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/*=========================================================================
Program: Visualization Toolkit
Module: vtkFixedPointVolumeRayCastMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkFixedPointVolumeRayCastMapper
* @brief A fixed point mapper for volumes
*
* This is a software ray caster for rendering volumes in vtkImageData.
* It works with all input data types and up to four components. It performs
* composite or MIP rendering, and can be intermixed with geometric data.
* Space leaping is used to speed up the rendering process. In addition,
* calculation are performed in 15 bit fixed point precision. This mapper
* is threaded, and will interleave scan lines across processors.
*
* WARNING: This ray caster may not produce consistent results when
* the number of threads exceeds 1. The class warns if the number of
* threads > 1. The differences may be subtle. Applications should decide
* if the trade-off in performance is worth the lack of consistency.
*
* Other limitations of this ray caster include that:
* - it does not do isosurface ray casting
* - it does only interpolate before classify compositing
* - it does only maximum scalar value MIP
*
* This mapper handles all data type from unsigned char through double.
* However, some of the internal calcultions are performed in float and
* therefore even the full float range may cause problems for this mapper
* (both in scalar data values and in spacing between samples).
*
* Space leaping is performed by creating a sub-sampled volume. 4x4x4
* cells in the original volume are represented by a min, max, and
* combined gradient and flag value. The min max volume has three
* unsigned shorts per 4x4x4 group of cells from the original volume -
* one reprenting the minimum scalar index (the scalar value adjusted
* to fit in the 15 bit range), the maximum scalar index, and a
* third unsigned short which is both the maximum gradient opacity in
* the neighborhood (an unsigned char) and the flag that is filled
* in for the current lookup tables to indicate whether this region
* can be skipped.
*
* @sa
* vtkVolumeMapper
*/
#ifndef vtkFixedPointVolumeRayCastMapper_h
#define vtkFixedPointVolumeRayCastMapper_h
#include "vtkRenderingVolumeModule.h" // For export macro
#include "vtkVolumeMapper.h"
#define VTKKW_FP_SHIFT 15
#define VTKKW_FPMM_SHIFT 17
#define VTKKW_FP_MASK 0x7fff
#define VTKKW_FP_SCALE 32767.0
class vtkMatrix4x4;
class vtkMultiThreader;
class vtkPlaneCollection;
class vtkRenderer;
class vtkTimerLog;
class vtkVolume;
class vtkTransform;
class vtkRenderWindow;
class vtkColorTransferFunction;
class vtkPiecewiseFunction;
class vtkFixedPointVolumeRayCastMIPHelper;
class vtkFixedPointVolumeRayCastCompositeHelper;
class vtkFixedPointVolumeRayCastCompositeGOHelper;
class vtkFixedPointVolumeRayCastCompositeGOShadeHelper;
class vtkFixedPointVolumeRayCastCompositeShadeHelper;
class vtkVolumeRayCastSpaceLeapingImageFilter;
class vtkDirectionEncoder;
class vtkEncodedGradientShader;
class vtkFiniteDifferenceGradientEstimator;
class vtkRayCastImageDisplayHelper;
class vtkFixedPointRayCastImage;
class vtkDataArray;
// Forward declaration needed for use by friend declaration below.
VTK_THREAD_RETURN_TYPE FixedPointVolumeRayCastMapper_CastRays(void* arg);
VTK_THREAD_RETURN_TYPE vtkFPVRCMSwitchOnDataType(void* arg);
class VTKRENDERINGVOLUME_EXPORT vtkFixedPointVolumeRayCastMapper : public vtkVolumeMapper
{
public:
static vtkFixedPointVolumeRayCastMapper* New();
vtkTypeMacro(vtkFixedPointVolumeRayCastMapper, vtkVolumeMapper);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Set/Get the distance between samples used for rendering
* when AutoAdjustSampleDistances is off, or when this mapper
* has more than 1 second allocated to it for rendering.
*/
vtkSetMacro(SampleDistance, float);
vtkGetMacro(SampleDistance, float);
//@}
//@{
/**
* Set/Get the distance between samples when interactive rendering is happening.
* In this case, interactive is defined as this volume mapper having less than 1
* second allocated for rendering. When AutoAdjustSampleDistance is On, and the
* allocated render time is less than 1 second, then this InteractiveSampleDistance
* will be used instead of the SampleDistance above.
*/
vtkSetMacro(InteractiveSampleDistance, float);
vtkGetMacro(InteractiveSampleDistance, float);
//@}
//@{
/**
* Sampling distance in the XY image dimensions. Default value of 1 meaning
* 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If
* set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels. This value
* will be adjusted to meet a desired frame rate when AutoAdjustSampleDistances
* is on.
*/
vtkSetClampMacro(ImageSampleDistance, float, 0.1f, 100.0f);
vtkGetMacro(ImageSampleDistance, float);
//@}
//@{
/**
* This is the minimum image sample distance allow when the image
* sample distance is being automatically adjusted.
*/
vtkSetClampMacro(MinimumImageSampleDistance, float, 0.1f, 100.0f);
vtkGetMacro(MinimumImageSampleDistance, float);
//@}
//@{
/**
* This is the maximum image sample distance allow when the image
* sample distance is being automatically adjusted.
*/
vtkSetClampMacro(MaximumImageSampleDistance, float, 0.1f, 100.0f);
vtkGetMacro(MaximumImageSampleDistance, float);
//@}
//@{
/**
* If AutoAdjustSampleDistances is on, the ImageSampleDistance
* and the SampleDistance will be varied to achieve the allocated
* render time of this prop (controlled by the desired update rate
* and any culling in use). If this is an interactive render (more
* than 1 frame per second) the SampleDistance will be increased,
* otherwise it will not be altered (a binary decision, as opposed
* to the ImageSampleDistance which will vary continuously).
*/
vtkSetClampMacro(AutoAdjustSampleDistances, vtkTypeBool, 0, 1);
vtkGetMacro(AutoAdjustSampleDistances, vtkTypeBool);
vtkBooleanMacro(AutoAdjustSampleDistances, vtkTypeBool);
//@}
//@{
/**
* Automatically compute the sample distance from the data spacing. When
* the number of voxels is 8, the sample distance will be roughly 1/200
* the average voxel size. The distance will grow proportionally to
* numVoxels^(1/3) until it reaches 1/2 average voxel size when number of
* voxels is 1E6. Note that ScalarOpacityUnitDistance is still taken into
* account and if different than 1, will effect the sample distance.
*/
vtkSetClampMacro(LockSampleDistanceToInputSpacing, vtkTypeBool, 0, 1);
vtkGetMacro(LockSampleDistanceToInputSpacing, vtkTypeBool);
vtkBooleanMacro(LockSampleDistanceToInputSpacing, vtkTypeBool);
//@}
//@{
/**
* Set/Get the number of threads to use. This by default is equal to
* the number of available processors detected.
* WARNING: If number of threads > 1, results may not be consistent.
*/
void SetNumberOfThreads(int num);
int GetNumberOfThreads();
//@}
//@{
/**
* If IntermixIntersectingGeometry is turned on, the zbuffer will be
* captured and used to limit the traversal of the rays.
*/
vtkSetClampMacro(IntermixIntersectingGeometry, vtkTypeBool, 0, 1);
vtkGetMacro(IntermixIntersectingGeometry, vtkTypeBool);
vtkBooleanMacro(IntermixIntersectingGeometry, vtkTypeBool);
//@}
//@{
/**
* What is the image sample distance required to achieve the desired time?
* A version of this method is provided that does not require the volume
* argument since if you are using an LODProp3D you may not know this information.
* If you use this version you must be certain that the ray cast mapper is
* only used for one volume (and not shared among multiple volumes)
*/
float ComputeRequiredImageSampleDistance(float desiredTime, vtkRenderer* ren);
float ComputeRequiredImageSampleDistance(float desiredTime, vtkRenderer* ren, vtkVolume* vol);
//@}
/**
* WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
* Initialize rendering for this volume.
*/
void Render(vtkRenderer*, vtkVolume*) override;
unsigned int ToFixedPointPosition(float val);
void ToFixedPointPosition(float in[3], unsigned int out[3]);
unsigned int ToFixedPointDirection(float dir);
void ToFixedPointDirection(float in[3], unsigned int out[3]);
void FixedPointIncrement(unsigned int position[3], unsigned int increment[3]);
void GetFloatTripleFromPointer(float v[3], float* ptr);
void GetUIntTripleFromPointer(unsigned int v[3], unsigned int* ptr);
void ShiftVectorDown(unsigned int in[3], unsigned int out[3]);
int CheckMinMaxVolumeFlag(unsigned int pos[3], int c);
int CheckMIPMinMaxVolumeFlag(unsigned int pos[3], int c, unsigned short maxIdx, int flip);
void LookupColorUC(unsigned short* colorTable, unsigned short* scalarOpacityTable,
unsigned short index, unsigned char color[4]);
void LookupDependentColorUC(unsigned short* colorTable, unsigned short* scalarOpacityTable,
unsigned short index[4], int components, unsigned char color[4]);
void LookupAndCombineIndependentColorsUC(unsigned short* colorTable[4],
unsigned short* scalarOpacityTable[4], unsigned short index[4], float weights[4],
int components, unsigned char color[4]);
int CheckIfCropped(unsigned int pos[3]);
vtkGetObjectMacro(RenderWindow, vtkRenderWindow);
vtkGetObjectMacro(MIPHelper, vtkFixedPointVolumeRayCastMIPHelper);
vtkGetObjectMacro(CompositeHelper, vtkFixedPointVolumeRayCastCompositeHelper);
vtkGetObjectMacro(CompositeGOHelper, vtkFixedPointVolumeRayCastCompositeGOHelper);
vtkGetObjectMacro(CompositeGOShadeHelper, vtkFixedPointVolumeRayCastCompositeGOShadeHelper);
vtkGetObjectMacro(CompositeShadeHelper, vtkFixedPointVolumeRayCastCompositeShadeHelper);
vtkGetVectorMacro(TableShift, float, 4);
vtkGetVectorMacro(TableScale, float, 4);
vtkGetMacro(ShadingRequired, int);
vtkGetMacro(GradientOpacityRequired, int);
vtkGetObjectMacro(CurrentScalars, vtkDataArray);
vtkGetObjectMacro(PreviousScalars, vtkDataArray);
int* GetRowBounds() { return this->RowBounds; }
unsigned short* GetColorTable(int c) { return this->ColorTable[c]; }
unsigned short* GetScalarOpacityTable(int c) { return this->ScalarOpacityTable[c]; }
unsigned short* GetGradientOpacityTable(int c) { return this->GradientOpacityTable[c]; }
vtkVolume* GetVolume() { return this->Volume; }
unsigned short** GetGradientNormal() { return this->GradientNormal; }
unsigned char** GetGradientMagnitude() { return this->GradientMagnitude; }
unsigned short* GetDiffuseShadingTable(int c) { return this->DiffuseShadingTable[c]; }
unsigned short* GetSpecularShadingTable(int c) { return this->SpecularShadingTable[c]; }
void ComputeRayInfo(
int x, int y, unsigned int pos[3], unsigned int dir[3], unsigned int* numSteps);
void InitializeRayInfo(vtkVolume* vol);
int ShouldUseNearestNeighborInterpolation(vtkVolume* vol);
//@{
/**
* Set / Get the underlying image object. One will be automatically
* created - only need to set it when using from an AMR mapper which
* renders multiple times into the same image.
*/
void SetRayCastImage(vtkFixedPointRayCastImage*);
vtkGetObjectMacro(RayCastImage, vtkFixedPointRayCastImage);
//@}
int PerImageInitialization(vtkRenderer*, vtkVolume*, int, double*, double*, int*);
void PerVolumeInitialization(vtkRenderer*, vtkVolume*);
void PerSubVolumeInitialization(vtkRenderer*, vtkVolume*, int);
void RenderSubVolume();
void DisplayRenderedImage(vtkRenderer*, vtkVolume*);
void AbortRender();
void CreateCanonicalView(vtkVolume* volume, vtkImageData* image, int blend_mode,
double viewDirection[3], double viewUp[3]);
/**
* Get an estimate of the rendering time for a given volume / renderer.
* Only valid if this mapper has been used to render that volume for
* that renderer previously. Estimate is good when the viewing parameters
* have not changed much since that last render.
*/
float GetEstimatedRenderTime(vtkRenderer* ren, vtkVolume* vol)
{
return this->RetrieveRenderTime(ren, vol);
}
float GetEstimatedRenderTime(vtkRenderer* ren) { return this->RetrieveRenderTime(ren); }
//@{
/**
* Set/Get the window / level applied to the final color.
* This allows brightness / contrast adjustments on the
* final image.
* window is the width of the window.
* level is the center of the window.
* Initial window value is 1.0
* Initial level value is 0.5
* window cannot be null but can be negative, this way
* values will be reversed.
* |window| can be larger than 1.0
* level can be any real value.
*/
vtkSetMacro(FinalColorWindow, float);
vtkGetMacro(FinalColorWindow, float);
vtkSetMacro(FinalColorLevel, float);
vtkGetMacro(FinalColorLevel, float);
//@}
// Here to be used by the mapper to tell the helper
// to flip the MIP comparison in order to support
// minimum intensity blending
vtkGetMacro(FlipMIPComparison, int);
/**
* WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
* Release any graphics resources that are being consumed by this mapper.
* The parameter window could be used to determine which graphic
* resources to release.
*/
void ReleaseGraphicsResources(vtkWindow*) override;
protected:
vtkFixedPointVolumeRayCastMapper();
~vtkFixedPointVolumeRayCastMapper() override;
// The helper class that displays the image
vtkRayCastImageDisplayHelper* ImageDisplayHelper;
// The distance between sample points along the ray
float SampleDistance;
float InteractiveSampleDistance;
// The distance between rays in the image
float ImageSampleDistance;
float MinimumImageSampleDistance;
float MaximumImageSampleDistance;
vtkTypeBool AutoAdjustSampleDistances;
vtkTypeBool LockSampleDistanceToInputSpacing;
// Saved values used to restore
float OldSampleDistance;
float OldImageSampleDistance;
// Internal method for computing matrices needed during
// ray casting
void ComputeMatrices(double volumeOrigin[3], double volumeSpacing[3], int volumeExtent[6],
vtkRenderer* ren, vtkVolume* vol);
int ComputeRowBounds(vtkRenderer* ren, int imageFlag, int rowBoundsFlag, int volumeExtent[6]);
void CaptureZBuffer(vtkRenderer* ren);
friend VTK_THREAD_RETURN_TYPE FixedPointVolumeRayCastMapper_CastRays(void* arg);
friend VTK_THREAD_RETURN_TYPE vtkFPVRCMSwitchOnDataType(void* arg);
vtkMultiThreader* Threader;
vtkMatrix4x4* PerspectiveMatrix;
vtkMatrix4x4* ViewToWorldMatrix;
vtkMatrix4x4* ViewToVoxelsMatrix;
vtkMatrix4x4* VoxelsToViewMatrix;
vtkMatrix4x4* WorldToVoxelsMatrix;
vtkMatrix4x4* VoxelsToWorldMatrix;
vtkMatrix4x4* VolumeMatrix;
vtkTransform* PerspectiveTransform;
vtkTransform* VoxelsTransform;
vtkTransform* VoxelsToViewTransform;
// This object encapsulated the image and all related information
vtkFixedPointRayCastImage* RayCastImage;
int* RowBounds;
int* OldRowBounds;
float* RenderTimeTable;
vtkVolume** RenderVolumeTable;
vtkRenderer** RenderRendererTable;
int RenderTableSize;
int RenderTableEntries;
void StoreRenderTime(vtkRenderer* ren, vtkVolume* vol, float t);
float RetrieveRenderTime(vtkRenderer* ren, vtkVolume* vol);
float RetrieveRenderTime(vtkRenderer* ren);
vtkTypeBool IntermixIntersectingGeometry;
float MinimumViewDistance;
vtkColorTransferFunction* SavedRGBFunction[4];
vtkPiecewiseFunction* SavedGrayFunction[4];
vtkPiecewiseFunction* SavedScalarOpacityFunction[4];
vtkPiecewiseFunction* SavedGradientOpacityFunction[4];
int SavedColorChannels[4];
float SavedScalarOpacityDistance[4];
int SavedBlendMode;
vtkImageData* SavedParametersInput;
vtkTimeStamp SavedParametersMTime;
vtkImageData* SavedGradientsInput;
vtkTimeStamp SavedGradientsMTime;
float SavedSampleDistance;
unsigned short ColorTable[4][32768 * 3];
unsigned short ScalarOpacityTable[4][32768];
unsigned short GradientOpacityTable[4][256];
int TableSize[4];
float TableScale[4];
float TableShift[4];
float GradientMagnitudeScale[4];
float GradientMagnitudeShift[4];
unsigned short** GradientNormal;
unsigned char** GradientMagnitude;
unsigned short* ContiguousGradientNormal;
unsigned char* ContiguousGradientMagnitude;
int NumberOfGradientSlices;
vtkDirectionEncoder* DirectionEncoder;
vtkEncodedGradientShader* GradientShader;
vtkFiniteDifferenceGradientEstimator* GradientEstimator;
unsigned short DiffuseShadingTable[4][65536 * 3];
unsigned short SpecularShadingTable[4][65536 * 3];
int ShadingRequired;
int GradientOpacityRequired;
vtkDataArray* CurrentScalars;
vtkDataArray* PreviousScalars;
vtkRenderWindow* RenderWindow;
vtkVolume* Volume;
int ClipRayAgainstVolume(
float rayStart[3], float rayEnd[3], float rayDirection[3], double bounds[6]);
int UpdateColorTable(vtkVolume* vol);
int UpdateGradients(vtkVolume* vol);
int UpdateShadingTable(vtkRenderer* ren, vtkVolume* vol);
void UpdateCroppingRegions();
void ComputeGradients(vtkVolume* vol);
int ClipRayAgainstClippingPlanes(
float rayStart[3], float rayEnd[3], int numClippingPlanes, float* clippingPlanes);
unsigned int FixedPointCroppingRegionPlanes[6];
unsigned int CroppingRegionMask[27];
// Get the ZBuffer value corresponding to location (x,y) where (x,y)
// are indexing into the ImageInUse image. This must be converted to
// the zbuffer image coordinates. Nearest neighbor value is returned.
float GetZBufferValue(int x, int y);
vtkFixedPointVolumeRayCastMIPHelper* MIPHelper;
vtkFixedPointVolumeRayCastCompositeHelper* CompositeHelper;
vtkFixedPointVolumeRayCastCompositeGOHelper* CompositeGOHelper;
vtkFixedPointVolumeRayCastCompositeShadeHelper* CompositeShadeHelper;
vtkFixedPointVolumeRayCastCompositeGOShadeHelper* CompositeGOShadeHelper;
// Some variables used for ray computation
float ViewToVoxelsArray[16];
float WorldToVoxelsArray[16];
float VoxelsToWorldArray[16];
double CroppingBounds[6];
int NumTransformedClippingPlanes;
float* TransformedClippingPlanes;
double SavedSpacing[3];
// Min Max structure used to do space leaping
unsigned short* MinMaxVolume;
int MinMaxVolumeSize[4];
vtkImageData* SavedMinMaxInput;
vtkImageData* MinMaxVolumeCache;
vtkVolumeRayCastSpaceLeapingImageFilter* SpaceLeapFilter;
void UpdateMinMaxVolume(vtkVolume* vol);
void FillInMaxGradientMagnitudes(int fullDim[3], int smallDim[3]);
float FinalColorWindow;
float FinalColorLevel;
int FlipMIPComparison;
void ApplyFinalColorWindowLevel();
private:
vtkFixedPointVolumeRayCastMapper(const vtkFixedPointVolumeRayCastMapper&) = delete;
void operator=(const vtkFixedPointVolumeRayCastMapper&) = delete;
bool ThreadWarning;
};
inline unsigned int vtkFixedPointVolumeRayCastMapper::ToFixedPointPosition(float val)
{
return static_cast<unsigned int>(val * VTKKW_FP_SCALE + 0.5);
}
inline void vtkFixedPointVolumeRayCastMapper::ToFixedPointPosition(float in[3], unsigned int out[3])
{
out[0] = static_cast<unsigned int>(in[0] * VTKKW_FP_SCALE + 0.5);
out[1] = static_cast<unsigned int>(in[1] * VTKKW_FP_SCALE + 0.5);
out[2] = static_cast<unsigned int>(in[2] * VTKKW_FP_SCALE + 0.5);
}
inline unsigned int vtkFixedPointVolumeRayCastMapper::ToFixedPointDirection(float dir)
{
return ((dir < 0.0) ? (static_cast<unsigned int>(-dir * VTKKW_FP_SCALE + 0.5))
: (0x80000000 + static_cast<unsigned int>(dir * VTKKW_FP_SCALE + 0.5)));
}
inline void vtkFixedPointVolumeRayCastMapper::ToFixedPointDirection(
float in[3], unsigned int out[3])
{
out[0] = ((in[0] < 0.0) ? (static_cast<unsigned int>(-in[0] * VTKKW_FP_SCALE + 0.5))
: (0x80000000 + static_cast<unsigned int>(in[0] * VTKKW_FP_SCALE + 0.5)));
out[1] = ((in[1] < 0.0) ? (static_cast<unsigned int>(-in[1] * VTKKW_FP_SCALE + 0.5))
: (0x80000000 + static_cast<unsigned int>(in[1] * VTKKW_FP_SCALE + 0.5)));
out[2] = ((in[2] < 0.0) ? (static_cast<unsigned int>(-in[2] * VTKKW_FP_SCALE + 0.5))
: (0x80000000 + static_cast<unsigned int>(in[2] * VTKKW_FP_SCALE + 0.5)));
}
inline void vtkFixedPointVolumeRayCastMapper::FixedPointIncrement(
unsigned int position[3], unsigned int increment[3])
{
if (increment[0] & 0x80000000)
{
position[0] += (increment[0] & 0x7fffffff);
}
else
{
position[0] -= increment[0];
}
if (increment[1] & 0x80000000)
{
position[1] += (increment[1] & 0x7fffffff);
}
else
{
position[1] -= increment[1];
}
if (increment[2] & 0x80000000)
{
position[2] += (increment[2] & 0x7fffffff);
}
else
{
position[2] -= increment[2];
}
}
inline void vtkFixedPointVolumeRayCastMapper::GetFloatTripleFromPointer(float v[3], float* ptr)
{
v[0] = *(ptr);
v[1] = *(ptr + 1);
v[2] = *(ptr + 2);
}
inline void vtkFixedPointVolumeRayCastMapper::GetUIntTripleFromPointer(
unsigned int v[3], unsigned int* ptr)
{
v[0] = *(ptr);
v[1] = *(ptr + 1);
v[2] = *(ptr + 2);
}
inline void vtkFixedPointVolumeRayCastMapper::ShiftVectorDown(
unsigned int in[3], unsigned int out[3])
{
out[0] = in[0] >> VTKKW_FP_SHIFT;
out[1] = in[1] >> VTKKW_FP_SHIFT;
out[2] = in[2] >> VTKKW_FP_SHIFT;
}
inline int vtkFixedPointVolumeRayCastMapper::CheckMinMaxVolumeFlag(unsigned int mmpos[3], int c)
{
vtkIdType offset = static_cast<vtkIdType>(this->MinMaxVolumeSize[3]) *
(mmpos[2] * static_cast<vtkIdType>(this->MinMaxVolumeSize[0] * this->MinMaxVolumeSize[1]) +
mmpos[1] * static_cast<vtkIdType>(this->MinMaxVolumeSize[0]) + mmpos[0]) +
static_cast<vtkIdType>(c);
return ((*(this->MinMaxVolume + 3 * offset + 2)) & 0x00ff);
}
inline int vtkFixedPointVolumeRayCastMapper::CheckMIPMinMaxVolumeFlag(
unsigned int mmpos[3], int c, unsigned short maxIdx, int flip)
{
vtkIdType offset = static_cast<vtkIdType>(this->MinMaxVolumeSize[3]) *
(mmpos[2] * static_cast<vtkIdType>(this->MinMaxVolumeSize[0] * this->MinMaxVolumeSize[1]) +
mmpos[1] * static_cast<vtkIdType>(this->MinMaxVolumeSize[0]) + mmpos[0]) +
static_cast<vtkIdType>(c);
if ((*(this->MinMaxVolume + 3 * offset + 2) & 0x00ff))
{
if (flip)
{
return (*(this->MinMaxVolume + 3 * offset) < maxIdx);
}
else
{
return (*(this->MinMaxVolume + 3 * offset + 1) > maxIdx);
}
}
else
{
return 0;
}
}
inline void vtkFixedPointVolumeRayCastMapper::LookupColorUC(unsigned short* colorTable,
unsigned short* scalarOpacityTable, unsigned short index, unsigned char color[4])
{
unsigned short alpha = scalarOpacityTable[index];
color[0] = static_cast<unsigned char>(
(colorTable[3 * index] * alpha + 0x7fff) >> (2 * VTKKW_FP_SHIFT - 8));
color[1] = static_cast<unsigned char>(
(colorTable[3 * index + 1] * alpha + 0x7fff) >> (2 * VTKKW_FP_SHIFT - 8));
color[2] = static_cast<unsigned char>(
(colorTable[3 * index + 2] * alpha + 0x7fff) >> (2 * VTKKW_FP_SHIFT - 8));
color[3] = static_cast<unsigned char>(alpha >> (VTKKW_FP_SHIFT - 8));
}
inline void vtkFixedPointVolumeRayCastMapper::LookupDependentColorUC(unsigned short* colorTable,
unsigned short* scalarOpacityTable, unsigned short index[4], int components,
unsigned char color[4])
{
unsigned short alpha;
switch (components)
{
case 2:
alpha = scalarOpacityTable[index[1]];
color[0] = static_cast<unsigned char>(
(colorTable[3 * index[0]] * alpha + 0x7fff) >> (2 * VTKKW_FP_SHIFT - 8));
color[1] = static_cast<unsigned char>(
(colorTable[3 * index[0] + 1] * alpha + 0x7fff) >> (2 * VTKKW_FP_SHIFT - 8));
color[2] = static_cast<unsigned char>(
(colorTable[3 * index[0] + 2] * alpha + 0x7fff) >> (2 * VTKKW_FP_SHIFT - 8));
color[3] = static_cast<unsigned char>(alpha >> (VTKKW_FP_SHIFT - 8));
break;
case 4:
alpha = scalarOpacityTable[index[3]];
color[0] = static_cast<unsigned char>((index[0] * alpha + 0x7fff) >> VTKKW_FP_SHIFT);
color[1] = static_cast<unsigned char>((index[1] * alpha + 0x7fff) >> VTKKW_FP_SHIFT);
color[2] = static_cast<unsigned char>((index[2] * alpha + 0x7fff) >> VTKKW_FP_SHIFT);
color[3] = static_cast<unsigned char>(alpha >> (VTKKW_FP_SHIFT - 8));
break;
}
}
inline void vtkFixedPointVolumeRayCastMapper::LookupAndCombineIndependentColorsUC(
unsigned short* colorTable[4], unsigned short* scalarOpacityTable[4], unsigned short index[4],
float weights[4], int components, unsigned char color[4])
{
unsigned int tmp[4] = { 0, 0, 0, 0 };
for (int i = 0; i < components; i++)
{
unsigned short alpha =
static_cast<unsigned short>(static_cast<float>(scalarOpacityTable[i][index[i]]) * weights[i]);
tmp[0] += static_cast<unsigned char>(
((colorTable[i][3 * index[i]]) * alpha + 0x7fff) >> (2 * VTKKW_FP_SHIFT - 8));
tmp[1] += static_cast<unsigned char>(
((colorTable[i][3 * index[i] + 1]) * alpha + 0x7fff) >> (2 * VTKKW_FP_SHIFT - 8));
tmp[2] += static_cast<unsigned char>(
((colorTable[i][3 * index[i] + 2]) * alpha + 0x7fff) >> (2 * VTKKW_FP_SHIFT - 8));
tmp[3] += static_cast<unsigned char>(alpha >> (VTKKW_FP_SHIFT - 8));
}
color[0] = static_cast<unsigned char>((tmp[0] > 255) ? (255) : (tmp[0]));
color[1] = static_cast<unsigned char>((tmp[1] > 255) ? (255) : (tmp[1]));
color[2] = static_cast<unsigned char>((tmp[2] > 255) ? (255) : (tmp[2]));
color[3] = static_cast<unsigned char>((tmp[3] > 255) ? (255) : (tmp[3]));
}
inline int vtkFixedPointVolumeRayCastMapper::CheckIfCropped(unsigned int pos[3])
{
int idx;
if (pos[2] < this->FixedPointCroppingRegionPlanes[4])
{
idx = 0;
}
else if (pos[2] > this->FixedPointCroppingRegionPlanes[5])
{
idx = 18;
}
else
{
idx = 9;
}
if (pos[1] >= this->FixedPointCroppingRegionPlanes[2])
{
if (pos[1] > this->FixedPointCroppingRegionPlanes[3])
{
idx += 6;
}
else
{
idx += 3;
}
}
if (pos[0] >= this->FixedPointCroppingRegionPlanes[0])
{
if (pos[0] > this->FixedPointCroppingRegionPlanes[1])
{
idx += 2;
}
else
{
idx += 1;
}
}
return !(static_cast<unsigned int>(this->CroppingRegionFlags) & this->CroppingRegionMask[idx]);
}
#endif