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263 lines
7.9 KiB
C++
263 lines
7.9 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkLinearTransform.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkLinearTransform
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* @brief abstract superclass for linear transformations
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*
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* vtkLinearTransform provides a generic interface for linear
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* (affine or 12 degree-of-freedom) geometric transformations.
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* @sa
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* vtkTransform vtkIdentityTransform
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*/
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#ifndef vtkLinearTransform_h
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#define vtkLinearTransform_h
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#include "vtkCommonTransformsModule.h" // For export macro
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#include "vtkHomogeneousTransform.h"
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class VTKCOMMONTRANSFORMS_EXPORT vtkLinearTransform : public vtkHomogeneousTransform
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{
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public:
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vtkTypeMacro(vtkLinearTransform, vtkHomogeneousTransform);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Apply the transformation to a normal.
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* You can use the same array to store both the input and output.
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*/
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void TransformNormal(const float in[3], float out[3])
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{
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this->Update();
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this->InternalTransformNormal(in, out);
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}
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/**
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* Apply the transformation to a double-precision normal.
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* You can use the same array to store both the input and output.
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*/
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void TransformNormal(const double in[3], double out[3])
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{
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this->Update();
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this->InternalTransformNormal(in, out);
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}
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/**
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* Synonymous with TransformDoubleNormal(x,y,z).
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* Use this if you are programming in python or Java.
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*/
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double* TransformNormal(double x, double y, double z) VTK_SIZEHINT(3)
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{
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return this->TransformDoubleNormal(x, y, z);
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}
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double* TransformNormal(const double normal[3]) VTK_SIZEHINT(3)
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{
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return this->TransformDoubleNormal(normal[0], normal[1], normal[2]);
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}
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//@{
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/**
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* Apply the transformation to an (x,y,z) normal.
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* Use this if you are programming in python or Java.
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*/
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float* TransformFloatNormal(float x, float y, float z) VTK_SIZEHINT(3)
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{
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this->InternalFloatPoint[0] = x;
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this->InternalFloatPoint[1] = y;
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this->InternalFloatPoint[2] = z;
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this->TransformNormal(this->InternalFloatPoint, this->InternalFloatPoint);
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return this->InternalFloatPoint;
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}
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float* TransformFloatNormal(const float normal[3]) VTK_SIZEHINT(3)
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{
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return this->TransformFloatNormal(normal[0], normal[1], normal[2]);
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}
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//@}
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//@{
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/**
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* Apply the transformation to a double-precision (x,y,z) normal.
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* Use this if you are programming in python or Java.
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*/
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double* TransformDoubleNormal(double x, double y, double z) VTK_SIZEHINT(3)
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{
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this->InternalDoublePoint[0] = x;
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this->InternalDoublePoint[1] = y;
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this->InternalDoublePoint[2] = z;
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this->TransformNormal(this->InternalDoublePoint, this->InternalDoublePoint);
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return this->InternalDoublePoint;
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}
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double* TransformDoubleNormal(const double normal[3]) VTK_SIZEHINT(3)
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{
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return this->TransformDoubleNormal(normal[0], normal[1], normal[2]);
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}
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//@}
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/**
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* Synonymous with TransformDoubleVector(x,y,z).
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* Use this if you are programming in python or Java.
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*/
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double* TransformVector(double x, double y, double z) VTK_SIZEHINT(3)
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{
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return this->TransformDoubleVector(x, y, z);
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}
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double* TransformVector(const double normal[3]) VTK_SIZEHINT(3)
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{
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return this->TransformDoubleVector(normal[0], normal[1], normal[2]);
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}
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/**
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* Apply the transformation to a vector.
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* You can use the same array to store both the input and output.
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*/
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void TransformVector(const float in[3], float out[3])
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{
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this->Update();
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this->InternalTransformVector(in, out);
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}
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/**
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* Apply the transformation to a double-precision vector.
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* You can use the same array to store both the input and output.
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*/
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void TransformVector(const double in[3], double out[3])
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{
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this->Update();
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this->InternalTransformVector(in, out);
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}
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//@{
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/**
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* Apply the transformation to an (x,y,z) vector.
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* Use this if you are programming in python or Java.
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*/
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float* TransformFloatVector(float x, float y, float z) VTK_SIZEHINT(3)
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{
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this->InternalFloatPoint[0] = x;
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this->InternalFloatPoint[1] = y;
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this->InternalFloatPoint[2] = z;
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this->TransformVector(this->InternalFloatPoint, this->InternalFloatPoint);
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return this->InternalFloatPoint;
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}
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float* TransformFloatVector(const float vec[3]) VTK_SIZEHINT(3)
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{
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return this->TransformFloatVector(vec[0], vec[1], vec[2]);
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}
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//@}
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//@{
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/**
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* Apply the transformation to a double-precision (x,y,z) vector.
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* Use this if you are programming in python or Java.
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*/
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double* TransformDoubleVector(double x, double y, double z) VTK_SIZEHINT(3)
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{
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this->InternalDoublePoint[0] = x;
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this->InternalDoublePoint[1] = y;
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this->InternalDoublePoint[2] = z;
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this->TransformVector(this->InternalDoublePoint, this->InternalDoublePoint);
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return this->InternalDoublePoint;
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}
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double* TransformDoubleVector(const double vec[3]) VTK_SIZEHINT(3)
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{
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return this->TransformDoubleVector(vec[0], vec[1], vec[2]);
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}
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//@}
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/**
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* Apply the transformation to a series of points, and append the
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* results to outPts.
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*/
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void TransformPoints(vtkPoints* inPts, vtkPoints* outPts) override;
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/**
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* Apply the transformation to a series of normals, and append the
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* results to outNms.
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*/
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virtual void TransformNormals(vtkDataArray* inNms, vtkDataArray* outNms);
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/**
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* Apply the transformation to a series of vectors, and append the
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* results to outVrs.
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*/
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virtual void TransformVectors(vtkDataArray* inVrs, vtkDataArray* outVrs);
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/**
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* Apply the transformation to a combination of points, normals
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* and vectors.
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*/
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void TransformPointsNormalsVectors(vtkPoints* inPts, vtkPoints* outPts, vtkDataArray* inNms,
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vtkDataArray* outNms, vtkDataArray* inVrs, vtkDataArray* outVrs, int nOptionalVectors = 0,
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vtkDataArray** inVrsArr = nullptr, vtkDataArray** outVrsArr = nullptr) override;
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/**
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* Just like GetInverse, but it includes a typecast to
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* vtkLinearTransform.
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*/
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vtkLinearTransform* GetLinearInverse()
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{
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return static_cast<vtkLinearTransform*>(this->GetInverse());
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}
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//@{
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/**
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* This will calculate the transformation without calling Update.
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* Meant for use only within other VTK classes.
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*/
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void InternalTransformPoint(const float in[3], float out[3]) override;
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void InternalTransformPoint(const double in[3], double out[3]) override;
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//@}
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//@{
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/**
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* This will calculate the transformation without calling Update.
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* Meant for use only within other VTK classes.
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*/
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virtual void InternalTransformNormal(const float in[3], float out[3]);
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virtual void InternalTransformNormal(const double in[3], double out[3]);
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//@}
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//@{
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/**
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* This will calculate the transformation without calling Update.
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* Meant for use only within other VTK classes.
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*/
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virtual void InternalTransformVector(const float in[3], float out[3]);
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virtual void InternalTransformVector(const double in[3], double out[3]);
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//@}
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//@{
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/**
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* This will calculate the transformation as well as its derivative
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* without calling Update. Meant for use only within other VTK
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* classes.
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*/
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void InternalTransformDerivative(
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const float in[3], float out[3], float derivative[3][3]) override;
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void InternalTransformDerivative(
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const double in[3], double out[3], double derivative[3][3]) override;
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//@}
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protected:
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vtkLinearTransform() {}
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~vtkLinearTransform() override {}
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private:
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vtkLinearTransform(const vtkLinearTransform&) = delete;
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void operator=(const vtkLinearTransform&) = delete;
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};
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#endif
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