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841 lines
29 KiB
C++
841 lines
29 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkGraph.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/*-------------------------------------------------------------------------
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Copyright 2008 Sandia Corporation.
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Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
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the U.S. Government retains certain rights in this software.
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-------------------------------------------------------------------------*/
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/**
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* @class vtkGraph
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* @brief Base class for graph data types.
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*
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*
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* vtkGraph is the abstract base class that provides all read-only API for graph
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* data types. A graph consists of a collection of vertices and a
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* collection of edges connecting pairs of vertices. The vtkDirectedGraph
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* subclass represents a graph whose edges have inherent order from source
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* vertex to target vertex, while vtkUndirectedGraph is a graph whose edges
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* have no inherent ordering.
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*
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* Graph vertices may be traversed in two ways. In the current implementation,
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* all vertices are assigned consecutive ids starting at zero, so they may
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* be traversed in a simple for loop from 0 to graph->GetNumberOfVertices() - 1.
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* You may alternately create a vtkVertexListIterator and call graph->GetVertices(it).
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* it->Next() will return the id of the next vertex, while it->HasNext() indicates
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* whether there are more vertices in the graph.
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* This is the preferred method, since in the future graphs may support filtering
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* or subsetting where the vertex ids may not be contiguous.
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*
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* Graph edges must be traversed through iterators. To traverse all edges
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* in a graph, create an instance of vtkEdgeListIterator and call graph->GetEdges(it).
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* it->Next() returns lightweight vtkEdgeType structures, which contain the public
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* fields Id, Source and Target. Id is the identifier for the edge, which may
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* be used to look up values in assiciated edge data arrays. Source and Target
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* store the ids of the source and target vertices of the edge. Note that the
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* edge list iterator DOES NOT necessarily iterate over edges in order of ascending
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* id. To traverse edges from wrapper code (Python, Java), use
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* it->NextGraphEdge() instead of it->Next(). This will return a heavyweight,
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* wrappable vtkGraphEdge object, which has the same fields as vtkEdgeType
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* accessible through getter methods.
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*
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* To traverse all edges outgoing from a vertex, create a vtkOutEdgeIterator and
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* call graph->GetOutEdges(v, it). it->Next() returns a lightweight vtkOutEdgeType
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* containing the fields Id and Target. The source of the edge is always the
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* vertex that was passed as an argument to GetOutEdges().
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* Incoming edges may be similarly traversed with vtkInEdgeIterator, which returns
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* vtkInEdgeType structures with Id and Source fields.
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* Both vtkOutEdgeIterator and vtkInEdgeIterator also provide the wrapper functions
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* NextGraphEdge() which return vtkGraphEdge objects.
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*
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* An additional iterator, vtkAdjacentVertexIterator can traverse outgoing vertices
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* directly, instead needing to parse through edges. Initialize the iterator by
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* calling graph->GetAdjacentVertices(v, it).
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*
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* vtkGraph has two instances of vtkDataSetAttributes for associated
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* vertex and edge data. It also has a vtkPoints instance which may store
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* x,y,z locations for each vertex. This is populated by filters such as
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* vtkGraphLayout and vtkAssignCoordinates.
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*
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* All graph types share the same implementation, so the structure of one
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* may be shared among multiple graphs, even graphs of different types.
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* Structures from vtkUndirectedGraph and vtkMutableUndirectedGraph may be
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* shared directly. Structures from vtkDirectedGraph, vtkMutableDirectedGraph,
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* and vtkTree may be shared directly with the exception that setting a
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* structure to a tree requires that a "is a tree" test passes.
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*
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* For graph types that are known to be compatible, calling ShallowCopy()
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* or DeepCopy() will work as expected. When the outcome of a conversion
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* is unknown (i.e. setting a graph to a tree), CheckedShallowCopy() and
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* CheckedDeepCopy() exist which are identical to ShallowCopy() and DeepCopy(),
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* except that instead of emitting an error for an incompatible structure,
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* the function returns false. This allows you to programmatically check
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* structure compatibility without causing error messages.
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*
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* To construct a graph, use vtkMutableDirectedGraph or
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* vtkMutableUndirectedGraph. You may then use CheckedShallowCopy
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* to set the contents of a mutable graph type into one of the non-mutable
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* types vtkDirectedGraph, vtkUndirectedGraph.
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* To construct a tree, use vtkMutableDirectedGraph, with directed edges
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* which point from the parent to the child, then use CheckedShallowCopy
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* to set the structure to a vtkTree.
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*
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* @warning
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* All copy operations implement copy-on-write. The structures are initially
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* shared, but if one of the graphs is modified, the structure is copied
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* so that to the user they function as if they were deep copied. This means
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* that care must be taken if different threads are accessing different graph
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* instances that share the same structure. Race conditions may develop if
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* one thread is modifying the graph at the same time that another graph is
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* copying the structure.
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*
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* @par Vertex pedigree IDs:
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* The vertices in a vtkGraph can be associated with pedigree IDs
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* through GetVertexData()->SetPedigreeIds. In this case, there is a
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* 1-1 mapping between pedigree Ids and vertices. One can query the
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* vertex ID based on the pedigree ID using FindVertex, add new
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* vertices by pedigree ID with AddVertex, and add edges based on the
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* pedigree IDs of the source and target vertices. For example,
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* AddEdge("Here", "There") will find (or add) vertices with pedigree
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* ID "Here" and "There" and then introduce an edge from "Here" to
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* "There".
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*
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* @par Vertex pedigree IDs:
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* To configure the vtkGraph with a pedigree ID mapping, create a
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* vtkDataArray that will store the pedigree IDs and set that array as
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* the pedigree ID array for the vertices via
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* GetVertexData()->SetPedigreeIds().
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*
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*
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* @par Distributed graphs:
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* vtkGraph instances can be distributed across multiple machines, to
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* allow the construction and manipulation of graphs larger than a
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* single machine could handle. A distributed graph will typically be
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* distributed across many different nodes within a cluster, using the
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* Message Passing Interface (MPI) to allow those cluster nodes to
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* communicate.
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*
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* @par Distributed graphs:
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* An empty vtkGraph can be made into a distributed graph by attaching
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* an instance of a vtkDistributedGraphHelper via the
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* SetDistributedGraphHelper() method. To determine whether a graph is
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* distributed or not, call GetDistributedGraphHelper() and check
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* whether the result is non-nullptr. For a distributed graph, the number
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* of processors across which the graph is distributed can be
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* retrieved by extracting the value for the DATA_NUMBER_OF_PIECES key
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* in the vtkInformation object (retrieved by GetInformation())
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* associated with the graph. Similarly, the value corresponding to
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* the DATA_PIECE_NUMBER key of the vtkInformation object describes
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* which piece of the data this graph instance provides.
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*
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* @par Distributed graphs:
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* Distributed graphs behave somewhat differently from non-distributed
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* graphs, and will require special care. In a distributed graph, each
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* of the processors will contain a subset of the vertices in the
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* graph. That subset of vertices can be accessed via the
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* vtkVertexListIterator produced by GetVertices().
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* GetNumberOfVertices(), therefore, returns the number of vertices
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* stored locally: it does not account for vertices stored on other
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* processors. A vertex (or edge) is identified by both the rank of
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* its owning processor and by its index within that processor, both
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* of which are encoded within the vtkIdType value that describes that
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* vertex (or edge). The owning processor is a value between 0 and
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* P-1, where P is the number of processors across which the vtkGraph
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* has been distributed. The local index will be a value between 0 and
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* GetNumberOfVertices(), for vertices, or GetNumberOfEdges(), for
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* edges, and can be used to access the local parts of distributed
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* data arrays. When given a vtkIdType identifying a vertex, one can
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* determine the owner of the vertex with
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* vtkDistributedGraphHelper::GetVertexOwner() and the local index
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* with vtkDistributedGraphHelper::GetVertexIndex(). With edges, the
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* appropriate methods are vtkDistributedGraphHelper::GetEdgeOwner()
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* and vtkDistributedGraphHelper::GetEdgeIndex(), respectively. To
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* construct a vtkIdType representing either a vertex or edge given
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* only its owner and local index, use
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* vtkDistributedGraphHelper::MakeDistributedId().
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*
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* @par Distributed graphs:
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* The edges in a distributed graph are always stored on the
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* processors that own the vertices named by the edge. For example,
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* given a directed edge (u, v), the edge will be stored in the
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* out-edges list for vertex u on the processor that owns u, and in
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* the in-edges list for vertex v on the processor that owns v. This
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* "row-wise" decomposition of the graph means that, for any vertex
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* that is local to a processor, that processor can look at all of the
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* incoming and outgoing edges of the graph. Processors cannot,
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* however, access the incoming or outgoing edge lists of vertex owned
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* by other processors. Vertices owned by other processors will not be
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* encountered when traversing the vertex list via GetVertices(), but
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* may be encountered by traversing the in- and out-edge lists of
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* local vertices or the edge list.
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*
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* @par Distributed graphs:
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* Distributed graphs can have pedigree IDs for the vertices in the
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* same way that non-distributed graphs can. In this case, the
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* distribution of the vertices in the graph is based on pedigree
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* ID. For example, a vertex with the pedigree ID "Here" might land on
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* processor 0 while a vertex pedigree ID "There" would end up on
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* processor 3. By default, the pedigree IDs themselves are hashed to
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* give a random (and, hopefully, even) distribution of the
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* vertices. However, one can provide a different vertex distribution
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* function by calling
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* vtkDistributedGraphHelper::SetVertexPedigreeIdDistribution. Once a
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* distributed graph has pedigree IDs, the no-argument AddVertex()
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* method can no longer be used. Additionally, once a vertex has a
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* pedigree ID, that pedigree ID should not be changed unless the user
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* can guarantee that the vertex distribution will still map that
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* vertex to the same processor where it already resides.
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*
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* @sa
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* vtkDirectedGraph vtkUndirectedGraph vtkMutableDirectedGraph
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* vtkMutableUndirectedGraph vtkTree vtkDistributedGraphHelper
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*
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* @par Thanks:
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* Thanks to Brian Wylie, Timothy Shead, Ken Moreland of Sandia National
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* Laboratories and Douglas Gregor of Indiana University for designing these
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* classes.
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*/
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#ifndef vtkGraph_h
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#define vtkGraph_h
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#include "vtkCommonDataModelModule.h" // For export macro
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#include "vtkDataObject.h"
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class vtkAdjacentVertexIterator;
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class vtkCellArray;
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class vtkEdgeListIterator;
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class vtkDataSetAttributes;
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class vtkDirectedGraph;
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class vtkGraphEdge;
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class vtkGraphEdgePoints;
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class vtkDistributedGraphHelper;
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class vtkGraphInternals;
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class vtkIdTypeArray;
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class vtkInEdgeIterator;
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class vtkOutEdgeIterator;
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class vtkPoints;
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class vtkUndirectedGraph;
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class vtkVertexListIterator;
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class vtkVariant;
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class vtkVariantArray;
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// Forward declare some boost stuff even if boost wrappers
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// are turned off.
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namespace boost
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{
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class vtk_edge_iterator;
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class vtk_out_edge_pointer_iterator;
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class vtk_in_edge_pointer_iterator;
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}
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// Edge structures.
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struct vtkEdgeBase
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{
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vtkEdgeBase() {}
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vtkEdgeBase(vtkIdType id)
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: Id(id)
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{
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}
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vtkIdType Id;
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};
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struct vtkOutEdgeType : vtkEdgeBase
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{
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vtkOutEdgeType() {}
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vtkOutEdgeType(vtkIdType t, vtkIdType id)
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: vtkEdgeBase(id)
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, Target(t)
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{
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}
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vtkIdType Target;
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};
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struct vtkInEdgeType : vtkEdgeBase
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{
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vtkInEdgeType() {}
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vtkInEdgeType(vtkIdType s, vtkIdType id)
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: vtkEdgeBase(id)
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, Source(s)
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{
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}
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vtkIdType Source;
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};
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struct vtkEdgeType : vtkEdgeBase
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{
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vtkEdgeType() {}
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vtkEdgeType(vtkIdType s, vtkIdType t, vtkIdType id)
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: vtkEdgeBase(id)
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, Source(s)
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, Target(t)
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{
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}
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vtkIdType Source;
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vtkIdType Target;
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};
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class VTKCOMMONDATAMODEL_EXPORT vtkGraph : public vtkDataObject
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{
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public:
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vtkTypeMacro(vtkGraph, vtkDataObject);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Get the vertex or edge data.
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*/
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vtkGetObjectMacro(VertexData, vtkDataSetAttributes);
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vtkGetObjectMacro(EdgeData, vtkDataSetAttributes);
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//@}
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/**
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* Return what type of dataset this is.
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*/
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int GetDataObjectType() override { return VTK_GRAPH; }
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/**
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* Initialize to an empty graph.
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*/
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void Initialize() override;
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//@{
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/**
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* These methods return the point (0,0,0) until the points structure
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* is created, when it returns the actual point position. In a
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* distributed graph, only the points for local vertices can be
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* retrieved.
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*/
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double* GetPoint(vtkIdType ptId);
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void GetPoint(vtkIdType ptId, double x[3]);
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//@}
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//@{
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/**
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* Returns the points array for this graph.
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* If points is not yet constructed, generates and returns
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* a new points array filled with (0,0,0) coordinates. In a
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* distributed graph, only the points for local vertices can be
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* retrieved or modified.
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*/
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vtkPoints* GetPoints();
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virtual void SetPoints(vtkPoints* points);
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//@}
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/**
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* Compute the bounds of the graph. In a distributed graph, this
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* computes the bounds around the local part of the graph.
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*/
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void ComputeBounds();
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//@{
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/**
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* Return a pointer to the geometry bounding box in the form
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* (xmin,xmax, ymin,ymax, zmin,zmax). In a distributed graph, this
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* computes the bounds around the local part of the graph.
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*/
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double* GetBounds();
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void GetBounds(double bounds[6]);
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//@}
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/**
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* The modified time of the graph.
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*/
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vtkMTimeType GetMTime() override;
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/**
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* Initializes the out edge iterator to iterate over
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* all outgoing edges of vertex v. For an undirected graph,
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* returns all incident edges. In a distributed graph, the vertex
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* v must be local to this processor.
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*/
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virtual void GetOutEdges(vtkIdType v, vtkOutEdgeIterator* it);
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/**
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* The total of all incoming and outgoing vertices for vertex v.
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* For undirected graphs, this is simply the number of edges incident
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* to v. In a distributed graph, the vertex v must be local to this
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* processor.
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*/
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virtual vtkIdType GetDegree(vtkIdType v);
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/**
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* The number of outgoing edges from vertex v.
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* For undirected graphs, returns the same as GetDegree(). In a
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* distributed graph, the vertex v must be local to this processor.
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*/
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virtual vtkIdType GetOutDegree(vtkIdType v);
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/**
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* Random-access method for retrieving outgoing edges from vertex v.
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*/
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virtual vtkOutEdgeType GetOutEdge(vtkIdType v, vtkIdType index);
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/**
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* Random-access method for retrieving outgoing edges from vertex v.
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* The method fills the vtkGraphEdge instance with the id, source, and
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* target of the edge. This method is provided for wrappers,
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* GetOutEdge(vtkIdType, vtkIdType) is preferred.
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*/
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virtual void GetOutEdge(vtkIdType v, vtkIdType index, vtkGraphEdge* e);
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/**
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* Initializes the in edge iterator to iterate over
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* all incoming edges to vertex v. For an undirected graph,
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* returns all incident edges. In a distributed graph, the vertex
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* v must be local to this processor.
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*/
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virtual void GetInEdges(vtkIdType v, vtkInEdgeIterator* it);
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/**
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* The number of incoming edges to vertex v.
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* For undirected graphs, returns the same as GetDegree(). In a
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* distributed graph, the vertex v must be local to this processor.
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*/
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virtual vtkIdType GetInDegree(vtkIdType v);
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/**
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* Random-access method for retrieving incoming edges to vertex v.
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*/
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virtual vtkInEdgeType GetInEdge(vtkIdType v, vtkIdType index);
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/**
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* Random-access method for retrieving incoming edges to vertex v.
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* The method fills the vtkGraphEdge instance with the id, source, and
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* target of the edge. This method is provided for wrappers,
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* GetInEdge(vtkIdType, vtkIdType) is preferred.
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*/
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virtual void GetInEdge(vtkIdType v, vtkIdType index, vtkGraphEdge* e);
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/**
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* Initializes the adjacent vertex iterator to iterate over
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* all outgoing vertices from vertex v. For an undirected graph,
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* returns all adjacent vertices. In a distributed graph, the vertex
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* v must be local to this processor.
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*/
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virtual void GetAdjacentVertices(vtkIdType v, vtkAdjacentVertexIterator* it);
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/**
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* Initializes the edge list iterator to iterate over all
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* edges in the graph. Edges may not be traversed in order of
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* increasing edge id. In a distributed graph, this returns edges
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* that are stored locally.
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*/
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virtual void GetEdges(vtkEdgeListIterator* it);
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/**
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* The number of edges in the graph. In a distributed graph,
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* this returns the number of edges stored locally.
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*/
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virtual vtkIdType GetNumberOfEdges();
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/**
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* Initializes the vertex list iterator to iterate over all
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* vertices in the graph. In a distributed graph, the iterator
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* traverses all local vertices.
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*/
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virtual void GetVertices(vtkVertexListIterator* it);
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/**
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* The number of vertices in the graph. In a distributed graph,
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* returns the number of local vertices in the graph.
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*/
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virtual vtkIdType GetNumberOfVertices();
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/**
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* Sets the distributed graph helper of this graph, turning it into a
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* distributed graph. This operation can only be executed on an empty
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* graph.
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*/
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void SetDistributedGraphHelper(vtkDistributedGraphHelper* helper);
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/**
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* Retrieves the distributed graph helper for this graph
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*/
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vtkDistributedGraphHelper* GetDistributedGraphHelper();
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/**
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* Retrieve the vertex with the given pedigree ID. If successful,
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* returns the ID of the vertex. Otherwise, either the vertex data
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* does not have a pedigree ID array or there is no vertex with the
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* given pedigree ID, so this function returns -1.
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* If the graph is a distributed graph, this method will return the
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* Distributed-ID of the vertex.
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*/
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vtkIdType FindVertex(const vtkVariant& pedigreeID);
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/**
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* Shallow copies the data object into this graph.
|
|
* If it is an incompatible graph, reports an error.
|
|
*/
|
|
void ShallowCopy(vtkDataObject* obj) override;
|
|
|
|
/**
|
|
* Deep copies the data object into this graph.
|
|
* If it is an incompatible graph, reports an error.
|
|
*/
|
|
void DeepCopy(vtkDataObject* obj) override;
|
|
|
|
/**
|
|
* Does a shallow copy of the topological information,
|
|
* but not the associated attributes.
|
|
*/
|
|
virtual void CopyStructure(vtkGraph* g);
|
|
|
|
/**
|
|
* Performs the same operation as ShallowCopy(),
|
|
* but instead of reporting an error for an incompatible graph,
|
|
* returns false.
|
|
*/
|
|
virtual bool CheckedShallowCopy(vtkGraph* g);
|
|
|
|
/**
|
|
* Performs the same operation as DeepCopy(),
|
|
* but instead of reporting an error for an incompatible graph,
|
|
* returns false.
|
|
*/
|
|
virtual bool CheckedDeepCopy(vtkGraph* g);
|
|
|
|
/**
|
|
* Reclaim unused memory.
|
|
*/
|
|
virtual void Squeeze();
|
|
|
|
/**
|
|
* Return the actual size of the data in kibibytes (1024 bytes). This number
|
|
* is valid only after the pipeline has updated. The memory size
|
|
* returned is guaranteed to be greater than or equal to the
|
|
* memory required to represent the data (e.g., extra space in
|
|
* arrays, etc. are not included in the return value).
|
|
*/
|
|
unsigned long GetActualMemorySize() override;
|
|
|
|
//@{
|
|
/**
|
|
* Retrieve a graph from an information vector.
|
|
*/
|
|
static vtkGraph* GetData(vtkInformation* info);
|
|
static vtkGraph* GetData(vtkInformationVector* v, int i = 0);
|
|
//@}
|
|
|
|
/**
|
|
* Reorder the outgoing vertices of a vertex.
|
|
* The vertex list must have the same elements as the current out edge
|
|
* list, just in a different order.
|
|
* This method does not change the topology of the graph.
|
|
* In a distributed graph, the vertex v must be local.
|
|
*/
|
|
void ReorderOutVertices(vtkIdType v, vtkIdTypeArray* vertices);
|
|
|
|
/**
|
|
* Returns true if both graphs point to the same adjacency structure.
|
|
* Can be used to test the copy-on-write feature of the graph.
|
|
*/
|
|
bool IsSameStructure(vtkGraph* other);
|
|
|
|
//@{
|
|
/**
|
|
* Retrieve the source and target vertices for an edge id.
|
|
* NOTE: The first time this is called, the graph will build
|
|
* a mapping array from edge id to source/target that is the
|
|
* same size as the number of edges in the graph. If you have
|
|
* access to a vtkOutEdgeType, vtkInEdgeType, vtkEdgeType, or
|
|
* vtkGraphEdge, you should directly use these structures
|
|
* to look up the source or target instead of this method.
|
|
*/
|
|
vtkIdType GetSourceVertex(vtkIdType e);
|
|
vtkIdType GetTargetVertex(vtkIdType e);
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* Get/Set the internal edge control points associated with each edge.
|
|
* The size of the pts array is 3*npts, and holds the x,y,z
|
|
* location of each edge control point.
|
|
*/
|
|
void SetEdgePoints(vtkIdType e, vtkIdType npts, const double pts[]) VTK_SIZEHINT(pts, 3 * npts);
|
|
void GetEdgePoints(vtkIdType e, vtkIdType& npts, double*& pts) VTK_SIZEHINT(pts, 3 * npts);
|
|
//@}
|
|
|
|
/**
|
|
* Get the number of edge points associated with an edge.
|
|
*/
|
|
vtkIdType GetNumberOfEdgePoints(vtkIdType e);
|
|
|
|
/**
|
|
* Get the x,y,z location of a point along edge e.
|
|
*/
|
|
double* GetEdgePoint(vtkIdType e, vtkIdType i) VTK_SIZEHINT(3);
|
|
|
|
/**
|
|
* Clear all points associated with an edge.
|
|
*/
|
|
void ClearEdgePoints(vtkIdType e);
|
|
|
|
/**
|
|
* Set an x,y,z location of a point along an edge.
|
|
* This assumes there is already a point at location i, and simply
|
|
* overwrites it.
|
|
*/
|
|
void SetEdgePoint(vtkIdType e, vtkIdType i, const double x[3]);
|
|
void SetEdgePoint(vtkIdType e, vtkIdType i, double x, double y, double z)
|
|
{
|
|
double p[3] = { x, y, z };
|
|
this->SetEdgePoint(e, i, p);
|
|
}
|
|
|
|
/**
|
|
* Adds a point to the end of the list of edge points for a certain edge.
|
|
*/
|
|
void AddEdgePoint(vtkIdType e, const double x[3]);
|
|
void AddEdgePoint(vtkIdType e, double x, double y, double z)
|
|
{
|
|
double p[3] = { x, y, z };
|
|
this->AddEdgePoint(e, p);
|
|
}
|
|
|
|
//@{
|
|
/**
|
|
* Copy the internal edge point data from another graph into this graph.
|
|
* Both graphs must have the same number of edges.
|
|
*/
|
|
void ShallowCopyEdgePoints(vtkGraph* g);
|
|
void DeepCopyEdgePoints(vtkGraph* g);
|
|
//@}
|
|
|
|
/**
|
|
* Returns the internal representation of the graph. If modifying is
|
|
* true, then the returned vtkGraphInternals object will be unique to
|
|
* this vtkGraph object.
|
|
*/
|
|
vtkGraphInternals* GetGraphInternals(bool modifying);
|
|
|
|
/**
|
|
* Fills a list of edge indices with the edges contained in the induced
|
|
* subgraph formed by the vertices in the vertex list.
|
|
*/
|
|
void GetInducedEdges(vtkIdTypeArray* verts, vtkIdTypeArray* edges);
|
|
|
|
/**
|
|
* Returns the attributes of the data object as a vtkFieldData.
|
|
* This returns non-null values in all the same cases as GetAttributes,
|
|
* in addition to the case of FIELD, which will return the field data
|
|
* for any vtkDataObject subclass.
|
|
*/
|
|
vtkFieldData* GetAttributesAsFieldData(int type) override;
|
|
|
|
/**
|
|
* Get the number of elements for a specific attribute type (VERTEX, EDGE, etc.).
|
|
*/
|
|
vtkIdType GetNumberOfElements(int type) override;
|
|
|
|
/**
|
|
* Dump the contents of the graph to standard output.
|
|
*/
|
|
void Dump();
|
|
|
|
/**
|
|
* Returns the Id of the edge between vertex a and vertex b.
|
|
* This is independent of directionality of the edge, that is,
|
|
* if edge A->B exists or if edge B->A exists, this function will
|
|
* return its Id. If multiple edges exist between a and b, here is no guarantee
|
|
* about which one will be returned.
|
|
* Returns -1 if no edge exists between a and b.
|
|
*/
|
|
vtkIdType GetEdgeId(vtkIdType a, vtkIdType b);
|
|
|
|
/**
|
|
* Convert the graph to a directed graph.
|
|
*/
|
|
bool ToDirectedGraph(vtkDirectedGraph* g);
|
|
|
|
/**
|
|
* Convert the graph to an undirected graph.
|
|
*/
|
|
bool ToUndirectedGraph(vtkUndirectedGraph* g);
|
|
|
|
protected:
|
|
vtkGraph();
|
|
~vtkGraph() override;
|
|
|
|
/**
|
|
* Protected method for adding vertices, optionally with properties,
|
|
* used by mutable subclasses. If vertex is non-null, it will be set
|
|
* to the newly-added (or found) vertex. Note that if propertyArr is
|
|
* non-null and the vertex data contains pedigree IDs, a vertex will
|
|
* only be added if there is no vertex with that pedigree ID.
|
|
*/
|
|
void AddVertexInternal(vtkVariantArray* propertyArr = nullptr, vtkIdType* vertex = nullptr);
|
|
|
|
/**
|
|
* Adds a vertex with the given pedigree ID to the graph. If a vertex with
|
|
* this pedigree ID already exists, no new vertex is added, but the vertex
|
|
* argument is set to the ID of the existing vertex. Otherwise, a
|
|
* new vertex is added and its ID is provided.
|
|
*/
|
|
void AddVertexInternal(const vtkVariant& pedigree, vtkIdType* vertex);
|
|
|
|
//@{
|
|
/**
|
|
* Protected method for adding edges of a certain directedness used
|
|
* by mutable subclasses. If propertyArr is non-null, it specifies
|
|
* the properties to be attached to the newly-created edge. If
|
|
* non-null, edge will receive the newly-added edge.
|
|
*/
|
|
void AddEdgeInternal(
|
|
vtkIdType u, vtkIdType v, bool directed, vtkVariantArray* propertyArr, vtkEdgeType* edge);
|
|
void AddEdgeInternal(const vtkVariant& uPedigree, vtkIdType v, bool directed,
|
|
vtkVariantArray* propertyArr, vtkEdgeType* edge);
|
|
void AddEdgeInternal(vtkIdType u, const vtkVariant& vPedigree, bool directed,
|
|
vtkVariantArray* propertyArr, vtkEdgeType* edge);
|
|
void AddEdgeInternal(const vtkVariant& uPedigree, const vtkVariant& vPedigree, bool directed,
|
|
vtkVariantArray* propertyArr, vtkEdgeType* edge);
|
|
//@}
|
|
|
|
/**
|
|
* Removes a vertex from the graph, along with any adjacent edges.
|
|
* This invalidates the id of the last vertex, since it is reassigned to v.
|
|
*/
|
|
void RemoveVertexInternal(vtkIdType v, bool directed);
|
|
|
|
/**
|
|
* Removes an edge from the graph.
|
|
* This invalidates the id of the last edge, since it is reassigned to e.
|
|
*/
|
|
void RemoveEdgeInternal(vtkIdType e, bool directed);
|
|
|
|
/**
|
|
* Removes a collection of vertices from the graph, along with any adjacent edges.
|
|
*/
|
|
void RemoveVerticesInternal(vtkIdTypeArray* arr, bool directed);
|
|
|
|
/**
|
|
* Removes a collection of edges from the graph.
|
|
*/
|
|
void RemoveEdgesInternal(vtkIdTypeArray* arr, bool directed);
|
|
|
|
/**
|
|
* Subclasses override this method to accept the structure
|
|
* based on their requirements.
|
|
*/
|
|
virtual bool IsStructureValid(vtkGraph* g) = 0;
|
|
|
|
/**
|
|
* Copy internal data structure.
|
|
*/
|
|
virtual void CopyInternal(vtkGraph* g, bool deep);
|
|
|
|
/**
|
|
* The adjacency list internals of this graph.
|
|
*/
|
|
vtkGraphInternals* Internals;
|
|
|
|
/**
|
|
* The distributed graph helper. Only non-nullptr for distributed graphs.
|
|
*/
|
|
vtkDistributedGraphHelper* DistributedHelper;
|
|
|
|
/**
|
|
* Private method for setting internals.
|
|
*/
|
|
void SetInternals(vtkGraphInternals* internals);
|
|
|
|
/**
|
|
* The structure for holding the edge points.
|
|
*/
|
|
vtkGraphEdgePoints* EdgePoints;
|
|
|
|
/**
|
|
* Private method for setting edge points.
|
|
*/
|
|
void SetEdgePoints(vtkGraphEdgePoints* edgePoints);
|
|
|
|
/**
|
|
* If this instance does not own its internals, it makes a copy of the
|
|
* internals. This is called before any write operation.
|
|
*/
|
|
void ForceOwnership();
|
|
|
|
//@{
|
|
/**
|
|
* Fast access functions for iterators.
|
|
*/
|
|
virtual void GetOutEdges(vtkIdType v, const vtkOutEdgeType*& edges, vtkIdType& nedges);
|
|
virtual void GetInEdges(vtkIdType v, const vtkInEdgeType*& edges, vtkIdType& nedges);
|
|
//@}
|
|
|
|
/**
|
|
* Builds a mapping from edge id to source/target vertex id.
|
|
*/
|
|
void BuildEdgeList();
|
|
|
|
//@{
|
|
/**
|
|
* Friend iterator classes.
|
|
*/
|
|
friend class vtkAdjacentVertexIterator;
|
|
friend class vtkEdgeListIterator;
|
|
friend class vtkInEdgeIterator;
|
|
friend class vtkOutEdgeIterator;
|
|
friend class boost::vtk_edge_iterator;
|
|
friend class boost::vtk_in_edge_pointer_iterator;
|
|
friend class boost::vtk_out_edge_pointer_iterator;
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* The vertex and edge data.
|
|
*/
|
|
vtkDataSetAttributes* VertexData;
|
|
vtkDataSetAttributes* EdgeData;
|
|
//@}
|
|
|
|
/**
|
|
* (xmin,xmax, ymin,ymax, zmin,zmax) geometric bounds.
|
|
*/
|
|
double Bounds[6];
|
|
|
|
/**
|
|
* Time at which bounds were computed.
|
|
*/
|
|
vtkTimeStamp ComputeTime;
|
|
|
|
//@{
|
|
/**
|
|
* The vertex locations.
|
|
*/
|
|
vtkPoints* Points;
|
|
static double DefaultPoint[3];
|
|
//@}
|
|
|
|
//@{
|
|
/**
|
|
* The optional mapping from edge id to source/target ids.
|
|
*/
|
|
vtkGetObjectMacro(EdgeList, vtkIdTypeArray);
|
|
virtual void SetEdgeList(vtkIdTypeArray* list);
|
|
vtkIdTypeArray* EdgeList;
|
|
//@}
|
|
|
|
private:
|
|
vtkGraph(const vtkGraph&) = delete;
|
|
void operator=(const vtkGraph&) = delete;
|
|
};
|
|
|
|
bool VTKCOMMONDATAMODEL_EXPORT operator==(vtkEdgeBase e1, vtkEdgeBase e2);
|
|
bool VTKCOMMONDATAMODEL_EXPORT operator!=(vtkEdgeBase e1, vtkEdgeBase e2);
|
|
VTKCOMMONDATAMODEL_EXPORT ostream& operator<<(ostream& out, vtkEdgeBase e);
|
|
|
|
#endif
|