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76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkOpenGLProperty.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkOpenGLProperty
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* @brief OpenGL property
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*
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* vtkOpenGLProperty is a concrete implementation of the abstract class
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* vtkProperty. vtkOpenGLProperty interfaces to the OpenGL rendering library.
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*/
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#ifndef vtkOpenGLProperty_h
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#define vtkOpenGLProperty_h
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#include "vtkProperty.h"
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#include "vtkRenderingOpenGL2Module.h" // For export macro
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class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLProperty : public vtkProperty
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{
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public:
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static vtkOpenGLProperty* New();
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vtkTypeMacro(vtkOpenGLProperty, vtkProperty);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Implement base class method.
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*/
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void Render(vtkActor* a, vtkRenderer* ren) override;
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/**
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* Implement base class method.
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*/
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void BackfaceRender(vtkActor* a, vtkRenderer* ren) override;
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/**
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* This method is called after the actor has been rendered.
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* Don't call this directly. This method cleans up
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* any shaders allocated.
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*/
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void PostRender(vtkActor* a, vtkRenderer* r) override;
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/**
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* Release any graphics resources that are being consumed by this
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* property. The parameter window could be used to determine which graphic
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* resources to release.
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*/
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void ReleaseGraphicsResources(vtkWindow* win) override;
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protected:
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vtkOpenGLProperty();
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~vtkOpenGLProperty() override;
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/**
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* Method called in vtkOpenGLProperty::Render() to render textures.
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* Last argument is the value returned from RenderShaders() call.
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*/
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bool RenderTextures(vtkActor* actor, vtkRenderer* renderer);
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private:
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vtkOpenGLProperty(const vtkOpenGLProperty&) = delete;
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void operator=(const vtkOpenGLProperty&) = delete;
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};
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#endif
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