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C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkFrameBufferObjectBase.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkFrameBufferObjectBase
* @brief abstract interface to OpenGL FBOs
*
* API for classes that encapsulate an OpenGL Frame Buffer Object.
*/
#ifndef vtkFrameBufferObjectBase_h
#define vtkFrameBufferObjectBase_h
#include "vtkObject.h"
#include "vtkRenderingCoreModule.h" // For export macro
class vtkRenderer;
class vtkProp;
class vtkInformation;
class VTKRENDERINGCORE_EXPORT vtkFrameBufferObjectBase : public vtkObject
{
public:
vtkTypeMacro(vtkFrameBufferObjectBase, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Dimensions in pixels of the framebuffer.
*/
virtual int* GetLastSize() = 0;
virtual void GetLastSize(int& _arg1, int& _arg2) = 0;
virtual void GetLastSize(int _arg[2]) = 0;
//@}
protected:
vtkFrameBufferObjectBase(); // no default constructor.
~vtkFrameBufferObjectBase() override;
private:
vtkFrameBufferObjectBase(const vtkFrameBufferObjectBase&) = delete;
void operator=(const vtkFrameBufferObjectBase&) = delete;
};
#endif