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102 lines
2.6 KiB
C++
102 lines
2.6 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkProp3DCollection.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkProp3DCollection
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* @brief an ordered list of 3D props
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*
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* vtkProp3DCollection represents and provides methods to manipulate a list of
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* 3D props (i.e., vtkProp3D and subclasses). The list is ordered and
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* duplicate entries are not prevented.
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*
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* @sa
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* vtkProp3D vtkCollection
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*/
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#ifndef vtkProp3DCollection_h
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#define vtkProp3DCollection_h
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#include "vtkProp3D.h" // Needed for inline methods
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#include "vtkPropCollection.h"
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#include "vtkRenderingCoreModule.h" // For export macro
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class VTKRENDERINGCORE_EXPORT vtkProp3DCollection : public vtkPropCollection
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{
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public:
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static vtkProp3DCollection* New();
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vtkTypeMacro(vtkProp3DCollection, vtkPropCollection);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Add an actor to the bottom of the list.
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*/
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void AddItem(vtkProp3D* p);
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/**
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* Get the next actor in the list.
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*/
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vtkProp3D* GetNextProp3D();
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/**
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* Get the last actor in the list.
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*/
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vtkProp3D* GetLastProp3D();
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/**
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* Reentrant safe way to get an object in a collection. Just pass the
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* same cookie back and forth.
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*/
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vtkProp3D* GetNextProp3D(vtkCollectionSimpleIterator& cookie)
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{
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return static_cast<vtkProp3D*>(this->GetNextItemAsObject(cookie));
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}
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protected:
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vtkProp3DCollection() {}
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~vtkProp3DCollection() override {}
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private:
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// hide the standard AddItem from the user and the compiler.
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void AddItem(vtkObject* o) { this->vtkCollection::AddItem(o); }
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void AddItem(vtkProp* o) { this->vtkPropCollection::AddItem(o); }
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private:
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vtkProp3DCollection(const vtkProp3DCollection&) = delete;
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void operator=(const vtkProp3DCollection&) = delete;
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};
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inline void vtkProp3DCollection::AddItem(vtkProp3D* a)
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{
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this->vtkCollection::AddItem(a);
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}
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inline vtkProp3D* vtkProp3DCollection::GetNextProp3D()
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{
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return static_cast<vtkProp3D*>(this->GetNextItemAsObject());
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}
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inline vtkProp3D* vtkProp3DCollection::GetLastProp3D()
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{
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if (this->Bottom == nullptr)
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{
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return nullptr;
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}
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else
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{
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return static_cast<vtkProp3D*>(this->Bottom->Item);
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}
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}
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#endif
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