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196 lines
6.2 KiB
C++
196 lines
6.2 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkGridSynchronizedTemplates3D.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkGridSynchronizedTemplates3D
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* @brief generate isosurface from structured grids
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*
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*
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* vtkGridSynchronizedTemplates3D is a 3D implementation of the synchronized
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* template algorithm.
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*
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* @warning
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* This filter is specialized to 3D grids.
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*
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* @sa
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* vtkContourFilter vtkSynchronizedTemplates3D
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*/
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#ifndef vtkGridSynchronizedTemplates3D_h
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#define vtkGridSynchronizedTemplates3D_h
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#include "vtkContourValues.h" // Because it passes all the calls to it
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#include "vtkFiltersCoreModule.h" // For export macro
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#include "vtkPolyDataAlgorithm.h"
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class vtkStructuredGrid;
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class VTKFILTERSCORE_EXPORT vtkGridSynchronizedTemplates3D : public vtkPolyDataAlgorithm
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{
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public:
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static vtkGridSynchronizedTemplates3D* New();
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vtkTypeMacro(vtkGridSynchronizedTemplates3D, vtkPolyDataAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Because we delegate to vtkContourValues
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*/
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vtkMTimeType GetMTime() override;
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//@{
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/**
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* Set/Get the computation of normals. Normal computation is fairly
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* expensive in both time and storage. If the output data will be
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* processed by filters that modify topology or geometry, it may be
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* wise to turn Normals and Gradients off.
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*/
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vtkSetMacro(ComputeNormals, vtkTypeBool);
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vtkGetMacro(ComputeNormals, vtkTypeBool);
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vtkBooleanMacro(ComputeNormals, vtkTypeBool);
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//@}
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//@{
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/**
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* Set/Get the computation of gradients. Gradient computation is
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* fairly expensive in both time and storage. Note that if
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* ComputeNormals is on, gradients will have to be calculated, but
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* will not be stored in the output dataset. If the output data
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* will be processed by filters that modify topology or geometry, it
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* may be wise to turn Normals and Gradients off.
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*/
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vtkSetMacro(ComputeGradients, vtkTypeBool);
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vtkGetMacro(ComputeGradients, vtkTypeBool);
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vtkBooleanMacro(ComputeGradients, vtkTypeBool);
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//@}
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//@{
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/**
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* Set/Get the computation of scalars.
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*/
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vtkSetMacro(ComputeScalars, vtkTypeBool);
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vtkGetMacro(ComputeScalars, vtkTypeBool);
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vtkBooleanMacro(ComputeScalars, vtkTypeBool);
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//@}
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//@{
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/**
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* If this is enabled (by default), the output will be triangles
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* otherwise, the output will be the intersection polygons
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*/
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vtkSetMacro(GenerateTriangles, vtkTypeBool);
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vtkGetMacro(GenerateTriangles, vtkTypeBool);
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vtkBooleanMacro(GenerateTriangles, vtkTypeBool);
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//@}
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/**
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* Set a particular contour value at contour number i. The index i ranges
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* between 0<=i<NumberOfContours.
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*/
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void SetValue(int i, double value) { this->ContourValues->SetValue(i, value); }
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/**
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* Get the ith contour value.
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*/
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double GetValue(int i) { return this->ContourValues->GetValue(i); }
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/**
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* Get a pointer to an array of contour values. There will be
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* GetNumberOfContours() values in the list.
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*/
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double* GetValues() { return this->ContourValues->GetValues(); }
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/**
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* Fill a supplied list with contour values. There will be
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* GetNumberOfContours() values in the list. Make sure you allocate
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* enough memory to hold the list.
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*/
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void GetValues(double* contourValues) { this->ContourValues->GetValues(contourValues); }
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/**
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* Set the number of contours to place into the list. You only really
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* need to use this method to reduce list size. The method SetValue()
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* will automatically increase list size as needed.
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*/
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void SetNumberOfContours(int number) { this->ContourValues->SetNumberOfContours(number); }
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/**
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* Get the number of contours in the list of contour values.
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*/
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vtkIdType GetNumberOfContours() { return this->ContourValues->GetNumberOfContours(); }
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/**
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* Generate numContours equally spaced contour values between specified
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* range. Contour values will include min/max range values.
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*/
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void GenerateValues(int numContours, double range[2])
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{
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this->ContourValues->GenerateValues(numContours, range);
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}
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/**
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* Generate numContours equally spaced contour values between specified
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* range. Contour values will include min/max range values.
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*/
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void GenerateValues(int numContours, double rangeStart, double rangeEnd)
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{
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this->ContourValues->GenerateValues(numContours, rangeStart, rangeEnd);
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}
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/**
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* Main execution.
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*/
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void ThreadedExecute(
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vtkStructuredGrid* input, vtkInformationVector** inVec, vtkInformation* outInfo);
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/**
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* This filter will initiate streaming so that no piece requested
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* from the input will be larger than this value (KiloBytes).
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*/
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void SetInputMemoryLimit(long limit);
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//@{
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/**
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* Set/get the desired precision for the output types. See the documentation
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* for the vtkAlgorithm::DesiredOutputPrecision enum for an explanation of
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* the available precision settings.
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*/
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vtkSetClampMacro(OutputPointsPrecision, int, SINGLE_PRECISION, DEFAULT_PRECISION);
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vtkGetMacro(OutputPointsPrecision, int);
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//@}
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protected:
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vtkGridSynchronizedTemplates3D();
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~vtkGridSynchronizedTemplates3D() override;
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int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
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int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
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int FillInputPortInformation(int port, vtkInformation* info) override;
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vtkTypeBool ComputeNormals;
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vtkTypeBool ComputeGradients;
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vtkTypeBool ComputeScalars;
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vtkTypeBool GenerateTriangles;
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vtkContourValues* ContourValues;
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int MinimumPieceSize[3];
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int OutputPointsPrecision;
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private:
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vtkGridSynchronizedTemplates3D(const vtkGridSynchronizedTemplates3D&) = delete;
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void operator=(const vtkGridSynchronizedTemplates3D&) = delete;
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};
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#endif
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