You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

203 lines
5.8 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkProp3DAxisFollower.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkProp3DAxisFollower
* @brief a subclass of vtkProp3DFollower that ensures
* that data is always parallel to the axis defined by a vtkAxisActor.
*
* vtkProp3DAxisFollower is a subclass of vtkProp3DFollower that always follows
* its specified axis. More specifically it will not change its position or
* scale, but it will continually update its orientation so that it is aligned
* with the axis and facing at angle to the camera to provide maximum visibilty.
* This is typically used for text labels for 3d plots.
* @sa
* vtkFollower vtkAxisFollower vtkProp3DFollower
*/
#ifndef vtkProp3DAxisFollower_h
#define vtkProp3DAxisFollower_h
#include "vtkProp3DFollower.h"
#include "vtkRenderingAnnotationModule.h" // For export macro
#include "vtkWeakPointer.h" // For vtkWeakPointer
class vtkAxisActor;
class vtkViewport;
class VTKRENDERINGANNOTATION_EXPORT vtkProp3DAxisFollower : public vtkProp3DFollower
{
public:
/**
* Creates a follower with no camera set.
*/
static vtkProp3DAxisFollower* New();
//@{
/**
* Standard VTK methods for type and printing.
*/
vtkTypeMacro(vtkProp3DAxisFollower, vtkProp3DFollower);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@}
//@{
/**
* Set axis that needs to be followed.
*/
virtual void SetAxis(vtkAxisActor*);
virtual vtkAxisActor* GetAxis();
//@}
//@{
/**
* Set/Get state of auto center mode where additional
* translation will be added to make sure the underlying
* geometry has its pivot point at the center of its bounds.
*/
vtkSetMacro(AutoCenter, vtkTypeBool);
vtkGetMacro(AutoCenter, vtkTypeBool);
vtkBooleanMacro(AutoCenter, vtkTypeBool);
//@}
//@{
/**
* Enable / disable use of distance based LOD. If enabled the actor
* will not be visible at a certain distance from the camera.
* Default is false.
*/
vtkSetMacro(EnableDistanceLOD, int);
vtkGetMacro(EnableDistanceLOD, int);
//@}
//@{
/**
* Set distance LOD threshold (0.0 - 1.0).This determines at what fraction
* of camera far clip range, actor is not visible.
* Default is 0.80.
*/
vtkSetClampMacro(DistanceLODThreshold, double, 0.0, 1.0);
vtkGetMacro(DistanceLODThreshold, double);
//@}
//@{
/**
* Enable / disable use of view angle based LOD. If enabled the actor
* will not be visible at a certain view angle.
* Default is true.
*/
vtkSetMacro(EnableViewAngleLOD, int);
vtkGetMacro(EnableViewAngleLOD, int);
//@}
//@{
/**
* Set view angle LOD threshold (0.0 - 1.0).This determines at what view
* angle to geometry will make the geometry not visible.
* Default is 0.34.
*/
vtkSetClampMacro(ViewAngleLODThreshold, double, 0.0, 1.0);
vtkGetMacro(ViewAngleLODThreshold, double);
//@}
//@{
/**
* Set/Get the desired screen vertical offset from the axis.
* Convenience method, using a zero horizontal offset
*/
double GetScreenOffset();
void SetScreenOffset(double offset);
//@}
//@{
/**
* Set/Get the desired screen offset from the axis.
*/
vtkSetVector2Macro(ScreenOffsetVector, double);
vtkGetVector2Macro(ScreenOffsetVector, double);
//@}
/**
* Generate the matrix based on ivars. This method overloads its superclasses
* ComputeMatrix() method due to the special vtkProp3DAxisFollower matrix operations.
*/
void ComputeMatrix() override;
/**
* Shallow copy of a follower. Overloads the virtual vtkProp method.
*/
void ShallowCopy(vtkProp* prop) override;
/**
* Calculate scale factor to maintain same size of a object
* on the screen.
*/
static double AutoScale(
vtkViewport* viewport, vtkCamera* camera, double screenSize, double position[3]);
//@{
/**
* This causes the actor to be rendered. It in turn will render the actor's
* property, texture map and then mapper. If a property hasn't been
* assigned, then the actor will create one automatically.
*/
int RenderOpaqueGeometry(vtkViewport* viewport) override;
int RenderTranslucentPolygonalGeometry(vtkViewport* viewport) override;
int RenderVolumetricGeometry(vtkViewport* viewport) override;
//@}
virtual void SetViewport(vtkViewport* viewport);
virtual vtkViewport* GetViewport();
protected:
vtkProp3DAxisFollower();
~vtkProp3DAxisFollower() override;
void CalculateOrthogonalVectors(
double Rx[3], double Ry[3], double Rz[3], vtkAxisActor* axis1, double* dop, vtkViewport* ren);
void ComputeRotationAndTranlation(vtkViewport* ren, double translation[3], double Rx[3],
double Ry[3], double Rz[3], vtkAxisActor* axis);
// \NOTE: Not used as of now.
void ComputerAutoCenterTranslation(const double& autoScaleFactor, double translation[3]);
int TestDistanceVisibility();
void ExecuteViewAngleVisibility(double normal[3]);
bool IsTextUpsideDown(double* a, double* b);
vtkTypeBool AutoCenter;
int EnableDistanceLOD;
double DistanceLODThreshold;
int EnableViewAngleLOD;
double ViewAngleLODThreshold;
double ScreenOffsetVector[2];
vtkWeakPointer<vtkAxisActor> Axis;
vtkWeakPointer<vtkViewport> Viewport;
private:
vtkProp3DAxisFollower(const vtkProp3DAxisFollower&) = delete;
void operator=(const vtkProp3DAxisFollower&) = delete;
int TextUpsideDown;
int VisibleAtCurrentViewAngle;
};
#endif