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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkLabeledTreeMapDataMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
/**
* @class vtkLabeledTreeMapDataMapper
* @brief draw text labels on a tree map
*
*
* vtkLabeledTreeMapDataMapper is a mapper that renders text on a tree map.
* A tree map is a vtkTree with an associated 4-tuple array
* used for storing the boundary rectangle for each vertex in the tree.
* The user must specify the array name used for storing the rectangles.
*
* The mapper iterates through the tree and attempts and renders a label
* inside the vertex's rectangle as long as the following conditions hold:
* 1. The vertex level is within the range of levels specified for labeling.
* 2. The label can fully fit inside its box.
* 3. The label does not overlap an ancestor's label.
*
* @sa
* vtkLabeledDataMapper
*
* @par Thanks:
* Thanks to Patricia Crossno, Ken Moreland, Andrew Wilson and Brian Wylie from
* Sandia National Laboratories for their help in developing this class.
*/
#ifndef vtkLabeledTreeMapDataMapper_h
#define vtkLabeledTreeMapDataMapper_h
#include "vtkLabeledDataMapper.h"
#include "vtkRenderingLabelModule.h" // For export macro
class vtkTree;
class vtkPoints;
class vtkCoordinate;
class vtkFloatArray;
class vtkStringArray;
class vtkIdList;
class VTKRENDERINGLABEL_EXPORT vtkLabeledTreeMapDataMapper : public vtkLabeledDataMapper
{
public:
static vtkLabeledTreeMapDataMapper* New();
vtkTypeMacro(vtkLabeledTreeMapDataMapper, vtkLabeledDataMapper);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Draw the text to the screen at each input point.
*/
void RenderOpaqueGeometry(vtkViewport* viewport, vtkActor2D* actor) override;
void RenderOverlay(vtkViewport* viewport, vtkActor2D* actor) override;
//@}
/**
* The input to this filter.
*/
virtual vtkTree* GetInputTree();
/**
* The name of the 4-tuple array used for
*/
virtual void SetRectanglesArrayName(const char* name);
//@{
/**
* Indicates if the label can be displayed clipped by the Window
* mode = 0 - ok to clip labels
* 1 - auto center labels w/r to the area of the vertex's clipped region
*/
vtkGetMacro(ClipTextMode, int);
vtkSetMacro(ClipTextMode, int);
//@}
//@{
/**
* Indicates if the label can be moved by its ancestors
*/
vtkGetMacro(ChildMotion, int);
vtkSetMacro(ChildMotion, int);
//@}
//@{
/**
* Indicates at which level labeling should be dynamic
*/
vtkGetMacro(DynamicLevel, int);
vtkSetMacro(DynamicLevel, int);
//@}
/**
* Release any graphics resources that are being consumed by this actor.
*/
void ReleaseGraphicsResources(vtkWindow*) override;
//@{
/**
* The range of font sizes to use when rendering the labels.
*/
void SetFontSizeRange(int maxSize, int minSize, int delta = 4);
void GetFontSizeRange(int range[3]);
//@}
//@{
/**
* The range of levels to attempt to label.
* The level of a vertex is the length of the path to the root
* (the root has level 0).
*/
void SetLevelRange(int startLevel, int endLevel);
void GetLevelRange(int range[2]);
//@}
protected:
vtkLabeledTreeMapDataMapper();
~vtkLabeledTreeMapDataMapper() override;
void LabelTree(vtkTree* tree, vtkFloatArray* boxInfo, vtkDataArray* numericData,
vtkStringArray* stringData, int activeComp, int numComps);
void GetVertexLabel(vtkIdType vertex, vtkDataArray* numericData, vtkStringArray* stringData,
int activeComp, int numComps, char* string, size_t stringSize);
void UpdateFontSizes();
int UpdateWindowInfo(vtkViewport* viewport);
int GetStringSize(char* string, int level);
// Returns 1 if the transformed box is off screen
int ConvertToDC(float* origBoxInfo, float* newBoxInfo);
// Returns 1 if the label will not fit in box - 2 if the text could
// not be placed due to other labels
int AnalyseLabel(
char* string, int level, float* blimitsDC, float* textPosWC, vtkTextProperty** tprop);
int ApplyMasks(int level, float flimits[4], float blimits[4]);
vtkViewport* CurrentViewPort;
int* FontHeights;
int** FontWidths;
int MaxFontLevel;
int* ChildrenCount;
int MaxTreeLevels;
double BoxTrans[2][2];
double WindowLimits[2][2];
float (*LabelMasks)[4];
vtkIdList* VertexList;
vtkPoints* TextPoints;
vtkCoordinate* VCoord;
int ClipTextMode;
int ChildMotion;
int StartLevel;
int EndLevel;
int DynamicLevel;
vtkTextProperty* VerticalLabelProperty;
vtkTextProperty** HLabelProperties;
private:
vtkLabeledTreeMapDataMapper(const vtkLabeledTreeMapDataMapper&) = delete;
void operator=(const vtkLabeledTreeMapDataMapper&) = delete;
};
#endif