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114 lines
3.0 KiB
C++
114 lines
3.0 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkRenderViewBase.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkRenderViewBase
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* @brief A base view containing a renderer.
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*
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*
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* vtkRenderViewBase is a view which contains a vtkRenderer. You may add
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* vtkActors directly to the renderer.
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*
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* This class is also the parent class for any more specialized view which uses
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* a renderer.
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*
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*/
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#ifndef vtkRenderViewBase_h
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#define vtkRenderViewBase_h
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#include "vtkSmartPointer.h" // For SP ivars
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#include "vtkView.h"
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#include "vtkViewsCoreModule.h" // For export macro
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class vtkInteractorObserver;
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class vtkRenderer;
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class vtkRenderWindow;
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class vtkRenderWindowInteractor;
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class VTKVIEWSCORE_EXPORT vtkRenderViewBase : public vtkView
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{
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public:
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static vtkRenderViewBase* New();
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vtkTypeMacro(vtkRenderViewBase, vtkView);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Gets the renderer for this view.
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*/
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virtual vtkRenderer* GetRenderer();
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// Sets the renderer for this view.
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virtual void SetRenderer(vtkRenderer* ren);
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/**
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* Get a handle to the render window.
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*/
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virtual vtkRenderWindow* GetRenderWindow();
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/**
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* Set the render window for this view. Note that this requires special
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* handling in order to do correctly - see the notes in the detailed
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* description of vtkRenderViewBase.
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*/
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virtual void SetRenderWindow(vtkRenderWindow* win);
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//@{
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/**
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* The render window interactor. Note that this requires special
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* handling in order to do correctly - see the notes in the detailed
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* description of vtkRenderViewBase.
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*/
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virtual vtkRenderWindowInteractor* GetInteractor();
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virtual void SetInteractor(vtkRenderWindowInteractor*);
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//@}
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/**
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* Updates the representations, then calls Render() on the render window
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* associated with this view.
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*/
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virtual void Render();
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/**
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* Updates the representations, then calls ResetCamera() on the renderer
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* associated with this view.
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*/
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virtual void ResetCamera();
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/**
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* Updates the representations, then calls ResetCameraClippingRange() on the
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* renderer associated with this view.
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*/
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virtual void ResetCameraClippingRange();
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protected:
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vtkRenderViewBase();
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~vtkRenderViewBase() override;
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/**
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* Called by the view when the renderer is about to render.
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*/
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virtual void PrepareForRendering();
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vtkSmartPointer<vtkRenderer> Renderer;
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vtkSmartPointer<vtkRenderWindow> RenderWindow;
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private:
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vtkRenderViewBase(const vtkRenderViewBase&) = delete;
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void operator=(const vtkRenderViewBase&) = delete;
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};
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#endif
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