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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkMathTextUtilities.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkMathTextUtilities
* @brief Abstract interface to equation rendering.
*
* vtkMathTextUtilities defines an interface for equation rendering. Intended
* for use with the python matplotlib.mathtext module (implemented in the
* vtkMatplotlib module).
*/
#ifndef vtkMathTextUtilities_h
#define vtkMathTextUtilities_h
#include "vtkObject.h"
#include "vtkRenderingFreeTypeModule.h" // For export macro
#include "vtkTextRenderer.h" // for metrics
class vtkImageData;
class vtkPath;
class vtkTextProperty;
class vtkTextActor;
class vtkViewport;
//----------------------------------------------------------------------------
// Singleton cleanup
class VTKRENDERINGFREETYPE_EXPORT vtkMathTextUtilitiesCleanup
{
public:
vtkMathTextUtilitiesCleanup();
~vtkMathTextUtilitiesCleanup();
private:
vtkMathTextUtilitiesCleanup(const vtkMathTextUtilitiesCleanup& other) = delete;
vtkMathTextUtilitiesCleanup& operator=(const vtkMathTextUtilitiesCleanup& rhs) = delete;
};
class VTKRENDERINGFREETYPE_EXPORT vtkMathTextUtilities : public vtkObject
{
public:
vtkTypeMacro(vtkMathTextUtilities, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Returns true if mathtext rendering is available.
*/
virtual bool IsAvailable() { return false; } // Override in subclasses.
/**
* This is a singleton pattern New. There will be only ONE reference
* to a vtkMathTextUtilities object per process. Clients that
* call this method must use Delete() on the object so that reference
* counting will work. The single instance will be unreferenced when
* the program exits. You should just use the static GetInstance() method
* anyway to get the singleton.
*/
static vtkMathTextUtilities* New();
/**
* Return the singleton instance with no reference counting.
*/
static vtkMathTextUtilities* GetInstance();
/**
* Supply a user defined instance. Call Delete() on the supplied
* instance after setting it to fix the reference count.
*/
static void SetInstance(vtkMathTextUtilities* instance);
/**
* Determine the dimensions of the image that RenderString will produce for
* a given str, tprop, and dpi
*/
virtual bool GetBoundingBox(vtkTextProperty* tprop, const char* str, int dpi, int bbox[4]) = 0;
/**
* Return the metrics for the rendered str, tprop, and dpi.
*/
virtual bool GetMetrics(
vtkTextProperty* tprop, const char* str, int dpi, vtkTextRenderer::Metrics& metrics) = 0;
/**
* Render the given string @a str into the vtkImageData @a data with a
* resolution of @a dpi. textDims, will be overwritten by the pixel width and
* height of the rendered string. This is useful when ScaleToPowerOfTwo is
* set to true, and the image dimensions may not match the dimensions of the
* rendered text.
*/
virtual bool RenderString(const char* str, vtkImageData* data, vtkTextProperty* tprop, int dpi,
int textDims[2] = nullptr) = 0;
/**
* Parse the MathText expression in str and fill path with a contour of the
* glyphs.
*/
virtual bool StringToPath(const char* str, vtkPath* path, vtkTextProperty* tprop, int dpi) = 0;
/**
* This function returns the font size (in points) required to fit the string
* in the target rectangle. The font size of tprop is updated to the computed
* value as well. If an error occurs (e.g. an improperly formatted MathText
* string), -1 is returned.
*/
virtual int GetConstrainedFontSize(
const char* str, vtkTextProperty* tprop, int targetWidth, int targetHeight, int dpi);
//@{
/**
* Set to true if the graphics implementation requires texture image dimensions
* to be a power of two. Default is true, but this member will be set
* appropriately when GL is inited.
*/
virtual bool GetScaleToPowerOfTwo() = 0;
virtual void SetScaleToPowerOfTwo(bool scale) = 0;
//@}
protected:
vtkMathTextUtilities();
~vtkMathTextUtilities() override;
private:
vtkMathTextUtilities(const vtkMathTextUtilities&) = delete;
void operator=(const vtkMathTextUtilities&) = delete;
//@{
/**
* The singleton instance and the singleton cleanup instance
*/
static vtkMathTextUtilities* Instance;
static vtkMathTextUtilitiesCleanup Cleanup;
//@}
};
#endif