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160 lines
4.9 KiB
C++
160 lines
4.9 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkImporter.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkImporter
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* @brief importer abstract class
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*
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* vtkImporter is an abstract class that specifies the protocol for
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* importing actors, cameras, lights and properties into a
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* vtkRenderWindow. The following takes place:
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* 1) Create a RenderWindow and Renderer if none is provided.
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* 2) Call ImportBegin, if ImportBegin returns False, return
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* 3) Call ReadData, which calls:
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* a) Import the Actors
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* b) Import the cameras
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* c) Import the lights
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* d) Import the Properties
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* 7) Call ImportEnd
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*
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* Subclasses optionally implement the ImportActors, ImportCameras,
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* ImportLights and ImportProperties or ReadData methods. An ImportBegin and
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* ImportEnd can optionally be provided to perform Importer-specific
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* initialization and termination. The Read method initiates the import
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* process. If a RenderWindow is provided, its Renderer will contained
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* the imported objects. If the RenderWindow has no Renderer, one is
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* created. If no RenderWindow is provided, both a RenderWindow and
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* Renderer will be created. Both the RenderWindow and Renderer can be
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* accessed using Get methods.
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*
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* @sa
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* vtk3DSImporter vtkExporter
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*/
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#ifndef vtkImporter_h
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#define vtkImporter_h
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#include "vtkIOImportModule.h" // For export macro
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#include "vtkObject.h"
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#include <string>
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class vtkAbstractArray;
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class vtkDataSet;
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class vtkDoubleArray;
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class vtkRenderWindow;
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class vtkRenderer;
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class VTKIOIMPORT_EXPORT vtkImporter : public vtkObject
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{
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public:
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vtkTypeMacro(vtkImporter, vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Get the renderer that contains the imported actors, cameras and
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* lights.
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*/
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vtkGetObjectMacro(Renderer, vtkRenderer);
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//@}
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//@{
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/**
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* Set the vtkRenderWindow to contain the imported actors, cameras and
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* lights, If no vtkRenderWindow is set, one will be created and can be
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* obtained with the GetRenderWindow method. If the vtkRenderWindow has been
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* specified, the first vtkRenderer it has will be used to import the
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* objects. If the vtkRenderWindow has no Renderer, one will be created and
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* can be accessed using GetRenderer.
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*/
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virtual void SetRenderWindow(vtkRenderWindow*);
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vtkGetObjectMacro(RenderWindow, vtkRenderWindow);
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//@}
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//@{
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/**
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* Import the actors, cameras, lights and properties into a vtkRenderWindow.
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*/
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void Read();
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void Update() { this->Read(); }
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//@}
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/**
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* Recover a printable string that let importer implementation
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* Describe their outputs.
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*/
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virtual std::string GetOutputsDescription() { return ""; };
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/**
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* Get the number of available animations.
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* Return -1 if not provided by implementation.
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*/
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virtual vtkIdType GetNumberOfAnimations();
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/**
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* Get the name of an animation.
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* Return an empty if not provided by implementation.
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*/
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virtual std::string GetAnimationName(vtkIdType vtkNotUsed(animationIndex)) { return ""; };
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//@{
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/**
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* Enable/Disable/Get the status of specific animations
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*/
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virtual void EnableAnimation(vtkIdType vtkNotUsed(animationIndex)){};
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virtual void DisableAnimation(vtkIdType vtkNotUsed(animationIndex)){};
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virtual bool IsAnimationEnabled(vtkIdType vtkNotUsed(animationIndex)) { return false; };
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//@}
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/**
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* Get temporal informations for the currently enabled animations.
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* the three return arguments can be defined or not.
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* Return true in case of success, false otherwise.
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*/
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virtual bool GetTemporalInformation(
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vtkIdType animationIndex, int& nbTimeSteps, double timeRange[2], vtkDoubleArray* timeSteps);
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/**
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* Import the actors, camera, lights and properties at a specific timestep.
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* If not reimplemented, only call Update().
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*/
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virtual void UpdateTimeStep(double timeStep);
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protected:
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vtkImporter();
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~vtkImporter() override;
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virtual int ImportBegin() { return 1; }
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virtual void ImportEnd() {}
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virtual void ImportActors(vtkRenderer*) {}
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virtual void ImportCameras(vtkRenderer*) {}
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virtual void ImportLights(vtkRenderer*) {}
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virtual void ImportProperties(vtkRenderer*) {}
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static std::string GetDataSetDescription(vtkDataSet* ds, vtkIndent indent);
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static std::string GetArrayDescription(vtkAbstractArray* array, vtkIndent indent);
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vtkRenderer* Renderer;
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vtkRenderWindow* RenderWindow;
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virtual void ReadData();
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private:
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vtkImporter(const vtkImporter&) = delete;
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void operator=(const vtkImporter&) = delete;
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};
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#endif
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