when
|
|
// there are layered renderers.
|
|
int Layer;
|
|
vtkTypeBool PreserveColorBuffer;
|
|
vtkTypeBool PreserveDepthBuffer;
|
|
|
|
// Holds the result of ComputeVisiblePropBounds so that it is visible from
|
|
// wrapped languages
|
|
double ComputedVisiblePropBounds[6];
|
|
|
|
/**
|
|
* Specifies the minimum distance of the near clipping
|
|
* plane as a percentage of the far clipping plane distance. Values below
|
|
* this threshold are clipped to NearClippingPlaneTolerance*range[1].
|
|
* Note that values which are too small may cause problems on systems
|
|
* with low z-buffer resolution.
|
|
*/
|
|
double NearClippingPlaneTolerance;
|
|
|
|
/**
|
|
* Specify enlargement of bounds when resetting the
|
|
* camera clipping range.
|
|
*/
|
|
double ClippingRangeExpansion;
|
|
|
|
/**
|
|
* When this flag is off, the renderer will not erase the background
|
|
* or the Zbuffer. It is used to have overlapping renderers.
|
|
* Both the RenderWindow Erase and Render Erase must be on
|
|
* for the camera to clear the renderer. By default, Erase is on.
|
|
*/
|
|
vtkTypeBool Erase;
|
|
|
|
/**
|
|
* When this flag is off, render commands are ignored. It is used to either
|
|
* multiplex a vtkRenderWindow or render only part of a vtkRenderWindow.
|
|
* By default, Draw is on.
|
|
*/
|
|
vtkTypeBool Draw;
|
|
|
|
/**
|
|
* Temporary collection used by vtkRenderWindow::CaptureGL2PSSpecialProps.
|
|
*/
|
|
vtkPropCollection* GL2PSSpecialPropCollection;
|
|
|
|
/**
|
|
* Ask all props to update and draw any opaque and translucent
|
|
* geometry. This includes both vtkActors and vtkVolumes
|
|
* Returns the number of props that rendered geometry.
|
|
*/
|
|
virtual int UpdateGeometry(vtkFrameBufferObjectBase* fbo = nullptr);
|
|
|
|
/**
|
|
* Ask all props to update and draw any translucent polygonal
|
|
* geometry. This includes both vtkActors and vtkVolumes
|
|
* Return the number of rendered props.
|
|
* It is called once with alpha blending technique. It is called multiple
|
|
* times with depth peeling technique.
|
|
*/
|
|
virtual int UpdateTranslucentPolygonalGeometry();
|
|
|
|
/**
|
|
* Ask all props to update and draw any opaque polygonal
|
|
* geometry. This includes both vtkActors and vtkVolumes
|
|
* Return the number of rendered props.
|
|
*/
|
|
virtual int UpdateOpaquePolygonalGeometry();
|
|
|
|
/**
|
|
* Ask the active camera to do whatever it needs to do prior to rendering.
|
|
* Creates a camera if none found active.
|
|
*/
|
|
virtual int UpdateCamera(void);
|
|
|
|
/**
|
|
* Update the geometry of the lights in the scene that are not in world
|
|
* space (for instance, Headlights or CameraLights that are attached to the
|
|
* camera).
|
|
*/
|
|
virtual vtkTypeBool UpdateLightGeometry(void);
|
|
|
|
/**
|
|
* Ask all lights to load themselves into rendering pipeline.
|
|
* This method will return the actual number of lights that were on.
|
|
*/
|
|
virtual int UpdateLights(void) { return 0; }
|
|
|
|
/**
|
|
* Get the current camera and reset it only if it gets created
|
|
* automatically (see GetActiveCamera).
|
|
* This is only used internally.
|
|
*/
|
|
vtkCamera* GetActiveCameraAndResetIfCreated();
|
|
|
|
/**
|
|
* If this flag is on and the rendering engine supports it, FXAA will be used
|
|
* to antialias the scene. Default is off.
|
|
*/
|
|
bool UseFXAA;
|
|
|
|
/**
|
|
* Holds the FXAA configuration.
|
|
*/
|
|
vtkFXAAOptions* FXAAOptions;
|
|
|
|
/**
|
|
* If this flag is on and the rendering engine supports it render shadows
|
|
* Initial value is off.
|
|
*/
|
|
vtkTypeBool UseShadows;
|
|
|
|
/**
|
|
* When this flag is on and the rendering engine supports it, wireframe
|
|
* polydata will be rendered using hidden line removal.
|
|
*/
|
|
vtkTypeBool UseHiddenLineRemoval;
|
|
|
|
/**
|
|
* If this flag is on and the GPU supports it, depth peeling is used
|
|
* for rendering translucent materials.
|
|
* If this flag is off, alpha blending is used.
|
|
* Initial value is off.
|
|
*/
|
|
vtkTypeBool UseDepthPeeling;
|
|
|
|
/**
|
|
* This flag is on and the GPU supports it, depth-peel volumes along with
|
|
* the translucent geometry. Default is false;
|
|
*/
|
|
bool UseDepthPeelingForVolumes;
|
|
|
|
/**
|
|
* In case of use of depth peeling technique for rendering translucent
|
|
* material, define the threshold under which the algorithm stops to
|
|
* iterate over peel layers. This is the ratio of the number of pixels
|
|
* that have been touched by the last layer over the total number of pixels
|
|
* of the viewport area.
|
|
* Initial value is 0.0, meaning rendering have to be exact. Greater values
|
|
* may speed-up the rendering with small impact on the quality.
|
|
*/
|
|
double OcclusionRatio;
|
|
|
|
/**
|
|
* In case of depth peeling, define the maximum number of peeling layers.
|
|
* Initial value is 4. A special value of 0 means no maximum limit.
|
|
* It has to be a positive value.
|
|
*/
|
|
int MaximumNumberOfPeels;
|
|
|
|
/**
|
|
* Tells if the last call to DeviceRenderTranslucentPolygonalGeometry()
|
|
* actually used depth peeling.
|
|
* Initial value is false.
|
|
*/
|
|
vtkTypeBool LastRenderingUsedDepthPeeling;
|
|
|
|
// HARDWARE SELECTION ----------------------------------------
|
|
friend class vtkHardwareSelector;
|
|
|
|
/**
|
|
* Called by vtkHardwareSelector when it begins rendering for selection.
|
|
*/
|
|
void SetSelector(vtkHardwareSelector* selector)
|
|
{
|
|
this->Selector = selector;
|
|
this->Modified();
|
|
}
|
|
|
|
// End Ivars for visible cell selecting.
|
|
vtkHardwareSelector* Selector;
|
|
|
|
//---------------------------------------------------------------
|
|
friend class vtkRendererDelegate;
|
|
vtkRendererDelegate* Delegate;
|
|
|
|
bool TexturedBackground;
|
|
vtkTexture* BackgroundTexture;
|
|
vtkTexture* RightBackgroundTexture;
|
|
|
|
friend class vtkRenderPass;
|
|
vtkRenderPass* Pass;
|
|
|
|
// Arbitrary extra information associated with this renderer
|
|
vtkInformation* Information;
|
|
|
|
bool UseImageBasedLighting;
|
|
vtkTexture* EnvironmentTexture;
|
|
|
|
double EnvironmentUp[3];
|
|
double EnvironmentRight[3];
|
|
|
|
private:
|
|
vtkRenderer(const vtkRenderer&) = delete;
|
|
void operator=(const vtkRenderer&) = delete;
|
|
};
|
|
|
|
inline vtkLightCollection* vtkRenderer::GetLights()
|
|
{
|
|
return this->Lights;
|
|
}
|
|
|
|
/**
|
|
* Get the list of cullers for this renderer.
|
|
*/
|
|
inline vtkCullerCollection* vtkRenderer::GetCullers()
|
|
{
|
|
return this->Cullers;
|
|
}
|
|
|
|
#endif
|