You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

102 lines
2.6 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkProp3DCollection.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkProp3DCollection
* @brief an ordered list of 3D props
*
* vtkProp3DCollection represents and provides methods to manipulate a list of
* 3D props (i.e., vtkProp3D and subclasses). The list is ordered and
* duplicate entries are not prevented.
*
* @sa
* vtkProp3D vtkCollection
*/
#ifndef vtkProp3DCollection_h
#define vtkProp3DCollection_h
#include "vtkProp3D.h" // Needed for inline methods
#include "vtkPropCollection.h"
#include "vtkRenderingCoreModule.h" // For export macro
class VTKRENDERINGCORE_EXPORT vtkProp3DCollection : public vtkPropCollection
{
public:
static vtkProp3DCollection* New();
vtkTypeMacro(vtkProp3DCollection, vtkPropCollection);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Add an actor to the bottom of the list.
*/
void AddItem(vtkProp3D* p);
/**
* Get the next actor in the list.
*/
vtkProp3D* GetNextProp3D();
/**
* Get the last actor in the list.
*/
vtkProp3D* GetLastProp3D();
/**
* Reentrant safe way to get an object in a collection. Just pass the
* same cookie back and forth.
*/
vtkProp3D* GetNextProp3D(vtkCollectionSimpleIterator& cookie)
{
return static_cast<vtkProp3D*>(this->GetNextItemAsObject(cookie));
}
protected:
vtkProp3DCollection() {}
~vtkProp3DCollection() override {}
private:
// hide the standard AddItem from the user and the compiler.
void AddItem(vtkObject* o) { this->vtkCollection::AddItem(o); }
void AddItem(vtkProp* o) { this->vtkPropCollection::AddItem(o); }
private:
vtkProp3DCollection(const vtkProp3DCollection&) = delete;
void operator=(const vtkProp3DCollection&) = delete;
};
inline void vtkProp3DCollection::AddItem(vtkProp3D* a)
{
this->vtkCollection::AddItem(a);
}
inline vtkProp3D* vtkProp3DCollection::GetNextProp3D()
{
return static_cast<vtkProp3D*>(this->GetNextItemAsObject());
}
inline vtkProp3D* vtkProp3DCollection::GetLastProp3D()
{
if (this->Bottom == nullptr)
{
return nullptr;
}
else
{
return static_cast<vtkProp3D*>(this->Bottom->Item);
}
}
#endif