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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLTextActor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLTextActor
* @brief vtkTextActor override.
*/
#ifndef vtkOpenGLTextActor_h
#define vtkOpenGLTextActor_h
#include "vtkRenderingOpenGL2Module.h" // For export macro
#include "vtkTextActor.h"
class vtkOpenGLGL2PSHelper;
class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLTextActor : public vtkTextActor
{
public:
static vtkOpenGLTextActor* New();
vtkTypeMacro(vtkOpenGLTextActor, vtkTextActor);
void PrintSelf(ostream& os, vtkIndent indent) override;
int RenderOverlay(vtkViewport* viewport) override;
protected:
vtkOpenGLTextActor();
~vtkOpenGLTextActor() override;
int RenderGL2PS(vtkViewport* viewport, vtkOpenGLGL2PSHelper* gl2ps);
private:
vtkOpenGLTextActor(const vtkOpenGLTextActor&) = delete;
void operator=(const vtkOpenGLTextActor&) = delete;
};
#endif // vtkOpenGLTextActor_h