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93 lines
2.7 KiB
C++
93 lines
2.7 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkImageProcessingPass.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkImageProcessingPass
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* @brief Convenient class for post-processing passes.
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* render pass.
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*
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* Abstract class with some convenient methods frequently used in subclasses.
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*
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*
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* @sa
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* vtkOpenGLRenderPass vtkGaussianBlurPass vtkSobelGradientMagnitudePass
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*/
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#ifndef vtkImageProcessingPass_h
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#define vtkImageProcessingPass_h
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#include "vtkOpenGLRenderPass.h"
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#include "vtkRenderingOpenGL2Module.h" // For export macro
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class vtkOpenGLRenderWindow;
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class vtkDepthPeelingPassLayerList; // Pimpl
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class vtkOpenGLFramebufferObject;
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class vtkTextureObject;
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class VTKRENDERINGOPENGL2_EXPORT vtkImageProcessingPass : public vtkOpenGLRenderPass
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{
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public:
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vtkTypeMacro(vtkImageProcessingPass, vtkOpenGLRenderPass);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Release graphics resources and ask components to release their own
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* resources.
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* \pre w_exists: w!=0
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*/
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void ReleaseGraphicsResources(vtkWindow* w) override;
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//@{
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/**
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* Delegate for rendering the image to be processed.
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* If it is NULL, nothing will be rendered and a warning will be emitted.
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* It is usually set to a vtkCameraPass or to a post-processing pass.
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* Initial value is a NULL pointer.
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*/
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vtkGetObjectMacro(DelegatePass, vtkRenderPass);
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virtual void SetDelegatePass(vtkRenderPass* delegatePass);
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//@}
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protected:
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/**
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* Default constructor. DelegatePass is set to NULL.
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*/
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vtkImageProcessingPass();
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/**
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* Destructor.
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*/
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~vtkImageProcessingPass() override;
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/**
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* Render delegate with a image of different dimensions than the
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* original one.
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* \pre s_exists: s!=0
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* \pre fbo_exists: fbo!=0
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* \pre fbo_has_context: fbo->GetContext()!=0
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* \pre target_exists: target!=0
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* \pre target_has_context: target->GetContext()!=0
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*/
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void RenderDelegate(const vtkRenderState* s, int width, int height, int newWidth, int newHeight,
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vtkOpenGLFramebufferObject* fbo, vtkTextureObject* target);
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vtkRenderPass* DelegatePass;
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private:
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vtkImageProcessingPass(const vtkImageProcessingPass&) = delete;
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void operator=(const vtkImageProcessingPass&) = delete;
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};
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#endif
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