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/*=========================================================================
Program: Visualization Toolkit
Module: vtkRectangularButtonSource.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkRectangularButtonSource
* @brief create a rectangular button
*
* vtkRectangularButtonSource creates a rectangular shaped button with
* texture coordinates suitable for application of a texture map. This
* provides a way to make nice looking 3D buttons. The buttons are
* represented as vtkPolyData that includes texture coordinates and
* normals. The button lies in the x-y plane.
*
* To use this class you must define its width, height and length. These
* measurements are all taken with respect to the shoulder of the button.
* The shoulder is defined as follows. Imagine a box sitting on the floor.
* The distance from the floor to the top of the box is the depth; the other
* directions are the length (x-direction) and height (y-direction). In
* this particular widget the box can have a smaller bottom than top. The
* ratio in size between bottom and top is called the box ratio (by
* default=1.0). The ratio of the texture region to the shoulder region
* is the texture ratio. And finally the texture region may be out of plane
* compared to the shoulder. The texture height ratio controls this.
*
* @sa
* vtkButtonSource vtkEllipticalButtonSource
*
* @warning
* The button is defined in the x-y plane. Use vtkTransformPolyDataFilter
* or vtkGlyph3D to orient the button in a different direction.
*/
#ifndef vtkRectangularButtonSource_h
#define vtkRectangularButtonSource_h
#include "vtkButtonSource.h"
#include "vtkFiltersSourcesModule.h" // For export macro
class vtkCellArray;
class vtkFloatArray;
class vtkPoints;
class VTKFILTERSSOURCES_EXPORT vtkRectangularButtonSource : public vtkButtonSource
{
public:
void PrintSelf(ostream& os, vtkIndent indent) override;
vtkTypeMacro(vtkRectangularButtonSource, vtkButtonSource);
/**
* Construct a circular button with depth 10% of its height.
*/
static vtkRectangularButtonSource* New();
//@{
/**
* Set/Get the width of the button.
*/
vtkSetClampMacro(Width, double, 0.0, VTK_DOUBLE_MAX);
vtkGetMacro(Width, double);
//@}
//@{
/**
* Set/Get the height of the button.
*/
vtkSetClampMacro(Height, double, 0.0, VTK_DOUBLE_MAX);
vtkGetMacro(Height, double);
//@}
//@{
/**
* Set/Get the depth of the button (the z-eliipsoid axis length).
*/
vtkSetClampMacro(Depth, double, 0.0, VTK_DOUBLE_MAX);
vtkGetMacro(Depth, double);
//@}
//@{
/**
* Set/Get the ratio of the bottom of the button with the
* shoulder region. Numbers greater than one produce buttons
* with a wider bottom than shoulder; ratios less than one
* produce buttons that have a wider shoulder than bottom.
*/
vtkSetClampMacro(BoxRatio, double, 0.0, VTK_DOUBLE_MAX);
vtkGetMacro(BoxRatio, double);
//@}
//@{
/**
* Set/Get the ratio of the texture region to the
* shoulder region. This number must be 0<=tr<=1.
* If the texture style is to fit the image, then satisfying
* the texture ratio may only be possible in one of the
* two directions (length or width) depending on the
* dimensions of the texture.
*/
vtkSetClampMacro(TextureRatio, double, 0.0, VTK_DOUBLE_MAX);
vtkGetMacro(TextureRatio, double);
//@}
//@{
/**
* Set/Get the ratio of the height of the texture region
* to the shoulder height. Values greater than 1.0 yield
* convex buttons with the texture region raised above the
* shoulder. Values less than 1.0 yield concave buttons with
* the texture region below the shoulder.
*/
vtkSetClampMacro(TextureHeightRatio, double, 0.0, VTK_DOUBLE_MAX);
vtkGetMacro(TextureHeightRatio, double);
//@}
//@{
/**
* Set/get the desired precision for the output points.
* vtkAlgorithm::SINGLE_PRECISION - Output single-precision floating point.
* vtkAlgorithm::DOUBLE_PRECISION - Output double-precision floating point.
*/
vtkSetMacro(OutputPointsPrecision, int);
vtkGetMacro(OutputPointsPrecision, int);
//@}
protected:
vtkRectangularButtonSource();
~vtkRectangularButtonSource() override {}
int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
double Width;
double Height;
double Depth;
double BoxRatio;
double TextureRatio;
double TextureHeightRatio;
int OutputPointsPrecision;
private:
vtkRectangularButtonSource(const vtkRectangularButtonSource&) = delete;
void operator=(const vtkRectangularButtonSource&) = delete;
};
#endif