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/*=========================================================================
Program: Visualization Toolkit
Module: vtkProjectedTexture.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkProjectedTexture
* @brief assign texture coordinates for a projected texture
*
* vtkProjectedTexture assigns texture coordinates to a dataset as if
* the texture was projected from a slide projected located somewhere in the
* scene. Methods are provided to position the projector and aim it at a
* location, to set the width of the projector's frustum, and to set the
* range of texture coordinates assigned to the dataset.
*
* Objects in the scene that appear behind the projector are also assigned
* texture coordinates; the projected image is left-right and top-bottom
* flipped, much as a lens' focus flips the rays of light that pass through
* it. A warning is issued if a point in the dataset falls at the focus
* of the projector.
*/
#ifndef vtkProjectedTexture_h
#define vtkProjectedTexture_h
#include "vtkDataSetAlgorithm.h"
#include "vtkFiltersModelingModule.h" // For export macro
#define VTK_PROJECTED_TEXTURE_USE_PINHOLE 0
#define VTK_PROJECTED_TEXTURE_USE_TWO_MIRRORS 1
class VTKFILTERSMODELING_EXPORT vtkProjectedTexture : public vtkDataSetAlgorithm
{
public:
static vtkProjectedTexture* New();
vtkTypeMacro(vtkProjectedTexture, vtkDataSetAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Set/Get the position of the focus of the projector.
*/
vtkSetVector3Macro(Position, double);
vtkGetVectorMacro(Position, double, 3);
//@}
//@{
/**
* Set/Get the focal point of the projector (a point that lies along
* the center axis of the projector's frustum).
*/
void SetFocalPoint(double focalPoint[3]);
void SetFocalPoint(double x, double y, double z);
vtkGetVectorMacro(FocalPoint, double, 3);
//@}
//@{
/**
* Set/Get the camera mode of the projection -- pinhole projection or
* two mirror projection.
*/
vtkSetMacro(CameraMode, int);
vtkGetMacro(CameraMode, int);
void SetCameraModeToPinhole() { this->SetCameraMode(VTK_PROJECTED_TEXTURE_USE_PINHOLE); }
void SetCameraModeToTwoMirror() { this->SetCameraMode(VTK_PROJECTED_TEXTURE_USE_TWO_MIRRORS); }
//@}
//@{
/**
* Set/Get the mirror separation for the two mirror system.
*/
vtkSetMacro(MirrorSeparation, double);
vtkGetMacro(MirrorSeparation, double);
//@}
//@{
/**
* Get the normalized orientation vector of the projector.
*/
vtkGetVectorMacro(Orientation, double, 3);
//@}
//@{
/**
* Set/Get the up vector of the projector.
*/
vtkSetVector3Macro(Up, double);
vtkGetVectorMacro(Up, double, 3);
//@}
//@{
/**
* Set/Get the aspect ratio of a perpendicular cross-section of the
* the projector's frustum. The aspect ratio consists of three
* numbers: (x, y, z), where x is the width of the
* frustum, y is the height, and z is the perpendicular
* distance from the focus of the projector.
* For example, if the source of the image is a pinhole camera with
* view angle A, then you could set x=1, y=1, z=1/tan(A).
*/
vtkSetVector3Macro(AspectRatio, double);
vtkGetVectorMacro(AspectRatio, double, 3);
//@}
//@{
/**
* Specify s-coordinate range for texture s-t coordinate pair.
*/
vtkSetVector2Macro(SRange, double);
vtkGetVectorMacro(SRange, double, 2);
//@}
//@{
/**
* Specify t-coordinate range for texture s-t coordinate pair.
*/
vtkSetVector2Macro(TRange, double);
vtkGetVectorMacro(TRange, double, 2);
//@}
protected:
vtkProjectedTexture();
~vtkProjectedTexture() override {}
int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
void ComputeNormal();
int CameraMode;
double Position[3];
double Orientation[3];
double FocalPoint[3];
double Up[3];
double MirrorSeparation;
double AspectRatio[3];
double SRange[2];
double TRange[2];
private:
vtkProjectedTexture(const vtkProjectedTexture&) = delete;
void operator=(const vtkProjectedTexture&) = delete;
};
#endif