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67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkOpaquePass.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkOpaquePass
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* @brief Render the opaque geometry with property key
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* filtering.
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*
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* vtkOpaquePass renders the opaque geometry of all the props that have the
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* keys contained in vtkRenderState.
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*
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* This pass expects an initialized depth buffer and color buffer.
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* Initialized buffers means they have been cleared with farest z-value and
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* background color/gradient/transparent color.
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*
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* @sa
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* vtkRenderPass vtkDefaultPass
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*/
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#ifndef vtkOpaquePass_h
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#define vtkOpaquePass_h
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#include "vtkDefaultPass.h"
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#include "vtkRenderingOpenGL2Module.h" // For export macro
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class VTKRENDERINGOPENGL2_EXPORT vtkOpaquePass : public vtkDefaultPass
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{
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public:
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static vtkOpaquePass* New();
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vtkTypeMacro(vtkOpaquePass, vtkDefaultPass);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Perform rendering according to a render state \p s.
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* \pre s_exists: s!=0
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*/
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void Render(const vtkRenderState* s) override;
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protected:
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/**
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* Default constructor.
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*/
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vtkOpaquePass();
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/**
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* Destructor.
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*/
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~vtkOpaquePass() override;
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private:
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vtkOpaquePass(const vtkOpaquePass&) = delete;
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void operator=(const vtkOpaquePass&) = delete;
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};
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#endif
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