You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

67 lines
1.6 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkLightsPass.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkLightsPass
* @brief Implement the lights render pass.
*
* Render the lights.
*
* This pass expects an initialized camera.
* It disables all the lights, apply transformations for lights following the
* camera, and turn on the enables lights.
*
* @sa
* vtkRenderPass
*/
#ifndef vtkLightsPass_h
#define vtkLightsPass_h
#include "vtkRenderPass.h"
#include "vtkRenderingOpenGL2Module.h" // For export macro
class vtkOpenGLRenderWindow;
class VTKRENDERINGOPENGL2_EXPORT vtkLightsPass : public vtkRenderPass
{
public:
static vtkLightsPass* New();
vtkTypeMacro(vtkLightsPass, vtkRenderPass);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Perform rendering according to a render state \p s.
* \pre s_exists: s!=0
*/
void Render(const vtkRenderState* s) override;
protected:
/**
* Default constructor.
*/
vtkLightsPass();
/**
* Destructor.
*/
~vtkLightsPass() override;
private:
vtkLightsPass(const vtkLightsPass&) = delete;
void operator=(const vtkLightsPass&) = delete;
};
#endif