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272 lines
8.9 KiB
C++
272 lines
8.9 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkPointWidget.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkPointWidget
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* @brief position a point in 3D space
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*
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* This 3D widget allows the user to position a point in 3D space using a 3D
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* cursor. The cursor has an outline bounding box, axes-aligned cross-hairs,
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* and axes shadows. (The outline and shadows can be turned off.) Any of
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* these can be turned off. A nice feature of the object is that the
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* vtkPointWidget, like any 3D widget, will work with the current interactor
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* style. That is, if vtkPointWidget does not handle an event, then all other
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* registered observers (including the interactor style) have an opportunity
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* to process the event. Otherwise, the vtkPointWidget will terminate the
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* processing of the event that it handles.
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*
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* To use this object, just invoke SetInteractor() with the argument of the
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* method a vtkRenderWindowInteractor. You may also wish to invoke
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* "PlaceWidget()" to initially position the widget. The interactor will act
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* normally until the "i" key (for "interactor") is pressed, at which point
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* the vtkPointWidget will appear. (See superclass documentation for
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* information about changing this behavior.) To move the point, the user can
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* grab (left mouse) on any widget line and "slide" the point into
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* position. Scaling is achieved by using the right mouse button "up" the
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* render window (makes the widget bigger) or "down" the render window (makes
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* the widget smaller). To translate the widget use the middle mouse button.
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* (Note: all of the translation interactions can be constrained to one of
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* the x-y-z axes by using the "shift" key.) The vtkPointWidget produces as
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* output a polydata with a single point and a vertex cell.
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*
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* Some additional features of this class include the ability to control the
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* rendered properties of the widget. You can set the properties of the
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* selected and unselected representations of the parts of the widget. For
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* example, you can set the property of the 3D cursor in its normal and
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* selected states.
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*
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*
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* The constrained translation/sliding action (i.e., when the "shift" key is
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* depressed) along the axes is based on a combination of a "hot" spot around
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* the cursor focus plus the initial mouse motion after selection. That is,
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* if the user selects an axis outside of the hot spot, then the motion is
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* constrained along that axis. If the user selects the point widget near the
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* focus (within the hot spot), the initial motion defines a vector which is
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* compared to the x-y-z axes. The motion is constrained to the axis that is
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* most parallel to the initial motion vector.
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*
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*
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* @sa
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* vtk3DWidget vtkLineWidget vtkBoxWidget vtkPlaneWidget
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*/
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#ifndef vtkPointWidget_h
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#define vtkPointWidget_h
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#include "vtk3DWidget.h"
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#include "vtkCursor3D.h" // Needed for faster access to the Cursor3D
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#include "vtkInteractionWidgetsModule.h" // For export macro
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class vtkActor;
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class vtkPolyDataMapper;
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class vtkCellPicker;
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class vtkPolyData;
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class vtkProperty;
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class VTKINTERACTIONWIDGETS_EXPORT vtkPointWidget : public vtk3DWidget
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{
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public:
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/**
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* Instantiate this widget
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*/
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static vtkPointWidget* New();
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vtkTypeMacro(vtkPointWidget, vtk3DWidget);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Methods that satisfy the superclass' API.
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*/
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void SetEnabled(int) override;
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void PlaceWidget(double bounds[6]) override;
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void PlaceWidget() override { this->Superclass::PlaceWidget(); }
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void PlaceWidget(
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double xmin, double xmax, double ymin, double ymax, double zmin, double zmax) override
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{
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this->Superclass::PlaceWidget(xmin, xmax, ymin, ymax, zmin, zmax);
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}
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//@}
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/**
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* Grab the polydata (including points) that defines the point. A
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* single point and a vertex compose the vtkPolyData.
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*/
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void GetPolyData(vtkPolyData* pd);
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/**
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* Set/Get the position of the point. Note that if the position is set
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* outside of the bounding box, it will be clamped to the boundary of
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* the bounding box.
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*/
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void SetPosition(double x, double y, double z) { this->Cursor3D->SetFocalPoint(x, y, z); }
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void SetPosition(double x[3]) { this->SetPosition(x[0], x[1], x[2]); }
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double* GetPosition() VTK_SIZEHINT(3) { return this->Cursor3D->GetFocalPoint(); }
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void GetPosition(double xyz[3]) { this->Cursor3D->GetFocalPoint(xyz); }
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/**
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* Turn on/off the wireframe bounding box.
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*/
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void SetOutline(int o) { this->Cursor3D->SetOutline(o); }
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int GetOutline() { return this->Cursor3D->GetOutline(); }
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void OutlineOn() { this->Cursor3D->OutlineOn(); }
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void OutlineOff() { this->Cursor3D->OutlineOff(); }
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/**
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* Turn on/off the wireframe x-shadows.
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*/
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void SetXShadows(int o) { this->Cursor3D->SetXShadows(o); }
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int GetXShadows() { return this->Cursor3D->GetXShadows(); }
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void XShadowsOn() { this->Cursor3D->XShadowsOn(); }
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void XShadowsOff() { this->Cursor3D->XShadowsOff(); }
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/**
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* Turn on/off the wireframe y-shadows.
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*/
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void SetYShadows(int o) { this->Cursor3D->SetYShadows(o); }
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int GetYShadows() { return this->Cursor3D->GetYShadows(); }
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void YShadowsOn() { this->Cursor3D->YShadowsOn(); }
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void YShadowsOff() { this->Cursor3D->YShadowsOff(); }
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/**
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* Turn on/off the wireframe z-shadows.
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*/
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void SetZShadows(int o) { this->Cursor3D->SetZShadows(o); }
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int GetZShadows() { return this->Cursor3D->GetZShadows(); }
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void ZShadowsOn() { this->Cursor3D->ZShadowsOn(); }
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void ZShadowsOff() { this->Cursor3D->ZShadowsOff(); }
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/**
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* If translation mode is on, as the widget is moved the bounding box,
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* shadows, and cursor are all translated simultaneously as the point
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* moves.
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*/
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void SetTranslationMode(int mode)
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{
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this->Cursor3D->SetTranslationMode(mode);
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this->Cursor3D->Update();
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}
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int GetTranslationMode() { return this->Cursor3D->GetTranslationMode(); }
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void TranslationModeOn() { this->SetTranslationMode(1); }
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void TranslationModeOff() { this->SetTranslationMode(0); }
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//@{
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/**
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* Convenience methods to turn outline and shadows on and off.
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*/
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void AllOn()
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{
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this->OutlineOn();
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this->XShadowsOn();
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this->YShadowsOn();
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this->ZShadowsOn();
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}
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void AllOff()
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{
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this->OutlineOff();
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this->XShadowsOff();
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this->YShadowsOff();
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this->ZShadowsOff();
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}
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//@}
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//@{
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/**
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* Get the handle properties (the little balls are the handles). The
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* properties of the handles when selected and normal can be
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* set.
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*/
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vtkGetObjectMacro(Property, vtkProperty);
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vtkGetObjectMacro(SelectedProperty, vtkProperty);
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//@}
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//@{
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/**
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* Set the "hot spot" size; i.e., the region around the focus, in which the
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* motion vector is used to control the constrained sliding action. Note the
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* size is specified as a fraction of the length of the diagonal of the
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* point widget's bounding box.
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*/
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vtkSetClampMacro(HotSpotSize, double, 0.0, 1.0);
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vtkGetMacro(HotSpotSize, double);
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//@}
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protected:
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vtkPointWidget();
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~vtkPointWidget() override;
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// Manage the state of the widget
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friend class vtkLineWidget;
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int State;
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enum WidgetState
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{
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Start = 0,
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Moving,
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Scaling,
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Translating,
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Outside
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};
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// Handles the events
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static void ProcessEvents(
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vtkObject* object, unsigned long event, void* clientdata, void* calldata);
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// ProcessEvents() dispatches to these methods.
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virtual void OnMouseMove();
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virtual void OnLeftButtonDown();
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virtual void OnLeftButtonUp();
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virtual void OnMiddleButtonDown();
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virtual void OnMiddleButtonUp();
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virtual void OnRightButtonDown();
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virtual void OnRightButtonUp();
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// the cursor3D
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vtkActor* Actor;
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vtkPolyDataMapper* Mapper;
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vtkCursor3D* Cursor3D;
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void Highlight(int highlight);
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// Do the picking
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vtkCellPicker* CursorPicker;
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// Register internal Pickers within PickingManager
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void RegisterPickers() override;
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// Methods to manipulate the cursor
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int ConstraintAxis;
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void Translate(double* p1, double* p2);
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void Scale(double* p1, double* p2, int X, int Y);
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void MoveFocus(double* p1, double* p2);
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int TranslationMode;
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// Properties used to control the appearance of selected objects and
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// the manipulator in general.
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vtkProperty* Property;
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vtkProperty* SelectedProperty;
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void CreateDefaultProperties();
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// The size of the hot spot.
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double HotSpotSize;
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int DetermineConstraintAxis(int constraint, double* x);
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int WaitingForMotion;
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int WaitCount;
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private:
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vtkPointWidget(const vtkPointWidget&) = delete;
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void operator=(const vtkPointWidget&) = delete;
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};
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#endif
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