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126 lines
4.1 KiB
C++
126 lines
4.1 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkMoleculeAlgorithm.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkMoleculeAlgorithm
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* @brief Superclass for algorithms that operate on
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* vtkMolecules
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*
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*
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*
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* vtkMoleculeAlgorithm is a convenience class to make writing algorithms
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* easier. There are some assumptions and defaults made by this class you
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* should be aware of. This class defaults such that your filter will have
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* one input port and one output port. If that is not the case simply change
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* it with SetNumberOfInputPorts etc. See this class constructor for the
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* default. This class also provides a FillInputPortInfo method that by
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* default says that all inputs will be vtkMolecules. If that isn't the case
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* then please override this method in your subclass. You should implement
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* the subclass's algorithm into RequestData( request, inputVec, outputVec).
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*/
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#ifndef vtkMoleculeAlgorithm_h
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#define vtkMoleculeAlgorithm_h
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#include "vtkAlgorithm.h"
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#include "vtkCommonExecutionModelModule.h" // For export macro
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class vtkDataSet;
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class vtkMolecule;
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class VTKCOMMONEXECUTIONMODEL_EXPORT vtkMoleculeAlgorithm : public vtkAlgorithm
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{
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public:
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static vtkMoleculeAlgorithm* New();
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vtkTypeMacro(vtkMoleculeAlgorithm, vtkAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Get the output data object for a port on this algorithm.
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*/
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vtkMolecule* GetOutput();
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vtkMolecule* GetOutput(int);
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virtual void SetOutput(vtkMolecule* d);
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//@}
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/**
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* see vtkAlgorithm for details
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*/
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vtkTypeBool ProcessRequest(
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vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
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// this method is not recommended for use, but lots of old style filters
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// use it
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vtkDataObject* GetInput();
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vtkDataObject* GetInput(int port);
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vtkMolecule* GetMoleculeInput(int port);
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//@{
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/**
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* Set an input of this algorithm. You should not override these
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* methods because they are not the only way to connect a pipeline.
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* Note that these methods support old-style pipeline connections.
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* When writing new code you should use the more general
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* vtkAlgorithm::SetInputConnection(). These methods transform the
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* input index to the input port index, not an index of a connection
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* within a single port.
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*/
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void SetInputData(vtkDataObject*);
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void SetInputData(int, vtkDataObject*);
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//@}
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//@{
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/**
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* Add an input of this algorithm. Note that these methods support
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* old-style pipeline connections. When writing new code you should
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* use the more general vtkAlgorithm::AddInputConnection(). See
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* SetInputData() for details.
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*/
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void AddInputData(vtkDataObject*);
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void AddInputData(int, vtkDataObject*);
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//@}
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protected:
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vtkMoleculeAlgorithm();
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~vtkMoleculeAlgorithm() override;
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// convenience method
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virtual int RequestInformation(vtkInformation* request, vtkInformationVector** inputVector,
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vtkInformationVector* outputVector);
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/**
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* This is called by the superclass.
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* This is the method you should override.
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*/
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virtual int RequestData(vtkInformation* request, vtkInformationVector** inputVector,
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vtkInformationVector* outputVector);
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/**
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* This is called by the superclass.
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* This is the method you should override.
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*/
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virtual int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*);
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// see algorithm for more info
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int FillOutputPortInformation(int port, vtkInformation* info) override;
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int FillInputPortInformation(int port, vtkInformation* info) override;
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private:
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vtkMoleculeAlgorithm(const vtkMoleculeAlgorithm&) = delete;
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void operator=(const vtkMoleculeAlgorithm&) = delete;
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};
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#endif
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