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/*=========================================================================
Program: Visualization Toolkit
Module: vtkPolygonalSurfacePointPlacer.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkPolygonalSurfacePointPlacer
* @brief Place points on the surface of polygonal data.
*
*
* vtkPolygonalSurfacePointPlacer places points on polygonal data and is
* meant to be used in conjunction with
* vtkPolygonalSurfaceContourLineInterpolator.
*
* @warning
* You should have computed cell normals for the input polydata if you are
* specifying a distance offset.
*
* @sa
* vtkPointPlacer vtkPolyDataNormals
*/
#ifndef vtkPolygonalSurfacePointPlacer_h
#define vtkPolygonalSurfacePointPlacer_h
#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkPolyDataPointPlacer.h"
class vtkPolyDataCollection;
class vtkCellPicker;
class vtkPolygonalSurfacePointPlacerInternals;
class vtkPolyData;
// The Node stores information about the point. This information is used by
// the interpolator. Reusing this information avoids the need for a second
// pick operation to regenerate it. (Cellpickers are slow).
struct vtkPolygonalSurfacePointPlacerNode
{
double WorldPosition[3];
double SurfaceWorldPosition[3];
vtkIdType CellId;
vtkIdType PointId;
double ParametricCoords[3]; // parametric coords within cell
vtkPolyData* PolyData;
};
class VTKINTERACTIONWIDGETS_EXPORT vtkPolygonalSurfacePointPlacer : public vtkPolyDataPointPlacer
{
public:
/**
* Instantiate this class.
*/
static vtkPolygonalSurfacePointPlacer* New();
//@{
/**
* Standard methods for instances of this class.
*/
vtkTypeMacro(vtkPolygonalSurfacePointPlacer, vtkPolyDataPointPlacer);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@}
// Descuription:
// Add /remove a prop, to place points on
void AddProp(vtkProp*) override;
void RemoveViewProp(vtkProp* prop) override;
void RemoveAllProps() override;
/**
* Given a renderer and a display position in pixel coordinates,
* compute the world position and orientation where this point
* will be placed. This method is typically used by the
* representation to place the point initially.
* For the Terrain point placer this computes world points that
* lie at the specified height above the terrain.
*/
int ComputeWorldPosition(
vtkRenderer* ren, double displayPos[2], double worldPos[3], double worldOrient[9]) override;
/**
* Given a renderer, a display position, and a reference world
* position, compute the new world position and orientation
* of this point. This method is typically used by the
* representation to move the point.
*/
int ComputeWorldPosition(vtkRenderer* ren, double displayPos[2], double refWorldPos[3],
double worldPos[3], double worldOrient[9]) override;
/**
* Given a world position check the validity of this
* position according to the constraints of the placer
*/
int ValidateWorldPosition(double worldPos[3]) override;
/**
* Give the node a chance to update its auxiliary point id.
*/
int UpdateNodeWorldPosition(double worldPos[3], vtkIdType nodePointId) override;
/**
* Given a display position, check the validity of this position.
*/
int ValidateDisplayPosition(vtkRenderer*, double displayPos[2]) override;
/**
* Given a world position and a world orientation,
* validate it according to the constraints of the placer.
*/
int ValidateWorldPosition(double worldPos[3], double worldOrient[9]) override;
//@{
/**
* Get the Prop picker.
*/
vtkGetObjectMacro(CellPicker, vtkCellPicker);
//@}
//@{
/**
* Be sure to add polydata on which you wish to place points to this list
* or they will not be considered for placement.
*/
vtkGetObjectMacro(Polys, vtkPolyDataCollection);
//@}
//@{
/**
* Height offset at which points may be placed on the polygonal surface.
* If you specify a non-zero value here, be sure to compute cell normals
* on your input polygonal data (easily done with vtkPolyDataNormals).
*/
vtkSetMacro(DistanceOffset, double);
vtkGetMacro(DistanceOffset, double);
//@}
//@{
/**
* Snap to the closest point on the surface ?
* This is useful for the vtkPolygonalSurfaceContourLineInterpolator, when
* drawing contours along the edges of a surface mesh.
* OFF by default.
*/
vtkSetMacro(SnapToClosestPoint, vtkTypeBool);
vtkGetMacro(SnapToClosestPoint, vtkTypeBool);
vtkBooleanMacro(SnapToClosestPoint, vtkTypeBool);
//@}
//@{
/**
* Internally used by the interpolator.
*/
typedef vtkPolygonalSurfacePointPlacerNode Node;
Node* GetNodeAtWorldPosition(double worldPos[3]);
//@}
protected:
vtkPolygonalSurfacePointPlacer();
~vtkPolygonalSurfacePointPlacer() override;
// The props that represents the terrain data (one or more) in a rendered
// scene
vtkCellPicker* CellPicker;
vtkPolyDataCollection* Polys;
vtkPolygonalSurfacePointPlacerInternals* Internals;
double DistanceOffset;
vtkTypeBool SnapToClosestPoint;
private:
vtkPolygonalSurfacePointPlacer(const vtkPolygonalSurfacePointPlacer&) = delete;
void operator=(const vtkPolygonalSurfacePointPlacer&) = delete;
};
#endif