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67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkLightsPass.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkLightsPass
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* @brief Implement the lights render pass.
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*
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* Render the lights.
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*
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* This pass expects an initialized camera.
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* It disables all the lights, apply transformations for lights following the
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* camera, and turn on the enables lights.
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*
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* @sa
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* vtkRenderPass
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*/
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#ifndef vtkLightsPass_h
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#define vtkLightsPass_h
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#include "vtkRenderPass.h"
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#include "vtkRenderingOpenGL2Module.h" // For export macro
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class vtkOpenGLRenderWindow;
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class VTKRENDERINGOPENGL2_EXPORT vtkLightsPass : public vtkRenderPass
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{
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public:
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static vtkLightsPass* New();
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vtkTypeMacro(vtkLightsPass, vtkRenderPass);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Perform rendering according to a render state \p s.
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* \pre s_exists: s!=0
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*/
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void Render(const vtkRenderState* s) override;
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protected:
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/**
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* Default constructor.
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*/
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vtkLightsPass();
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/**
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* Destructor.
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*/
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~vtkLightsPass() override;
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private:
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vtkLightsPass(const vtkLightsPass&) = delete;
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void operator=(const vtkLightsPass&) = delete;
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};
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#endif
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