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127 lines
4.0 KiB
C++
127 lines
4.0 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkGLTFImporter.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkGLTFImporter
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* @brief Import a GLTF file.
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*
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* vtkGLTFImporter is a concrete subclass of vtkImporter that reads glTF 2.0
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* files.
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*
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* The GL Transmission Format (glTF) is an API-neutral runtime asset delivery format.
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* A glTF asset is represented by:
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* - A JSON-formatted file (.gltf) containing a full scene description: node hierarchy, materials,
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* cameras, as well as descriptor information for meshes, animations, and other constructs
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* - Binary files (.bin) containing geometry and animation data, and other buffer-based data
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* - Image files (.jpg, .png) for textures
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*
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* This importer supports all physically-based rendering material features, with the exception of
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* alpha masking and mirrored texture wrapping, which are not supported.
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*
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*
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* This importer does not support materials that use multiple
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* sets of texture coordinates. Only the first set will be used in this case.
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*
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* This importer does not support animations, morphing and skinning. If you would like to use
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* animations, morphing or skinning, please consider using vtkGLTFReader.
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*
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* This importer only supports assets that use the 2.x version of the glTF specification.
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*
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* For the full glTF specification, see:
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* https://github.com/KhronosGroup/glTF/tree/master/specification/2.0
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*
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* Note: array sizes should not exceed INT_MAX
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*
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* Supported extensions:
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* - KHR_lights_punctual :
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* The importer supports the KHR_lights_punctual extension except for this feature:
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* - VTK does not support changing the falloff of the cone with innerConeAngle and outerConeAngle.
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* The importer uses outerConeAngle and ignores innerConeAngle as specified for this situation.
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*
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* @sa
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* vtkImporter
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* vtkGLTFReader
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*/
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#ifndef vtkGLTFImporter_h
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#define vtkGLTFImporter_h
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#include "vtkIOImportModule.h" // For export macro
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#include "vtkImporter.h"
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#include "vtkSmartPointer.h" // For SmartPointer
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#include <map> // For map
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#include <vector> // For vector
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class vtkCamera;
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class vtkGLTFDocumentLoader;
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class vtkTexture;
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class VTKIOIMPORT_EXPORT vtkGLTFImporter : public vtkImporter
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{
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public:
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static vtkGLTFImporter* New();
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vtkTypeMacro(vtkGLTFImporter, vtkImporter);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Specify the name of the file to read.
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*/
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vtkSetStringMacro(FileName);
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vtkGetStringMacro(FileName);
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//@}
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/**
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* glTF defines multiple camera objects, but no default behavior for which camera should be
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* used. The importer will by default apply the asset's first camera. This accessor lets you use
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* the asset's other cameras.
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*/
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vtkSmartPointer<vtkCamera> GetCamera(unsigned int id);
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/**
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* Get the total number of cameras
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*/
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size_t GetNumberOfCameras();
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/**
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* Get a printable string describing all outputs
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*/
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std::string GetOutputsDescription() override { return this->OutputsDescription; };
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protected:
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vtkGLTFImporter() = default;
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~vtkGLTFImporter() override;
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int ImportBegin() override;
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void ImportActors(vtkRenderer* renderer) override;
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void ImportCameras(vtkRenderer* renderer) override;
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void ImportLights(vtkRenderer* renderer) override;
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char* FileName = nullptr;
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std::vector<vtkSmartPointer<vtkCamera> > Cameras;
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std::map<int, vtkSmartPointer<vtkTexture> > Textures;
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vtkSmartPointer<vtkGLTFDocumentLoader> Loader;
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std::string OutputsDescription;
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private:
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vtkGLTFImporter(const vtkGLTFImporter&) = delete;
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void operator=(const vtkGLTFImporter&) = delete;
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};
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#endif
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