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/*=========================================================================
Program: Visualization Toolkit
Module: vtkGridSynchronizedTemplates3D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkGridSynchronizedTemplates3D
* @brief generate isosurface from structured grids
*
*
* vtkGridSynchronizedTemplates3D is a 3D implementation of the synchronized
* template algorithm.
*
* @warning
* This filter is specialized to 3D grids.
*
* @sa
* vtkContourFilter vtkSynchronizedTemplates3D
*/
#ifndef vtkGridSynchronizedTemplates3D_h
#define vtkGridSynchronizedTemplates3D_h
#include "vtkContourValues.h" // Because it passes all the calls to it
#include "vtkFiltersCoreModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
class vtkStructuredGrid;
class VTKFILTERSCORE_EXPORT vtkGridSynchronizedTemplates3D : public vtkPolyDataAlgorithm
{
public:
static vtkGridSynchronizedTemplates3D* New();
vtkTypeMacro(vtkGridSynchronizedTemplates3D, vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Because we delegate to vtkContourValues
*/
vtkMTimeType GetMTime() override;
//@{
/**
* Set/Get the computation of normals. Normal computation is fairly
* expensive in both time and storage. If the output data will be
* processed by filters that modify topology or geometry, it may be
* wise to turn Normals and Gradients off.
*/
vtkSetMacro(ComputeNormals, vtkTypeBool);
vtkGetMacro(ComputeNormals, vtkTypeBool);
vtkBooleanMacro(ComputeNormals, vtkTypeBool);
//@}
//@{
/**
* Set/Get the computation of gradients. Gradient computation is
* fairly expensive in both time and storage. Note that if
* ComputeNormals is on, gradients will have to be calculated, but
* will not be stored in the output dataset. If the output data
* will be processed by filters that modify topology or geometry, it
* may be wise to turn Normals and Gradients off.
*/
vtkSetMacro(ComputeGradients, vtkTypeBool);
vtkGetMacro(ComputeGradients, vtkTypeBool);
vtkBooleanMacro(ComputeGradients, vtkTypeBool);
//@}
//@{
/**
* Set/Get the computation of scalars.
*/
vtkSetMacro(ComputeScalars, vtkTypeBool);
vtkGetMacro(ComputeScalars, vtkTypeBool);
vtkBooleanMacro(ComputeScalars, vtkTypeBool);
//@}
//@{
/**
* If this is enabled (by default), the output will be triangles
* otherwise, the output will be the intersection polygons
*/
vtkSetMacro(GenerateTriangles, vtkTypeBool);
vtkGetMacro(GenerateTriangles, vtkTypeBool);
vtkBooleanMacro(GenerateTriangles, vtkTypeBool);
//@}
/**
* Set a particular contour value at contour number i. The index i ranges
* between 0<=i<NumberOfContours.
*/
void SetValue(int i, double value) { this->ContourValues->SetValue(i, value); }
/**
* Get the ith contour value.
*/
double GetValue(int i) { return this->ContourValues->GetValue(i); }
/**
* Get a pointer to an array of contour values. There will be
* GetNumberOfContours() values in the list.
*/
double* GetValues() { return this->ContourValues->GetValues(); }
/**
* Fill a supplied list with contour values. There will be
* GetNumberOfContours() values in the list. Make sure you allocate
* enough memory to hold the list.
*/
void GetValues(double* contourValues) { this->ContourValues->GetValues(contourValues); }
/**
* Set the number of contours to place into the list. You only really
* need to use this method to reduce list size. The method SetValue()
* will automatically increase list size as needed.
*/
void SetNumberOfContours(int number) { this->ContourValues->SetNumberOfContours(number); }
/**
* Get the number of contours in the list of contour values.
*/
vtkIdType GetNumberOfContours() { return this->ContourValues->GetNumberOfContours(); }
/**
* Generate numContours equally spaced contour values between specified
* range. Contour values will include min/max range values.
*/
void GenerateValues(int numContours, double range[2])
{
this->ContourValues->GenerateValues(numContours, range);
}
/**
* Generate numContours equally spaced contour values between specified
* range. Contour values will include min/max range values.
*/
void GenerateValues(int numContours, double rangeStart, double rangeEnd)
{
this->ContourValues->GenerateValues(numContours, rangeStart, rangeEnd);
}
/**
* Main execution.
*/
void ThreadedExecute(
vtkStructuredGrid* input, vtkInformationVector** inVec, vtkInformation* outInfo);
/**
* This filter will initiate streaming so that no piece requested
* from the input will be larger than this value (KiloBytes).
*/
void SetInputMemoryLimit(long limit);
//@{
/**
* Set/get the desired precision for the output types. See the documentation
* for the vtkAlgorithm::DesiredOutputPrecision enum for an explanation of
* the available precision settings.
*/
vtkSetClampMacro(OutputPointsPrecision, int, SINGLE_PRECISION, DEFAULT_PRECISION);
vtkGetMacro(OutputPointsPrecision, int);
//@}
protected:
vtkGridSynchronizedTemplates3D();
~vtkGridSynchronizedTemplates3D() override;
int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
int FillInputPortInformation(int port, vtkInformation* info) override;
vtkTypeBool ComputeNormals;
vtkTypeBool ComputeGradients;
vtkTypeBool ComputeScalars;
vtkTypeBool GenerateTriangles;
vtkContourValues* ContourValues;
int MinimumPieceSize[3];
int OutputPointsPrecision;
private:
vtkGridSynchronizedTemplates3D(const vtkGridSynchronizedTemplates3D&) = delete;
void operator=(const vtkGridSynchronizedTemplates3D&) = delete;
};
#endif