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/*=========================================================================
Program: Visualization Toolkit
Module: vtkForceDirectedLayoutStrategy.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
/**
* @class vtkForceDirectedLayoutStrategy
* @brief a force directed graph layout algorithm
*
*
* Lays out a graph in 2D or 3D using a force-directed algorithm.
* The user may specify whether to layout the graph randomly initially,
* the bounds, the number of dimensions (2 or 3), and the cool-down rate.
*
* @par Thanks:
* Thanks to Brian Wylie for adding functionality for allowing this layout
* to be incremental.
*/
#ifndef vtkForceDirectedLayoutStrategy_h
#define vtkForceDirectedLayoutStrategy_h
#include "vtkGraphLayoutStrategy.h"
#include "vtkInfovisLayoutModule.h" // For export macro
class VTKINFOVISLAYOUT_EXPORT vtkForceDirectedLayoutStrategy : public vtkGraphLayoutStrategy
{
public:
static vtkForceDirectedLayoutStrategy* New();
vtkTypeMacro(vtkForceDirectedLayoutStrategy, vtkGraphLayoutStrategy);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Seed the random number generator used to jitter point positions.
* This has a significant effect on their final positions when
* the layout is complete.
*/
vtkSetClampMacro(RandomSeed, int, 0, VTK_INT_MAX);
vtkGetMacro(RandomSeed, int);
//@}
//@{
/**
* Set / get the region in space in which to place the final graph.
* The GraphBounds only affects the results if AutomaticBoundsComputation
* is off.
*/
vtkSetVector6Macro(GraphBounds, double);
vtkGetVectorMacro(GraphBounds, double, 6);
//@}
//@{
/**
* Turn on/off automatic graph bounds calculation. If this
* boolean is off, then the manually specified GraphBounds is used.
* If on, then the input's bounds us used as the graph bounds.
*/
vtkSetMacro(AutomaticBoundsComputation, vtkTypeBool);
vtkGetMacro(AutomaticBoundsComputation, vtkTypeBool);
vtkBooleanMacro(AutomaticBoundsComputation, vtkTypeBool);
//@}
//@{
/**
* Set/Get the maximum number of iterations to be used.
* The higher this number, the more iterations through the algorithm
* is possible, and thus, the more the graph gets modified.
* The default is '50' for no particular reason
*/
vtkSetClampMacro(MaxNumberOfIterations, int, 0, VTK_INT_MAX);
vtkGetMacro(MaxNumberOfIterations, int);
//@}
//@{
/**
* Set/Get the number of iterations per layout.
* The only use for this ivar is for the application
* to do visualizations of the layout before it's complete.
* The default is '50' to match the default 'MaxNumberOfIterations'
*/
vtkSetClampMacro(IterationsPerLayout, int, 0, VTK_INT_MAX);
vtkGetMacro(IterationsPerLayout, int);
//@}
//@{
/**
* Set/Get the Cool-down rate.
* The higher this number is, the longer it will take to "cool-down",
* and thus, the more the graph will be modified.
*/
vtkSetClampMacro(CoolDownRate, double, 0.01, VTK_DOUBLE_MAX);
vtkGetMacro(CoolDownRate, double);
//@}
//@{
/**
* Turn on/off layout of graph in three dimensions. If off, graph
* layout occurs in two dimensions. By default, three dimensional
* layout is off.
*/
vtkSetMacro(ThreeDimensionalLayout, vtkTypeBool);
vtkGetMacro(ThreeDimensionalLayout, vtkTypeBool);
vtkBooleanMacro(ThreeDimensionalLayout, vtkTypeBool);
//@}
//@{
/**
* Turn on/off use of random positions within the graph bounds as initial points.
*/
vtkSetMacro(RandomInitialPoints, vtkTypeBool);
vtkGetMacro(RandomInitialPoints, vtkTypeBool);
vtkBooleanMacro(RandomInitialPoints, vtkTypeBool);
//@}
//@{
/**
* Set the initial temperature. If zero (the default) , the initial temperature
* will be computed automatically.
*/
vtkSetClampMacro(InitialTemperature, float, 0.0, VTK_FLOAT_MAX);
vtkGetMacro(InitialTemperature, float);
//@}
/**
* This strategy sets up some data structures
* for faster processing of each Layout() call
*/
void Initialize() override;
/**
* This is the layout method where the graph that was
* set in SetGraph() is laid out. The method can either
* entirely layout the graph or iteratively lay out the
* graph. If you have an iterative layout please implement
* the IsLayoutComplete() method.
*/
void Layout() override;
/**
* I'm an iterative layout so this method lets the caller
* know if I'm done laying out the graph
*/
int IsLayoutComplete() override { return this->LayoutComplete; }
protected:
vtkForceDirectedLayoutStrategy();
~vtkForceDirectedLayoutStrategy() override;
double GraphBounds[6];
vtkTypeBool AutomaticBoundsComputation; // Boolean controls automatic bounds calc.
int MaxNumberOfIterations; // Maximum number of iterations.
double CoolDownRate; // Cool-down rate. Note: Higher # = Slower rate.
double InitialTemperature;
vtkTypeBool ThreeDimensionalLayout; // Boolean for a third dimension.
vtkTypeBool RandomInitialPoints; // Boolean for having random points
private:
// A vertex contains a position and a displacement.
typedef struct
{
double x[3];
double d[3];
} vtkLayoutVertex;
// An edge consists of two vertices joined together.
// This struct acts as a "pointer" to those two vertices.
typedef struct
{
int t;
int u;
} vtkLayoutEdge;
int RandomSeed;
int IterationsPerLayout;
int TotalIterations;
int LayoutComplete;
double Temp;
double optDist;
vtkLayoutVertex* v;
vtkLayoutEdge* e;
vtkForceDirectedLayoutStrategy(const vtkForceDirectedLayoutStrategy&) = delete;
void operator=(const vtkForceDirectedLayoutStrategy&) = delete;
};
#endif