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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkRIBLight.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkRIBLight
* @brief RIP Light
*
* vtkRIBLight is a subclass of vtkLight that allows the user to
* specify light source shaders and shadow casting lights for use with
* RenderMan.
*
* @sa
* vtkRIBExporter vtkRIBProperty
*/
#ifndef vtkRIBLight_h
#define vtkRIBLight_h
#include "vtkIOExportModule.h" // For export macro
#include "vtkLight.h"
class vtkRIBRenderer;
class VTKIOEXPORT_EXPORT vtkRIBLight : public vtkLight
{
public:
static vtkRIBLight* New();
vtkTypeMacro(vtkRIBLight, vtkLight);
void PrintSelf(ostream& os, vtkIndent indent) override;
vtkBooleanMacro(Shadows, vtkTypeBool);
vtkSetMacro(Shadows, vtkTypeBool);
vtkGetMacro(Shadows, vtkTypeBool);
void Render(vtkRenderer* ren, int index) override;
protected:
vtkRIBLight();
~vtkRIBLight() override;
vtkLight* Light;
vtkTypeBool Shadows;
private:
vtkRIBLight(const vtkRIBLight&) = delete;
void operator=(const vtkRIBLight&) = delete;
};
#endif