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73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkRandomSequence.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkRandomSequence
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* @brief Generate a sequence of random numbers.
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*
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* vtkRandomSequence defines the interface of any sequence of random numbers.
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*
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* At this level of abstraction, there is no assumption about the distribution
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* of the numbers or about the quality of the sequence of numbers to be
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* statistically independent. There is no assumption about the range of values.
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*
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* To the question about why a random "sequence" class instead of a random
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* "generator" class or to a random "number" class?, see the OOSC book:
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* "Object-Oriented Software Construction", 2nd Edition, by Bertrand Meyer.
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* chapter 23, "Principles of class design", "Pseudo-random number
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* generators: a design exercise", page 754--755.
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*/
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#ifndef vtkRandomSequence_h
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#define vtkRandomSequence_h
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#include "vtkCommonCoreModule.h" // For export macro
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#include "vtkObject.h"
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class VTKCOMMONCORE_EXPORT vtkRandomSequence : public vtkObject
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{
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public:
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//@{
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/**
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* Standard methods for type information and printing.
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*/
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vtkTypeMacro(vtkRandomSequence, vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@}
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/**
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* Initialize the sequence with a seed.
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*/
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virtual void Initialize(vtkTypeUInt32 seed) = 0;
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/**
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* Return the current value.
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*/
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virtual double GetValue() = 0;
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/**
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* Move to the next number in the random sequence.
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*/
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virtual void Next() = 0;
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protected:
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vtkRandomSequence();
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~vtkRandomSequence() override;
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private:
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vtkRandomSequence(const vtkRandomSequence&) = delete;
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void operator=(const vtkRandomSequence&) = delete;
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};
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#endif // #ifndef vtkRandomSequence_h
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