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/*=========================================================================
Program: Visualization Toolkit
Module: vtkOrderIndependentTranslucentPass.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOrderIndependentTranslucentPass
* @brief Implement OIT rendering using average color
*
* Simple version that uses average alpha weighted color
* and correct final computed alpha. Single pass approach.
*
* @sa
* vtkRenderPass, vtkTranslucentPass, vtkFramebufferPass
*/
#ifndef vtkOrderIndependentTranslucentPass_h
#define vtkOrderIndependentTranslucentPass_h
#include "vtkOpenGLRenderPass.h"
#include "vtkRenderingOpenGL2Module.h" // For export macro
class vtkOpenGLFramebufferObject;
class vtkTextureObject;
class vtkOpenGLRenderWindow;
class vtkOpenGLState;
class vtkOpenGLQuadHelper;
class VTKRENDERINGOPENGL2_EXPORT vtkOrderIndependentTranslucentPass : public vtkOpenGLRenderPass
{
public:
static vtkOrderIndependentTranslucentPass* New();
vtkTypeMacro(vtkOrderIndependentTranslucentPass, vtkOpenGLRenderPass);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Perform rendering according to a render state \p s.
* \pre s_exists: s!=0
*/
void Render(const vtkRenderState* s) override;
/**
* Release graphics resources and ask components to release their own
* resources.
* \pre w_exists: w!=0
*/
void ReleaseGraphicsResources(vtkWindow* w) override;
//@{
/**
* Delegate for rendering the translucent polygonal geometry.
* If it is NULL, nothing will be rendered and a warning will be emitted.
* It is usually set to a vtkTranslucentPass.
* Initial value is a NULL pointer.
*/
vtkGetObjectMacro(TranslucentPass, vtkRenderPass);
virtual void SetTranslucentPass(vtkRenderPass* translucentPass);
//@}
// vtkOpenGLRenderPass virtuals:
bool PostReplaceShaderValues(std::string& vertexShader, std::string& geometryShader,
std::string& fragmentShader, vtkAbstractMapper* mapper, vtkProp* prop) override;
protected:
/**
* Default constructor. TranslucentPass is set to NULL.
*/
vtkOrderIndependentTranslucentPass();
/**
* Destructor.
*/
~vtkOrderIndependentTranslucentPass() override;
vtkRenderPass* TranslucentPass;
//@{
/**
* Cache viewport values for depth peeling.
*/
int ViewportX;
int ViewportY;
int ViewportWidth;
int ViewportHeight;
//@}
vtkOpenGLFramebufferObject* Framebuffer;
vtkOpenGLQuadHelper* FinalBlend;
vtkTextureObject* TranslucentRGBATexture;
vtkTextureObject* TranslucentRTexture;
vtkTextureObject* TranslucentZTexture;
void BlendFinalPeel(vtkOpenGLRenderWindow* renWin);
// useful to store
vtkOpenGLState* State;
private:
vtkOrderIndependentTranslucentPass(const vtkOrderIndependentTranslucentPass&) = delete;
void operator=(const vtkOrderIndependentTranslucentPass&) = delete;
};
#endif