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/*=========================================================================
Program: Visualization Toolkit
Module: vtkQuadraticLinearWedge.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkQuadraticLinearWedge
* @brief cell represents a, 12-node isoparametric wedge
*
* vtkQuadraticLinearWedge is a concrete implementation of vtkNonLinearCell to
* represent a three-dimensional, 12-node isoparametric linear quadratic
* wedge. The interpolation is the standard finite element, quadratic
* isoparametric shape function in xy - layer and the linear functions in z - direction.
* The cell includes mid-edge node in the triangle edges. The
* ordering of the 12 points defining the cell is point ids (0-5,6-12)
* where point ids 0-5 are the six corner vertices of the wedge; followed by
* six midedge nodes (6-12). Note that these midedge nodes correspond lie
* on the edges defined by (0,1), (1,2), (2,0), (3,4), (4,5), (5,3).
* The Edges (0,3), (1,4), (2,5) don't have midedge nodes.
*
* @sa
* vtkQuadraticEdge vtkQuadraticTriangle vtkQuadraticTetra
* vtkQuadraticHexahedron vtkQuadraticQuad vtkQuadraticPyramid
*
* @par Thanks:
* Thanks to Soeren Gebbert who developed this class and
* integrated it into VTK 5.0.
*/
#ifndef vtkQuadraticLinearWedge_h
#define vtkQuadraticLinearWedge_h
#include "vtkCommonDataModelModule.h" // For export macro
#include "vtkNonLinearCell.h"
class vtkQuadraticEdge;
class vtkLine;
class vtkQuadraticLinearQuad;
class vtkQuadraticTriangle;
class vtkWedge;
class vtkDoubleArray;
class VTKCOMMONDATAMODEL_EXPORT vtkQuadraticLinearWedge : public vtkNonLinearCell
{
public:
static vtkQuadraticLinearWedge* New();
vtkTypeMacro(vtkQuadraticLinearWedge, vtkNonLinearCell);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Implement the vtkCell API. See the vtkCell API for descriptions
* of these methods.
*/
int GetCellType() override { return VTK_QUADRATIC_LINEAR_WEDGE; }
int GetCellDimension() override { return 3; }
int GetNumberOfEdges() override { return 9; }
int GetNumberOfFaces() override { return 5; }
vtkCell* GetEdge(int edgeId) override;
vtkCell* GetFace(int faceId) override;
//@}
int CellBoundary(int subId, const double pcoords[3], vtkIdList* pts) override;
//@{
/**
* The quadratic linear wedge is split into 4 linear wedges,
* each of them is contoured by a provided scalar value
*/
void Contour(double value, vtkDataArray* cellScalars, vtkIncrementalPointLocator* locator,
vtkCellArray* verts, vtkCellArray* lines, vtkCellArray* polys, vtkPointData* inPd,
vtkPointData* outPd, vtkCellData* inCd, vtkIdType cellId, vtkCellData* outCd) override;
int EvaluatePosition(const double x[3], double* closestPoint, int& subId, double pcoords[3],
double& dist2, double* weights) override;
void EvaluateLocation(int& subId, const double pcoords[3], double x[3], double* weights) override;
int Triangulate(int index, vtkIdList* ptIds, vtkPoints* pts) override;
void Derivatives(
int subId, const double pcoords[3], const double* values, int dim, double* derivs) override;
double* GetParametricCoords() override;
//@}
/**
* Clip this quadratic linear wedge using scalar value provided. Like
* contouring, except that it cuts the hex to produce linear
* tetrahedron.
*/
void Clip(double value, vtkDataArray* cellScalars, vtkIncrementalPointLocator* locator,
vtkCellArray* tetras, vtkPointData* inPd, vtkPointData* outPd, vtkCellData* inCd,
vtkIdType cellId, vtkCellData* outCd, int insideOut) override;
/**
* Line-edge intersection. Intersection has to occur within [0,1] parametric
* coordinates and with specified tolerance.
*/
int IntersectWithLine(const double p1[3], const double p2[3], double tol, double& t, double x[3],
double pcoords[3], int& subId) override;
/**
* Return the center of the quadratic linear wedge in parametric coordinates.
*/
int GetParametricCenter(double pcoords[3]) override;
static void InterpolationFunctions(const double pcoords[3], double weights[15]);
static void InterpolationDerivs(const double pcoords[3], double derivs[45]);
//@{
/**
* Compute the interpolation functions/derivatives
* (aka shape functions/derivatives)
*/
void InterpolateFunctions(const double pcoords[3], double weights[15]) override
{
vtkQuadraticLinearWedge::InterpolationFunctions(pcoords, weights);
}
void InterpolateDerivs(const double pcoords[3], double derivs[45]) override
{
vtkQuadraticLinearWedge::InterpolationDerivs(pcoords, derivs);
}
//@}
//@{
/**
* Return the ids of the vertices defining edge/face (`edgeId`/`faceId').
* Ids are related to the cell, not to the dataset.
*
* @note The return type changed. It used to be int*, it is now const vtkIdType*.
* This is so ids are unified between vtkCell and vtkPoints.
*/
static const vtkIdType* GetEdgeArray(vtkIdType edgeId);
static const vtkIdType* GetFaceArray(vtkIdType faceId);
//@}
/**
* Given parametric coordinates compute inverse Jacobian transformation
* matrix. Returns 9 elements of 3x3 inverse Jacobian plus interpolation
* function derivatives.
*/
void JacobianInverse(const double pcoords[3], double** inverse, double derivs[45]);
protected:
vtkQuadraticLinearWedge();
~vtkQuadraticLinearWedge() override;
vtkQuadraticEdge* QuadEdge;
vtkLine* Edge;
vtkQuadraticTriangle* TriangleFace;
vtkQuadraticLinearQuad* Face;
vtkWedge* Wedge;
vtkDoubleArray* Scalars; // used to avoid New/Delete in contouring/clipping
private:
vtkQuadraticLinearWedge(const vtkQuadraticLinearWedge&) = delete;
void operator=(const vtkQuadraticLinearWedge&) = delete;
};
//----------------------------------------------------------------------------
// Return the center of the quadratic wedge in parametric coordinates.
inline int vtkQuadraticLinearWedge::GetParametricCenter(double pcoords[3])
{
pcoords[0] = pcoords[1] = 1. / 3;
pcoords[2] = 0.5;
return 0;
}
#endif