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189 lines
5.9 KiB
C++
189 lines
5.9 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkLSDynaPart.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef vtkLSDynaPart_h
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#define vtkLSDynaPart_h
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#ifndef __VTK_WRAP__
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#include "LSDynaMetaData.h" //needed for lsdyna types
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#include "vtkIOLSDynaModule.h" // For export macro
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#include "vtkObject.h"
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#include "vtkStdString.h" //needed for string
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class vtkUnstructuredGrid;
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class vtkPoints;
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class VTKIOLSDYNA_EXPORT vtkLSDynaPart : public vtkObject
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{
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public:
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static vtkLSDynaPart* New();
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vtkTypeMacro(vtkLSDynaPart, vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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// Description: Set the type of the part
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void SetPartType(int type);
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// Description: Returns the type of the part
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LSDynaMetaData::LSDYNA_TYPES PartType() const { return Type; }
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// Description: Returns if the type of the part is considered valid
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bool hasValidType() const;
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vtkIdType GetUserMaterialId() const { return UserMaterialId; }
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vtkIdType GetPartId() const { return PartId; }
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bool HasCells() const;
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// Setup the part with some basic information about what it holds
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void InitPart(vtkStdString name, const vtkIdType& partId, const vtkIdType& userMaterialId,
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const vtkIdType& numGlobalPoints, const int& sizeOfWord);
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// Reserves the needed space in memory for this part
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// that way we never over allocate memory
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void AllocateCellMemory(const vtkIdType& numCells, const vtkIdType& cellLen);
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// Add a cell to the part
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void AddCell(const int& cellType, const vtkIdType& npts, vtkIdType conn[8]);
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// Description:
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// Setups the part cell topology so that we can cache information
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// between timesteps.
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void BuildToplogy();
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// Description:
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// Returns if the toplogy for this part has been constructed
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bool IsTopologyBuilt() const { return TopologyBuilt; }
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// Description:
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// Constructs the grid for this part and returns it.
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vtkUnstructuredGrid* GenerateGrid();
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// Description:
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// allows the part to store dead cells
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void EnableDeadCells(const int& deadCellsAsGhostArray);
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// Description:
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// removes the dead cells array if it exists from the grid
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void DisableDeadCells();
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// Description:
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// We set cells as dead to make them not show up during rendering
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void SetCellsDeadState(unsigned char* dead, const vtkIdType& size);
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// Description:
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// allows the part to store user cell ids
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void EnableCellUserIds();
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// Description:
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// Set the user ids for the cells of this grid
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void SetNextCellUserIds(const vtkIdType& value);
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// Description:
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// Called to init point filling for a property
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// is also able to set the point position of the grid too as that
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// is stored as a point property
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void AddPointProperty(const char* name, const vtkIdType& numComps, const bool& isIdTypeProperty,
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const bool& isProperty, const bool& isGeometryPoints);
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// Description:
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// Given a chunk of point property memory copy it to the correct
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// property on the part
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void ReadPointBasedProperty(float* data, const vtkIdType& numTuples, const vtkIdType& numComps,
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const vtkIdType& currentGlobalPointIndex);
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void ReadPointBasedProperty(double* data, const vtkIdType& numTuples, const vtkIdType& numComps,
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const vtkIdType& currentGlobalPointIndex);
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// Description:
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// Adds a property to the part
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void AddCellProperty(const char* name, const int& offset, const int& numComps);
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// Description:
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// Given the raw data converts it to be the properties for this part
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// The cell properties are woven together as a block for each cell
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void ReadCellProperties(
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float* cellProperties, const vtkIdType& numCells, const vtkIdType& numPropertiesInCell);
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void ReadCellProperties(
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double* cellsProperties, const vtkIdType& numCells, const vtkIdType& numPropertiesInCell);
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// Description:
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// Get the id of the lowest global point this part needs
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// Note: Presumes topology has been built already
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vtkIdType GetMinGlobalPointId() const;
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// Description:
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// Get the id of the largest global point this part needs
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// Note: Presumes topology has been built already
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vtkIdType GetMaxGlobalPointId() const;
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protected:
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vtkLSDynaPart();
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~vtkLSDynaPart() override;
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vtkUnstructuredGrid* RemoveDeletedCells();
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void BuildUniquePoints();
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void BuildCells();
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void GetPropertyData(const char* name, const vtkIdType& numComps, const bool& isIdTypeArray,
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const bool& isProperty, const bool& isGeometry);
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template <typename T>
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void AddPointInformation(T* buffer, T* pointData, const vtkIdType& numTuples,
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const vtkIdType& numComps, const vtkIdType& currentGlobalPointIndex);
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// basic info about the part
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LSDynaMetaData::LSDYNA_TYPES Type;
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vtkStdString Name;
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vtkIdType UserMaterialId;
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vtkIdType PartId;
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vtkIdType NumberOfCells;
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vtkIdType NumberOfPoints;
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vtkIdType NumberOfGlobalPoints;
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bool DeadCellsAsGhostArray;
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bool HasDeadCells;
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bool TopologyBuilt;
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bool DoubleBased;
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vtkUnstructuredGrid* Grid;
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vtkUnstructuredGrid* ThresholdGrid;
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vtkPoints* Points;
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class InternalCells;
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InternalCells* Cells;
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class InternalCellProperties;
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InternalCellProperties* CellProperties;
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class InternalPointsUsed;
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class DensePointsUsed;
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class SparsePointsUsed;
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InternalPointsUsed* GlobalPointsUsed;
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// used when reading properties
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class InternalCurrentPointInfo;
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InternalCurrentPointInfo* CurrentPointPropInfo;
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private:
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vtkLSDynaPart(const vtkLSDynaPart&) = delete;
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void operator=(const vtkLSDynaPart&) = delete;
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};
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#endif
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#endif // VTKLSDYNAPART
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