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164 lines
5.6 KiB
C++
164 lines
5.6 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkQuaternionInterpolator.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkQuaternionInterpolator
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* @brief interpolate a quaternion
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*
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* This class is used to interpolate a series of quaternions representing
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* the rotations of a 3D object. The interpolation may be linear in form
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* (using spherical linear interpolation SLERP), or via spline interpolation
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* (using SQUAD). In either case the interpolation is specialized to
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* quaternions since the interpolation occurs on the surface of the unit
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* quaternion sphere.
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*
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* To use this class, specify at least two pairs of (t,q[4]) with the
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* AddQuaternion() method. Next interpolate the tuples with the
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* InterpolateQuaternion(t,q[4]) method, where "t" must be in the range of
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* (t_min,t_max) parameter values specified by the AddQuaternion() method (t
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* is clamped otherwise), and q[4] is filled in by the method.
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*
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* There are several important background references. Ken Shoemake described
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* the practical application of quaternions for the interpolation of rotation
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* (K. Shoemake, "Animating rotation with quaternion curves", Computer
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* Graphics (Siggraph '85) 19(3):245--254, 1985). Another fine reference
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* (available on-line) is E. B. Dam, M. Koch, and M. Lillholm, Technical
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* Report DIKU-TR-98/5, Dept. of Computer Science, University of Copenhagen,
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* Denmark.
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*
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* @warning
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* Note that for two or less quaternions, Slerp (linear) interpolation is
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* performed even if spline interpolation is requested. Also, the tangents to
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* the first and last segments of spline interpolation are (arbitrarily)
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* defined by repeating the first and last quaternions.
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*
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* @warning
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* There are several methods particular to quaternions (norms, products,
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* etc.) implemented interior to this class. These may be moved to a separate
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* quaternion class at some point.
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*
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* @sa
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* vtkQuaternion
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*/
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#ifndef vtkQuaternionInterpolator_h
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#define vtkQuaternionInterpolator_h
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#include "vtkCommonMathModule.h" // For export macro
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#include "vtkObject.h"
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class vtkQuaterniond;
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class vtkQuaternionList;
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class VTKCOMMONMATH_EXPORT vtkQuaternionInterpolator : public vtkObject
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{
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public:
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vtkTypeMacro(vtkQuaternionInterpolator, vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Instantiate the class.
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*/
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static vtkQuaternionInterpolator* New();
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/**
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* Return the number of quaternions in the list of quaternions to be
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* interpolated.
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*/
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int GetNumberOfQuaternions();
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//@{
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/**
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* Obtain some information about the interpolation range. The numbers
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* returned (corresponding to parameter t, usually thought of as time)
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* are undefined if the list of transforms is empty. This is a convenience
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* method for interpolation.
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*/
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double GetMinimumT();
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double GetMaximumT();
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//@}
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/**
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* Reset the class so that it contains no data; i.e., the array of (t,q[4])
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* information is discarded.
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*/
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void Initialize();
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//@{
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/**
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* Add another quaternion to the list of quaternions to be interpolated.
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* Note that using the same time t value more than once replaces the
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* previous quaternion at t. At least one quaternions must be added to
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* define an interpolation functions.
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*/
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void AddQuaternion(double t, const vtkQuaterniond& q);
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void AddQuaternion(double t, double q[4]);
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//@}
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/**
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* Delete the quaternion at a particular parameter t. If there is no
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* quaternion tuple defined at t, then the method does nothing.
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*/
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void RemoveQuaternion(double t);
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//@{
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/**
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* Interpolate the list of quaternions and determine a new quaternion
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* (i.e., fill in the quaternion provided). If t is outside the range of
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* (min,max) values, then t is clamped to lie within the range.
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*/
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void InterpolateQuaternion(double t, vtkQuaterniond& q);
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void InterpolateQuaternion(double t, double q[4]);
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//@}
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/**
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* Enums to control the type of interpolation to use.
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*/
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enum
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{
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INTERPOLATION_TYPE_LINEAR = 0,
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INTERPOLATION_TYPE_SPLINE
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};
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//@{
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/**
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* Specify which type of function to use for interpolation. By default
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* (SetInterpolationFunctionToSpline()), cubic spline interpolation using a
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* modified Kochanek basis is employed. Otherwise, if
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* SetInterpolationFunctionToLinear() is invoked, linear spherical interpolation
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* is used between each pair of quaternions.
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*/
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vtkSetClampMacro(InterpolationType, int, INTERPOLATION_TYPE_LINEAR, INTERPOLATION_TYPE_SPLINE);
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vtkGetMacro(InterpolationType, int);
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void SetInterpolationTypeToLinear() { this->SetInterpolationType(INTERPOLATION_TYPE_LINEAR); }
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void SetInterpolationTypeToSpline() { this->SetInterpolationType(INTERPOLATION_TYPE_SPLINE); }
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//@}
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protected:
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vtkQuaternionInterpolator();
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~vtkQuaternionInterpolator() override;
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// Specify the type of interpolation to use
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int InterpolationType;
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// Internal variables for interpolation functions
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vtkQuaternionList* QuaternionList; // used for linear quaternion interpolation
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private:
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vtkQuaternionInterpolator(const vtkQuaternionInterpolator&) = delete;
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void operator=(const vtkQuaternionInterpolator&) = delete;
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};
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#endif
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