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/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLTextMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLTextMapper
* @brief vtkTextMapper override for OpenGL2.
*/
#ifndef vtkOpenGLTextMapper_h
#define vtkOpenGLTextMapper_h
#include "vtkRenderingOpenGL2Module.h" // For export macro
#include "vtkTextMapper.h"
class vtkOpenGLGL2PSHelper;
class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLTextMapper : public vtkTextMapper
{
public:
static vtkOpenGLTextMapper* New();
vtkTypeMacro(vtkOpenGLTextMapper, vtkTextMapper);
void PrintSelf(ostream& os, vtkIndent indent) override;
void RenderOverlay(vtkViewport* vp, vtkActor2D* act) override;
protected:
vtkOpenGLTextMapper();
~vtkOpenGLTextMapper() override;
void RenderGL2PS(vtkViewport* vp, vtkActor2D* act, vtkOpenGLGL2PSHelper* gl2ps);
private:
vtkOpenGLTextMapper(const vtkOpenGLTextMapper&) = delete;
void operator=(const vtkOpenGLTextMapper&) = delete;
};
#endif // vtkOpenGLTextMapper_h