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85 lines
3.1 KiB
C++
85 lines
3.1 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkGenericRenderWindowInteractor.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkGenericRenderWindowInteractor
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* @brief platform-independent programmable render window interactor.
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*
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*
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* vtkGenericRenderWindowInteractor provides a way to translate native
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* mouse and keyboard events into vtk Events. By calling the methods on
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* this class, vtk events will be invoked. This will allow scripting
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* languages to use vtkInteractorStyles and 3D widgets.
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*/
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#ifndef vtkGenericRenderWindowInteractor_h
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#define vtkGenericRenderWindowInteractor_h
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#include "vtkRenderWindowInteractor.h"
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#include "vtkRenderingUIModule.h" // For export macro
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class VTKRENDERINGUI_EXPORT vtkGenericRenderWindowInteractor : public vtkRenderWindowInteractor
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{
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public:
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static vtkGenericRenderWindowInteractor* New();
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vtkTypeMacro(vtkGenericRenderWindowInteractor, vtkRenderWindowInteractor);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Fire TimerEvent. SetEventInformation should be called just prior
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* to calling any of these methods. These methods will Invoke the
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* corresponding vtk event.
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*/
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virtual void TimerEvent();
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//@{
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/**
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* Flag that indicates whether the TimerEvent method should call ResetTimer
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* to simulate repeating timers with an endless stream of one shot timers.
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* By default this flag is on and all repeating timers are implemented as a
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* stream of sequential one shot timers. If the observer of
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* CreateTimerEvent actually creates a "natively repeating" timer, setting
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* this flag to off will prevent (perhaps many many) unnecessary calls to
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* ResetTimer. Having the flag on by default means that "natively one
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* shot" timers can be either one shot or repeating timers with no
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* additional work. Also, "natively repeating" timers still work with the
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* default setting, but with potentially many create and destroy calls.
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*/
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vtkSetMacro(TimerEventResetsTimer, vtkTypeBool);
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vtkGetMacro(TimerEventResetsTimer, vtkTypeBool);
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vtkBooleanMacro(TimerEventResetsTimer, vtkTypeBool);
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//@}
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protected:
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vtkGenericRenderWindowInteractor();
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~vtkGenericRenderWindowInteractor() override;
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//@{
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/**
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* Generic internal timer methods. See the superclass for detailed
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* documentation.
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*/
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int InternalCreateTimer(int timerId, int timerType, unsigned long duration) override;
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int InternalDestroyTimer(int platformTimerId) override;
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//@}
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vtkTypeBool TimerEventResetsTimer;
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private:
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vtkGenericRenderWindowInteractor(const vtkGenericRenderWindowInteractor&) = delete;
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void operator=(const vtkGenericRenderWindowInteractor&) = delete;
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};
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#endif
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