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/*=========================================================================
Program: Visualization Toolkit
Module: vtkGridTransform.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkGridTransform
* @brief a nonlinear warp transformation
*
* vtkGridTransform describes a nonlinear warp transformation as a set
* of displacement vectors sampled along a uniform 3D grid.
* @warning
* The inverse grid transform is calculated using an iterative method,
* and is several times more expensive than the forward transform.
* @sa
* vtkThinPlateSplineTransform vtkGeneralTransform vtkTransformToGrid
*/
#ifndef vtkGridTransform_h
#define vtkGridTransform_h
#include "vtkFiltersHybridModule.h" // For export macro
#include "vtkWarpTransform.h"
class vtkAlgorithmOutput;
class vtkGridTransformConnectionHolder;
class vtkImageData;
#define VTK_GRID_NEAREST VTK_NEAREST_INTERPOLATION
#define VTK_GRID_LINEAR VTK_LINEAR_INTERPOLATION
#define VTK_GRID_CUBIC VTK_CUBIC_INTERPOLATION
class VTKFILTERSHYBRID_EXPORT vtkGridTransform : public vtkWarpTransform
{
public:
static vtkGridTransform* New();
vtkTypeMacro(vtkGridTransform, vtkWarpTransform);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Set/Get the grid transform (the grid transform must have three
* components for displacement in x, y, and z respectively).
* The vtkGridTransform class will never modify the data.
* Note that SetDisplacementGridData() does not setup a pipeline
* connection whereas SetDisplacementGridConnection does.
*/
virtual void SetDisplacementGridConnection(vtkAlgorithmOutput*);
virtual void SetDisplacementGridData(vtkImageData*);
virtual vtkImageData* GetDisplacementGrid();
//@}
//@{
/**
* Set scale factor to be applied to the displacements.
* This is used primarily for grids which contain integer
* data types. Default: 1
*/
vtkSetMacro(DisplacementScale, double);
vtkGetMacro(DisplacementScale, double);
//@}
//@{
/**
* Set a shift to be applied to the displacements. The shift
* is applied after the scale, i.e. x = scale*y + shift.
* Default: 0
*/
vtkSetMacro(DisplacementShift, double);
vtkGetMacro(DisplacementShift, double);
//@}
//@{
/**
* Set interpolation mode for sampling the grid. Higher-order
* interpolation allows you to use a sparser grid.
* Default: Linear.
*/
void SetInterpolationMode(int mode);
vtkGetMacro(InterpolationMode, int);
void SetInterpolationModeToNearestNeighbor()
{
this->SetInterpolationMode(VTK_NEAREST_INTERPOLATION);
}
void SetInterpolationModeToLinear() { this->SetInterpolationMode(VTK_LINEAR_INTERPOLATION); }
void SetInterpolationModeToCubic() { this->SetInterpolationMode(VTK_CUBIC_INTERPOLATION); }
const char* GetInterpolationModeAsString();
//@}
/**
* Make another transform of the same type.
*/
vtkAbstractTransform* MakeTransform() override;
/**
* Get the MTime.
*/
vtkMTimeType GetMTime() override;
protected:
vtkGridTransform();
~vtkGridTransform() override;
/**
* Update the displacement grid.
*/
void InternalUpdate() override;
/**
* Copy this transform from another of the same type.
*/
void InternalDeepCopy(vtkAbstractTransform* transform) override;
//@{
/**
* Internal functions for calculating the transformation.
*/
void ForwardTransformPoint(const float in[3], float out[3]) override;
void ForwardTransformPoint(const double in[3], double out[3]) override;
//@}
void ForwardTransformDerivative(const float in[3], float out[3], float derivative[3][3]) override;
void ForwardTransformDerivative(
const double in[3], double out[3], double derivative[3][3]) override;
void InverseTransformPoint(const float in[3], float out[3]) override;
void InverseTransformPoint(const double in[3], double out[3]) override;
void InverseTransformDerivative(const float in[3], float out[3], float derivative[3][3]) override;
void InverseTransformDerivative(
const double in[3], double out[3], double derivative[3][3]) override;
void (*InterpolationFunction)(double point[3], double displacement[3], double derivatives[3][3],
void* gridPtr, int gridType, int inExt[6], vtkIdType inInc[3]);
int InterpolationMode;
double DisplacementScale;
double DisplacementShift;
void* GridPointer;
int GridScalarType;
double GridSpacing[3];
double GridOrigin[3];
int GridExtent[6];
vtkIdType GridIncrements[3];
private:
vtkGridTransform(const vtkGridTransform&) = delete;
void operator=(const vtkGridTransform&) = delete;
vtkGridTransformConnectionHolder* ConnectionHolder;
};
//----------------------------------------------------------------------------
inline const char* vtkGridTransform::GetInterpolationModeAsString()
{
switch (this->InterpolationMode)
{
case VTK_GRID_NEAREST:
return "NearestNeighbor";
case VTK_GRID_LINEAR:
return "Linear";
case VTK_GRID_CUBIC:
return "Cubic";
default:
return "";
}
}
#endif