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/*=========================================================================
Program: Visualization Toolkit
Module: vtkLabeledDataMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkLabeledDataMapper
* @brief draw text labels at dataset points
*
* vtkLabeledDataMapper is a mapper that renders text at dataset
* points. Various items can be labeled including point ids, scalars,
* vectors, normals, texture coordinates, tensors, and field data components.
*
* The format with which the label is drawn is specified using a
* printf style format string. The font attributes of the text can
* be set through the vtkTextProperty associated to this mapper.
*
* By default, all the components of multi-component data such as
* vectors, normals, texture coordinates, tensors, and multi-component
* scalars are labeled. However, you can specify a single component if
* you prefer. (Note: the label format specifies the format to use for
* a single component. The label is creating by looping over all components
* and using the label format to render each component.)
* The character separator between components can be set. By default,
* it is set to a single whitespace.
*
* @warning
* Use this filter in combination with vtkSelectVisiblePoints if you want
* to label only points that are visible. If you want to label cells rather
* than points, use the filter vtkCellCenters to generate points at the
* center of the cells. Also, you can use the class vtkIdFilter to
* generate ids as scalars or field data, which can then be labeled.
*
* @sa
* vtkMapper2D vtkActor2D vtkTextMapper vtkTextProperty vtkSelectVisiblePoints
* vtkIdFilter vtkCellCenters
*/
#ifndef vtkLabeledDataMapper_h
#define vtkLabeledDataMapper_h
#include "vtkMapper2D.h"
#include "vtkRenderingLabelModule.h" // For export macro
#include <cassert> // For assert macro
class vtkDataObject;
class vtkDataSet;
class vtkTextMapper;
class vtkTextProperty;
class vtkTransform;
#define VTK_LABEL_IDS 0
#define VTK_LABEL_SCALARS 1
#define VTK_LABEL_VECTORS 2
#define VTK_LABEL_NORMALS 3
#define VTK_LABEL_TCOORDS 4
#define VTK_LABEL_TENSORS 5
#define VTK_LABEL_FIELD_DATA 6
class VTKRENDERINGLABEL_EXPORT vtkLabeledDataMapper : public vtkMapper2D
{
public:
/**
* Instantiate object with %%-#6.3g label format. By default, point ids
* are labeled.
*/
static vtkLabeledDataMapper* New();
vtkTypeMacro(vtkLabeledDataMapper, vtkMapper2D);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Set/Get the format with which to print the labels. This should
* be a printf-style format string.
* By default, the mapper will try to print each component of the
* tuple using a sane format: %d for integers, %f for floats, %g for
* doubles, %ld for longs, et cetera. If you need a different
* format, set it here. You can do things like limit the number of
* significant digits, add prefixes/suffixes, basically anything
* that printf can do. If you only want to print one component of a
* vector, see the ivar LabeledComponent.
*/
vtkSetStringMacro(LabelFormat);
vtkGetStringMacro(LabelFormat);
//@}
//@{
/**
* Set/Get the component number to label if the data to print has
* more than one component. For example, all the components of
* scalars, vectors, normals, etc. are labeled by default
* (LabeledComponent=(-1)). However, if this ivar is nonnegative,
* then only the one component specified is labeled.
*/
vtkSetMacro(LabeledComponent, int);
vtkGetMacro(LabeledComponent, int);
//@}
//@{
/**
* Set/Get the separator between components.
*/
vtkSetMacro(ComponentSeparator, char);
vtkGetMacro(ComponentSeparator, char);
//@}
//@{
/**
* Set/Get the field data array to label. This instance variable is
* only applicable if field data is labeled. This will clear
* FieldDataName when set.
*/
void SetFieldDataArray(int arrayIndex);
vtkGetMacro(FieldDataArray, int);
//@}
//@{
/**
* Set/Get the name of the field data array to label. This instance
* variable is only applicable if field data is labeled. This will
* override FieldDataArray when set.
*/
void SetFieldDataName(const char* arrayName);
vtkGetStringMacro(FieldDataName);
//@}
/**
* Set the input dataset to the mapper. This mapper handles any type of data.
*/
virtual void SetInputData(vtkDataObject*);
/**
* Use GetInputDataObject() to get the input data object for composite
* datasets.
*/
vtkDataSet* GetInput();
//@{
/**
* Specify which data to plot: IDs, scalars, vectors, normals, texture coords,
* tensors, or field data. If the data has more than one component, use
* the method SetLabeledComponent to control which components to plot.
* The default is VTK_LABEL_IDS.
*/
vtkSetMacro(LabelMode, int);
vtkGetMacro(LabelMode, int);
void SetLabelModeToLabelIds() { this->SetLabelMode(VTK_LABEL_IDS); }
void SetLabelModeToLabelScalars() { this->SetLabelMode(VTK_LABEL_SCALARS); }
void SetLabelModeToLabelVectors() { this->SetLabelMode(VTK_LABEL_VECTORS); }
void SetLabelModeToLabelNormals() { this->SetLabelMode(VTK_LABEL_NORMALS); }
void SetLabelModeToLabelTCoords() { this->SetLabelMode(VTK_LABEL_TCOORDS); }
void SetLabelModeToLabelTensors() { this->SetLabelMode(VTK_LABEL_TENSORS); }
void SetLabelModeToLabelFieldData() { this->SetLabelMode(VTK_LABEL_FIELD_DATA); }
//@}
//@{
/**
* Set/Get the text property.
* If an integer argument is provided, you may provide different text
* properties for different label types. The type is determined by an
* optional type input array.
*/
virtual void SetLabelTextProperty(vtkTextProperty* p) { this->SetLabelTextProperty(p, 0); }
virtual vtkTextProperty* GetLabelTextProperty() { return this->GetLabelTextProperty(0); }
virtual void SetLabelTextProperty(vtkTextProperty* p, int type);
virtual vtkTextProperty* GetLabelTextProperty(int type);
//@}
//@{
/**
* Draw the text to the screen at each input point.
*/
void RenderOpaqueGeometry(vtkViewport* viewport, vtkActor2D* actor) override;
void RenderOverlay(vtkViewport* viewport, vtkActor2D* actor) override;
//@}
/**
* Release any graphics resources that are being consumed by this actor.
*/
void ReleaseGraphicsResources(vtkWindow*) override;
//@{
/**
* The transform to apply to the labels before mapping to 2D.
*/
vtkGetObjectMacro(Transform, vtkTransform);
void SetTransform(vtkTransform* t);
//@}
/// Coordinate systems that output dataset may use.
enum Coordinates
{
WORLD = 0, //!< Output 3-D world-space coordinates for each label anchor.
DISPLAY = 1 //!< Output 2-D display coordinates for each label anchor (3 components but only 2
//!< are significant).
};
//@{
/**
* Set/get the coordinate system used for output labels.
* The output datasets may have point coordinates reported in the world space or display space.
*/
vtkGetMacro(CoordinateSystem, int);
vtkSetClampMacro(CoordinateSystem, int, WORLD, DISPLAY);
void CoordinateSystemWorld() { this->SetCoordinateSystem(vtkLabeledDataMapper::WORLD); }
void CoordinateSystemDisplay() { this->SetCoordinateSystem(vtkLabeledDataMapper::DISPLAY); }
//@}
/**
* Return the modified time for this object.
*/
vtkMTimeType GetMTime() override;
//@{
/**
* Return the number of labels rendered by the mapper.
*/
vtkGetMacro(NumberOfLabels, int);
//@}
//@{
/**
* Return the position of the requested label.
*/
void GetLabelPosition(int label, double pos[3])
{
assert("label index range" && label >= 0 && label < this->NumberOfLabels);
pos[0] = this->LabelPositions[3 * label];
pos[1] = this->LabelPositions[3 * label + 1];
pos[2] = this->LabelPositions[3 * label + 2];
}
//@}
/**
* Return the text for the requested label.
*/
const char* GetLabelText(int label);
protected:
vtkLabeledDataMapper();
~vtkLabeledDataMapper() override;
vtkDataSet* Input;
char* LabelFormat;
int LabelMode;
int LabeledComponent;
int FieldDataArray;
char* FieldDataName;
int CoordinateSystem;
char ComponentSeparator;
vtkTimeStamp BuildTime;
int NumberOfLabels;
int NumberOfLabelsAllocated;
vtkTextMapper** TextMappers;
double* LabelPositions;
vtkTransform* Transform;
int FillInputPortInformation(int, vtkInformation*) override;
void AllocateLabels(int numLabels);
void BuildLabels();
void BuildLabelsInternal(vtkDataSet*);
class Internals;
Internals* Implementation;
private:
vtkLabeledDataMapper(const vtkLabeledDataMapper&) = delete;
void operator=(const vtkLabeledDataMapper&) = delete;
};
#endif