You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
188 lines
5.3 KiB
C++
188 lines
5.3 KiB
C++
/*=========================================================================
|
|
|
|
Program: Visualization Toolkit
|
|
Module: vtkImageStack.h
|
|
|
|
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
|
|
All rights reserved.
|
|
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
|
|
|
|
This software is distributed WITHOUT ANY WARRANTY; without even
|
|
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
PURPOSE. See the above copyright notice for more information.
|
|
|
|
=========================================================================*/
|
|
/**
|
|
* @class vtkImageStack
|
|
* @brief manages a stack of composited images
|
|
*
|
|
* vtkImageStack manages the compositing of a set of images. Each image
|
|
* is assigned a layer number through its property object, and it is
|
|
* this layer number that determines the compositing order: images with
|
|
* a higher layer number are drawn over top of images with a lower layer
|
|
* number. The image stack has a SetActiveLayer method for controlling
|
|
* which layer to use for interaction and picking.
|
|
* @par Thanks:
|
|
* Thanks to David Gobbi at the Seaman Family MR Centre and Dept. of Clinical
|
|
* Neurosciences, Foothills Medical Centre, Calgary, for providing this class.
|
|
* @sa
|
|
* vtkImageMapper3D vtkImageProperty vtkProp3D
|
|
*/
|
|
|
|
#ifndef vtkImageStack_h
|
|
#define vtkImageStack_h
|
|
|
|
#include "vtkImageSlice.h"
|
|
#include "vtkRenderingImageModule.h" // For export macro
|
|
|
|
class vtkImageSliceCollection;
|
|
class vtkImageProperty;
|
|
class vtkImageMapper3D;
|
|
class vtkCollection;
|
|
|
|
class VTKRENDERINGIMAGE_EXPORT vtkImageStack : public vtkImageSlice
|
|
{
|
|
public:
|
|
vtkTypeMacro(vtkImageStack, vtkImageSlice);
|
|
void PrintSelf(ostream& os, vtkIndent indent) override;
|
|
static vtkImageStack* New();
|
|
|
|
/**
|
|
* Add an image to the stack. If the image is already present, then
|
|
* this method will do nothing.
|
|
*/
|
|
void AddImage(vtkImageSlice* prop);
|
|
|
|
/**
|
|
* Remove an image from the stack. If the image is not present, then
|
|
* this method will do nothing.
|
|
*/
|
|
void RemoveImage(vtkImageSlice* prop);
|
|
|
|
/**
|
|
* Check if an image is present. The returned value is one or zero.
|
|
*/
|
|
int HasImage(vtkImageSlice* prop);
|
|
|
|
/**
|
|
* Get the list of images as a vtkImageSliceCollection.
|
|
*/
|
|
vtkImageSliceCollection* GetImages() { return this->Images; }
|
|
|
|
//@{
|
|
/**
|
|
* Set the active layer number. This is the layer that will be
|
|
* used for picking and interaction.
|
|
*/
|
|
vtkSetMacro(ActiveLayer, int);
|
|
int GetActiveLayer() { return this->ActiveLayer; }
|
|
//@}
|
|
|
|
/**
|
|
* Get the active image. This will be the topmost image whose
|
|
* LayerNumber is the ActiveLayer. If no image matches, then NULL
|
|
* will be returned.
|
|
*/
|
|
vtkImageSlice* GetActiveImage();
|
|
|
|
/**
|
|
* Get the mapper for the currently active image.
|
|
*/
|
|
vtkImageMapper3D* GetMapper() override;
|
|
|
|
/**
|
|
* Get the property for the currently active image.
|
|
*/
|
|
vtkImageProperty* GetProperty() override;
|
|
|
|
//@{
|
|
/**
|
|
* Get the combined bounds of all of the images.
|
|
*/
|
|
double* GetBounds() override;
|
|
void GetBounds(double bounds[6]) { this->vtkProp3D::GetBounds(bounds); }
|
|
//@}
|
|
|
|
/**
|
|
* Return the max MTime of all the images.
|
|
*/
|
|
vtkMTimeType GetMTime() override;
|
|
|
|
/**
|
|
* Return the mtime of anything that would cause the rendered image to
|
|
* appear differently. Usually this involves checking the mtime of the
|
|
* prop plus anything else it depends on such as properties, mappers,
|
|
* etc.
|
|
*/
|
|
vtkMTimeType GetRedrawMTime() override;
|
|
|
|
/**
|
|
* Shallow copy of this prop. Overloads the virtual vtkProp method.
|
|
*/
|
|
void ShallowCopy(vtkProp* prop) override;
|
|
|
|
/**
|
|
* For some exporters and other other operations we must be
|
|
* able to collect all the actors, volumes, and images. These
|
|
* methods are used in that process.
|
|
*/
|
|
void GetImages(vtkPropCollection*);
|
|
|
|
//@{
|
|
/**
|
|
* Support the standard render methods.
|
|
*/
|
|
int RenderOverlay(vtkViewport* viewport) override;
|
|
int RenderOpaqueGeometry(vtkViewport* viewport) override;
|
|
int RenderTranslucentPolygonalGeometry(vtkViewport* viewport) override;
|
|
//@}
|
|
|
|
/**
|
|
* Does this prop have some translucent polygonal geometry?
|
|
*/
|
|
vtkTypeBool HasTranslucentPolygonalGeometry() override;
|
|
|
|
/**
|
|
* Release any resources held by this prop.
|
|
*/
|
|
void ReleaseGraphicsResources(vtkWindow* win) override;
|
|
|
|
//@{
|
|
/**
|
|
* Methods for traversing the stack as if it was an assembly.
|
|
* The traversal only gives the view prop for the active layer.
|
|
*/
|
|
void InitPathTraversal() override;
|
|
vtkAssemblyPath* GetNextPath() override;
|
|
int GetNumberOfPaths() override;
|
|
//@}
|
|
|
|
/**
|
|
* WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
|
|
* DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS
|
|
* Used to construct assembly paths and perform part traversal.
|
|
*/
|
|
void BuildPaths(vtkAssemblyPaths* paths, vtkAssemblyPath* path) override;
|
|
|
|
protected:
|
|
vtkImageStack();
|
|
~vtkImageStack() override;
|
|
|
|
void SetMapper(vtkImageMapper3D* mapper);
|
|
void SetProperty(vtkImageProperty* property);
|
|
|
|
void PokeMatrices(vtkMatrix4x4* matrix);
|
|
void UpdatePaths();
|
|
|
|
vtkTimeStamp PathTime;
|
|
vtkCollection* ImageMatrices;
|
|
vtkImageSliceCollection* Images;
|
|
int ActiveLayer;
|
|
|
|
private:
|
|
vtkImageStack(const vtkImageStack&) = delete;
|
|
void operator=(const vtkImageStack&) = delete;
|
|
};
|
|
|
|
#endif
|