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86 lines
2.5 KiB
C++
86 lines
2.5 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkOpenGLHardwareSelector.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkOpenGLHardwareSelector
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* @brief implements the device specific code of
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* vtkOpenGLHardwareSelector.
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*
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*
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* Implements the device specific code of vtkOpenGLHardwareSelector.
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*
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* @sa
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* vtkHardwareSelector
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*/
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#ifndef vtkOpenGLHardwareSelector_h
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#define vtkOpenGLHardwareSelector_h
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#include "vtkHardwareSelector.h"
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#include "vtkRenderingOpenGL2Module.h" // For export macro
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class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLHardwareSelector : public vtkHardwareSelector
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{
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public:
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static vtkOpenGLHardwareSelector* New();
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vtkTypeMacro(vtkOpenGLHardwareSelector, vtkHardwareSelector);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Called by the mapper before and after
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* rendering each prop.
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*/
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void BeginRenderProp() override;
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void EndRenderProp() override;
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/**
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* Called by any vtkMapper or vtkProp subclass to render a composite-index.
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* Currently indices >= 0xffffff are not supported.
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*/
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void RenderCompositeIndex(unsigned int index) override;
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/**
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* Called by any vtkMapper or subclass to render process id. This has any
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* effect when this->UseProcessIdFromData is true.
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*/
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void RenderProcessId(unsigned int processid) override;
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// we need to initialize the depth buffer
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void BeginSelection() override;
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void EndSelection() override;
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protected:
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vtkOpenGLHardwareSelector();
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~vtkOpenGLHardwareSelector() override;
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void PreCapturePass(int pass) override;
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void PostCapturePass(int pass) override;
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// Called internally before each prop is rendered
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// for device specific configuration/preparation etc.
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void BeginRenderProp(vtkRenderWindow*) override;
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void EndRenderProp(vtkRenderWindow*) override;
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void SavePixelBuffer(int passNo) override;
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int OriginalMultiSample;
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bool OriginalBlending;
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private:
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vtkOpenGLHardwareSelector(const vtkOpenGLHardwareSelector&) = delete;
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void operator=(const vtkOpenGLHardwareSelector&) = delete;
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};
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#endif
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