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/*=========================================================================
Program: Visualization Toolkit
Module: vtkProjectedTetrahedraMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*
* Copyright 2003 Sandia Corporation.
* Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
* license for use of this work by or on behalf of the
* U.S. Government. Redistribution and use in source and binary forms, with
* or without modification, are permitted provided that this Notice and any
* statement of authorship are reproduced on all copies.
*/
/**
* @class vtkProjectedTetrahedraMapper
* @brief Unstructured grid volume renderer.
*
*
* vtkProjectedTetrahedraMapper is an implementation of the classic
* Projected Tetrahedra algorithm presented by Shirley and Tuchman in "A
* Polygonal Approximation to Direct Scalar Volume Rendering" in Computer
* Graphics, December 1990.
*
* @bug
* This mapper relies highly on the implementation of the OpenGL pipeline.
* A typical hardware driver has lots of options and some settings can
* cause this mapper to produce artifacts.
*
*/
#ifndef vtkProjectedTetrahedraMapper_h
#define vtkProjectedTetrahedraMapper_h
#include "vtkRenderingVolumeModule.h" // For export macro
#include "vtkUnstructuredGridVolumeMapper.h"
class vtkFloatArray;
class vtkPoints;
class vtkUnsignedCharArray;
class vtkVisibilitySort;
class vtkVolumeProperty;
class vtkRenderWindow;
class VTKRENDERINGVOLUME_EXPORT vtkProjectedTetrahedraMapper
: public vtkUnstructuredGridVolumeMapper
{
public:
vtkTypeMacro(vtkProjectedTetrahedraMapper, vtkUnstructuredGridVolumeMapper);
static vtkProjectedTetrahedraMapper* New();
void PrintSelf(ostream& os, vtkIndent indent) override;
virtual void SetVisibilitySort(vtkVisibilitySort* sort);
vtkGetObjectMacro(VisibilitySort, vtkVisibilitySort);
static void MapScalarsToColors(
vtkDataArray* colors, vtkVolumeProperty* property, vtkDataArray* scalars);
static void TransformPoints(vtkPoints* inPoints, const float projection_mat[16],
const float modelview_mat[16], vtkFloatArray* outPoints);
/**
* Return true if the rendering context provides
* the nececessary functionality to use this class.
*/
virtual bool IsSupported(vtkRenderWindow*) { return false; }
protected:
vtkProjectedTetrahedraMapper();
~vtkProjectedTetrahedraMapper() override;
vtkVisibilitySort* VisibilitySort;
/**
* The visibility sort will probably make a reference loop by holding a
* reference to the input.
*/
void ReportReferences(vtkGarbageCollector* collector) override;
private:
vtkProjectedTetrahedraMapper(const vtkProjectedTetrahedraMapper&) = delete;
void operator=(const vtkProjectedTetrahedraMapper&) = delete;
};
#endif