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81 lines
2.5 KiB
C++
81 lines
2.5 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkMatrixToHomogeneousTransform.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkMatrixToHomogeneousTransform
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* @brief convert a matrix to a transform
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*
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* This is a very simple class which allows a vtkMatrix4x4 to be used in
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* place of a vtkHomogeneousTransform or vtkAbstractTransform. For example,
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* if you use it as a proxy between a matrix and vtkTransformPolyDataFilter
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* then any modifications to the matrix will automatically be reflected in
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* the output of the filter.
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* @sa
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* vtkPerspectiveTransform vtkMatrix4x4 vtkMatrixToLinearTransform
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*/
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#ifndef vtkMatrixToHomogeneousTransform_h
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#define vtkMatrixToHomogeneousTransform_h
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#include "vtkCommonTransformsModule.h" // For export macro
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#include "vtkHomogeneousTransform.h"
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class vtkMatrix4x4;
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class VTKCOMMONTRANSFORMS_EXPORT vtkMatrixToHomogeneousTransform : public vtkHomogeneousTransform
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{
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public:
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static vtkMatrixToHomogeneousTransform* New();
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vtkTypeMacro(vtkMatrixToHomogeneousTransform, vtkHomogeneousTransform);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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// Set the input matrix. Any modifications to the matrix will be
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// reflected in the transformation.
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virtual void SetInput(vtkMatrix4x4*);
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vtkGetObjectMacro(Input, vtkMatrix4x4);
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/**
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* The input matrix is left as-is, but the transformation matrix
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* is inverted.
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*/
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void Inverse() override;
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/**
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* Get the MTime: this is the bit of magic that makes everything work.
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*/
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vtkMTimeType GetMTime() override;
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/**
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* Make a new transform of the same type.
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*/
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vtkAbstractTransform* MakeTransform() override;
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protected:
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vtkMatrixToHomogeneousTransform();
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~vtkMatrixToHomogeneousTransform() override;
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void InternalUpdate() override;
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void InternalDeepCopy(vtkAbstractTransform* transform) override;
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int InverseFlag;
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vtkMatrix4x4* Input;
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private:
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vtkMatrixToHomogeneousTransform(const vtkMatrixToHomogeneousTransform&) = delete;
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void operator=(const vtkMatrixToHomogeneousTransform&) = delete;
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};
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#endif
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