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124 lines
3.4 KiB
C++
124 lines
3.4 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkGAMBITReader.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkGAMBITReader
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* @brief reads a dataset in Fluent GAMBIT neutral file format
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*
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* vtkGAMBITReader creates an unstructured grid dataset. It reads ASCII files
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* stored in GAMBIT neutral format, with optional data stored at the nodes or
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* at the cells of the model. A cell-based fielddata stores the material id.
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*
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* @par Thanks:
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* Thanks to Jean M. Favre (CSCS, Swiss Center for Scientific Computing) who
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* developed this class.
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* Please address all comments to Jean Favre (jfavre at cscs.ch)
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*
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* @sa
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* vtkAVSucdReader
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*/
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#ifndef vtkGAMBITReader_h
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#define vtkGAMBITReader_h
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#include "vtkIOGeometryModule.h" // For export macro
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#include "vtkUnstructuredGridAlgorithm.h"
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class vtkDoubleArray;
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class VTKIOGEOMETRY_EXPORT vtkGAMBITReader : public vtkUnstructuredGridAlgorithm
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{
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public:
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static vtkGAMBITReader* New();
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vtkTypeMacro(vtkGAMBITReader, vtkUnstructuredGridAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Specify the file name of the GAMBIT data file to read.
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*/
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vtkSetStringMacro(FileName);
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vtkGetStringMacro(FileName);
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//@}
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//@{
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/**
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* Get the total number of cells. The number of cells is only valid after a
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* successful read of the data file is performed.
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*/
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vtkGetMacro(NumberOfCells, int);
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//@}
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//@{
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/**
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* Get the total number of nodes. The number of nodes is only valid after a
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* successful read of the data file is performed.
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*/
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vtkGetMacro(NumberOfNodes, int);
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//@}
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//@{
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/**
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* Get the number of data components at the nodes and cells.
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*/
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vtkGetMacro(NumberOfNodeFields, int);
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vtkGetMacro(NumberOfCellFields, int);
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//@}
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protected:
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vtkGAMBITReader();
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~vtkGAMBITReader() override;
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int RequestInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
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int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
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char* FileName;
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int NumberOfNodes;
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int NumberOfCells;
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int NumberOfNodeFields;
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int NumberOfCellFields;
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int NumberOfElementGroups;
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int NumberOfBoundaryConditionSets;
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int NumberOfCoordinateDirections;
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int NumberOfVelocityComponents;
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istream* FileStream;
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enum GAMBITCellType
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{
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EDGE = 1,
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QUAD = 2,
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TRI = 3,
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BRICK = 4,
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PRISM = 5,
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TETRA = 6,
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PYRAMID = 7
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};
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private:
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void ReadFile(vtkUnstructuredGrid* output);
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void ReadGeometry(vtkUnstructuredGrid* output);
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void ReadNodeData(vtkUnstructuredGrid* output);
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void ReadCellData(vtkUnstructuredGrid* output);
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void ReadXYZCoords(vtkDoubleArray* coords);
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void ReadCellConnectivity(vtkUnstructuredGrid* output);
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void ReadMaterialTypes(vtkUnstructuredGrid* output);
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void ReadBoundaryConditionSets(vtkUnstructuredGrid* output);
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vtkGAMBITReader(const vtkGAMBITReader&) = delete;
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void operator=(const vtkGAMBITReader&) = delete;
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};
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#endif
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