You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

310 lines
9.5 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkMeasurementCubeHandleRepresentation3D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkMeasurementCubeHandleRepresentation3D
* @brief represent a unit cube for measuring/comparing to data.
*
* @sa
* vtkPolygonalHandleRepresentation3D vtkHandleRepresentation vtkHandleWidget
*/
#ifndef vtkMeasurementCubeHandleRepresentation3D_h
#define vtkMeasurementCubeHandleRepresentation3D_h
#include "vtkHandleRepresentation.h"
#include "vtkInteractionWidgetsModule.h" // For export macro
class vtkProperty;
class vtkPolyDataMapper;
class vtkCellPicker;
class vtkTransformPolyDataFilter;
class vtkMatrixToLinearTransform;
class vtkMatrix4x4;
class vtkPolyData;
class vtkAbstractTransform;
class vtkActor;
class vtkFollower;
class vtkBillboardTextActor3D;
class VTKINTERACTIONWIDGETS_EXPORT vtkMeasurementCubeHandleRepresentation3D
: public vtkHandleRepresentation
{
public:
/**
* Instantiate this class.
*/
static vtkMeasurementCubeHandleRepresentation3D* New();
//@{
/**
* Standard methods for instances of this class.
*/
vtkTypeMacro(vtkMeasurementCubeHandleRepresentation3D, vtkHandleRepresentation);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@}
//@{
/**
* Set the position of the point in world and display coordinates.
*/
void SetWorldPosition(double p[3]) override;
void SetDisplayPosition(double p[3]) override;
//@}
//@{
/**
* Get the handle polydata.
*/
vtkPolyData* GetHandle();
//@}
//@{
/**
* Set/Get the handle properties when unselected and selected.
*/
void SetProperty(vtkProperty*);
void SetSelectedProperty(vtkProperty*);
vtkGetObjectMacro(Property, vtkProperty);
vtkGetObjectMacro(SelectedProperty, vtkProperty);
//@}
/**
* Get the transform used to transform the generic handle polydata before
* placing it in the render window
*/
virtual vtkAbstractTransform* GetTransform();
//@{
/**
* Methods to make this class properly act like a vtkWidgetRepresentation.
*/
void BuildRepresentation() override;
void StartWidgetInteraction(double eventPos[2]) override;
void WidgetInteraction(double eventPos[2]) override;
int ComputeInteractionState(int X, int Y, int modify = 0) override;
//@}
//@{
/**
* Methods to make this class behave as a vtkProp.
*/
void ShallowCopy(vtkProp* prop) override;
void DeepCopy(vtkProp* prop) override;
void GetActors(vtkPropCollection*) override;
void ReleaseGraphicsResources(vtkWindow*) override;
int RenderOpaqueGeometry(vtkViewport* viewport) override;
int RenderTranslucentPolygonalGeometry(vtkViewport* viewport) override;
vtkTypeBool HasTranslucentPolygonalGeometry() override;
double* GetBounds() override;
//@}
//@{
/**
* A label may be associated with the cube. The string can be set via
* SetLabelText. The visibility of the label can be turned on / off.
*/
vtkSetMacro(LabelVisibility, vtkTypeBool);
vtkGetMacro(LabelVisibility, vtkTypeBool);
vtkBooleanMacro(LabelVisibility, vtkTypeBool);
vtkSetMacro(SelectedLabelVisibility, vtkTypeBool);
vtkGetMacro(SelectedLabelVisibility, vtkTypeBool);
vtkBooleanMacro(SelectedLabelVisibility, vtkTypeBool);
virtual void SetLabelTextInput(const char* label);
virtual char* GetLabelTextInput();
//@}
//@{
/**
* Get the label text actor
*/
vtkGetObjectMacro(LabelText, vtkBillboardTextActor3D);
//@}
//@{
/**
* Toggle the visibility of the handle on and off
*/
vtkSetMacro(HandleVisibility, vtkTypeBool);
vtkGetMacro(HandleVisibility, vtkTypeBool);
vtkBooleanMacro(HandleVisibility, vtkTypeBool);
//@}
//@{
/**
* Toggle highlighting (used when the cube is selected).
*/
void Highlight(int highlight) override;
//@}
//@{
/**
* Turn on/off smooth motion of the handle. See the documentation of
* MoveFocusRequest for details. By default, SmoothMotion is ON. However,
* in certain applications the user may want to turn it off. For instance
* when using certain specific PointPlacer's with the representation such
* as the vtkCellCentersPointPlacer, which causes the representation to
* snap to the center of cells. In such cases, inherent restrictions on
* handle placement might conflict with a request for smooth motion of the
* handles.
*/
vtkSetMacro(SmoothMotion, vtkTypeBool);
vtkGetMacro(SmoothMotion, vtkTypeBool);
vtkBooleanMacro(SmoothMotion, vtkTypeBool);
//@}
//@{
/**
* Set the length of a side of the cube (default is 1).
*/
void SetSideLength(double);
vtkGetMacro(SideLength, double);
//@}
//@{
/**
* Turn on/off adaptive scaling for the cube.
*/
vtkSetMacro(AdaptiveScaling, vtkTypeBool);
vtkGetMacro(AdaptiveScaling, vtkTypeBool);
vtkBooleanMacro(AdaptiveScaling, vtkTypeBool);
//@}
//@{
/**
* Set/Get the rescaling increment for the cube. This value is applied to
* each dimension, so volume scaling = std::pow(RescaleFactor, 3).
*/
vtkSetClampMacro(RescaleFactor, double, 1., VTK_DOUBLE_MAX);
vtkGetMacro(RescaleFactor, double);
//@}
//@{
/**
* Set the min/max cube representational area relative to the render window
* area. If adaptive scaling is on and the cube's image is outside of these
* bounds, the cube is adaptively scaled. The max and min relative cube sizes
* are clamped between 1. and 1.e-6, and MaxRelativeubeSize must be more than
* <RescaleFactor> greater than MinRelativeCubeScreenArea.
*/
void SetMinRelativeCubeScreenArea(double);
vtkGetMacro(MinRelativeCubeScreenArea, double);
void SetMaxRelativeCubeScreenArea(double);
vtkGetMacro(MaxRelativeCubeScreenArea, double);
//@}
//@{
/**
* Set the label for the unit of length of a side of the cube.
*/
vtkSetStringMacro(LengthUnit);
vtkGetStringMacro(LengthUnit);
//@}
/*
* Register internal Pickers within PickingManager
*/
void RegisterPickers() override;
protected:
vtkMeasurementCubeHandleRepresentation3D();
~vtkMeasurementCubeHandleRepresentation3D() override;
vtkActor* Actor;
vtkPolyDataMapper* Mapper;
vtkTransformPolyDataFilter* HandleTransformFilter;
vtkMatrixToLinearTransform* HandleTransform;
vtkMatrix4x4* HandleTransformMatrix;
vtkCellPicker* HandlePicker;
double LastPickPosition[3];
double LastEventPosition[2];
vtkProperty* Property;
vtkProperty* SelectedProperty;
int WaitingForMotion;
int WaitCount;
vtkTypeBool HandleVisibility;
double Offset[3];
vtkTypeBool AdaptiveScaling;
double RescaleFactor;
double MinRelativeCubeScreenArea;
double MaxRelativeCubeScreenArea;
double SideLength;
char* LengthUnit;
// Methods to manipulate the cursor
virtual void Scale(const double* p1, const double* p2, const double eventPos[2]);
virtual void MoveFocus(const double* p1, const double* p2);
void CreateDefaultProperties();
/**
* If adaptive scaling is enabled, rescale the cube so that its
* representational area in the display window falls between
* <MinRelativeCubeScreenArea> and <MaxRelativeCubeScreenArea>.
*/
void ScaleIfNecessary(vtkViewport*);
/**
* Given a motion vector defined by p1 --> p2 (p1 and p2 are in
* world coordinates), the new display position of the handle center is
* populated into requestedDisplayPos. This is again only a request for the
* new display position. It is up to the point placer to deduce the
* appropriate world co-ordinates that this display position will map into.
* The placer may even disallow such a movement.
* If "SmoothMotion" is OFF, the returned requestedDisplayPos is the same
* as the event position, ie the location of the mouse cursor. If its OFF,
* incremental offsets as described above are used to compute it.
*/
void MoveFocusRequest(
const double* p1, const double* p2, const double eventPos[2], double requestedDisplayPos[3]);
/**
* The handle may be scaled uniformly in all three dimensions using this
* API. The handle can also be scaled interactively using the right
* mouse button.
*/
virtual void SetUniformScale(double scale);
/**
* Update the actor position. Different subclasses handle this differently.
* For instance vtkPolygonalHandleRepresentation3D updates the handle
* transformation and sets this on the handle.
* vtkOrientedPolygonalHandleRepresentation3D, which uses a vtkFollower to
* keep the handle geometry facinig the camera handles this differently. This
* is an opportunity for subclasses to update the actor's position etc each
* time the handle is rendered.
*/
virtual void UpdateHandle();
/**
* Opportunity to update the label position and text during each render.
*/
virtual void UpdateLabel();
// Handle the label.
vtkTypeBool LabelVisibility;
vtkTypeBool SelectedLabelVisibility;
vtkBillboardTextActor3D* LabelText;
bool LabelAnnotationTextScaleInitialized;
vtkTypeBool SmoothMotion;
private:
vtkMeasurementCubeHandleRepresentation3D(
const vtkMeasurementCubeHandleRepresentation3D&) = delete;
void operator=(const vtkMeasurementCubeHandleRepresentation3D&) = delete;
};
#endif