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/*=========================================================================
Program: Visualization Toolkit
Module: vtkPBRLUTTexture.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkPBRLUTTexture
* @brief precompute BRDF look-up table texture used in physically based rendering
*
* This texture is a 2D texture which precompute Fresnel response scale (red) and bias (green)
* based on roughness (x) and angle between light and normal (y).
*/
#ifndef vtkPBRLUTTexture_h
#define vtkPBRLUTTexture_h
#include "vtkOpenGLTexture.h"
#include "vtkRenderingOpenGL2Module.h" // For export macro
#include "vtkSmartPointer.h" // For vtkSmartPointer
class vtkOpenGLFramebufferObject;
class vtkOpenGLRenderWindow;
class vtkOpenGLTexture;
class vtkRenderWindow;
class VTKRENDERINGOPENGL2_EXPORT vtkPBRLUTTexture : public vtkOpenGLTexture
{
public:
static vtkPBRLUTTexture* New();
vtkTypeMacro(vtkPBRLUTTexture, vtkOpenGLTexture);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Implement base class method.
*/
void Load(vtkRenderer*) override;
/**
* Implement base class method.
*/
void Render(vtkRenderer* ren) override { this->Load(ren); }
//@{
/**
* Set/Get size of texture.
* Default is 1024.
*/
vtkGetMacro(LUTSize, unsigned int);
vtkSetMacro(LUTSize, unsigned int);
//@}
//@{
/**
* Set/Get the number of samples used during Monte-Carlo integration.
* Default is 512.
*/
vtkGetMacro(LUTSamples, unsigned int);
vtkSetMacro(LUTSamples, unsigned int);
//@}
protected:
vtkPBRLUTTexture() = default;
~vtkPBRLUTTexture() override = default;
unsigned int LUTSize = 512;
unsigned int LUTSamples = 1024;
private:
vtkPBRLUTTexture(const vtkPBRLUTTexture&) = delete;
void operator=(const vtkPBRLUTTexture&) = delete;
};
#endif